minecraft-src/net/minecraft/world/level/block/LeavesBlock.java
2025-07-04 03:45:38 +03:00

173 lines
6.3 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.OptionalInt;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.ParticleUtils;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public abstract class LeavesBlock extends Block implements SimpleWaterloggedBlock {
public static final int DECAY_DISTANCE = 7;
public static final IntegerProperty DISTANCE = BlockStateProperties.DISTANCE;
public static final BooleanProperty PERSISTENT = BlockStateProperties.PERSISTENT;
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
protected final float leafParticleChance;
private static final int TICK_DELAY = 1;
@Override
public abstract MapCodec<? extends LeavesBlock> codec();
public LeavesBlock(float leafParticleChance, BlockBehaviour.Properties properties) {
super(properties);
this.leafParticleChance = leafParticleChance;
this.registerDefaultState(this.stateDefinition.any().setValue(DISTANCE, 7).setValue(PERSISTENT, false).setValue(WATERLOGGED, false));
}
@Override
protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
return Shapes.empty();
}
@Override
protected boolean isRandomlyTicking(BlockState state) {
return (Integer)state.getValue(DISTANCE) == 7 && !(Boolean)state.getValue(PERSISTENT);
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (this.decaying(state)) {
dropResources(state, level, pos);
level.removeBlock(pos, false);
}
}
protected boolean decaying(BlockState state) {
return !(Boolean)state.getValue(PERSISTENT) && (Integer)state.getValue(DISTANCE) == 7;
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
level.setBlock(pos, updateDistance(state, level, pos), 3);
}
@Override
protected int getLightBlock(BlockState state) {
return 1;
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if ((Boolean)state.getValue(WATERLOGGED)) {
scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
int i = getDistanceAt(neighborState) + 1;
if (i != 1 || (Integer)state.getValue(DISTANCE) != i) {
scheduledTickAccess.scheduleTick(pos, this, 1);
}
return state;
}
private static BlockState updateDistance(BlockState state, LevelAccessor level, BlockPos pos) {
int i = 7;
BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
for (Direction direction : Direction.values()) {
mutableBlockPos.setWithOffset(pos, direction);
i = Math.min(i, getDistanceAt(level.getBlockState(mutableBlockPos)) + 1);
if (i == 1) {
break;
}
}
return state.setValue(DISTANCE, i);
}
private static int getDistanceAt(BlockState neighbor) {
return getOptionalDistanceAt(neighbor).orElse(7);
}
public static OptionalInt getOptionalDistanceAt(BlockState state) {
if (state.is(BlockTags.LOGS)) {
return OptionalInt.of(0);
} else {
return state.hasProperty(DISTANCE) ? OptionalInt.of((Integer)state.getValue(DISTANCE)) : OptionalInt.empty();
}
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
}
@Override
public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
super.animateTick(state, level, pos, random);
BlockPos blockPos = pos.below();
BlockState blockState = level.getBlockState(blockPos);
makeDrippingWaterParticles(level, pos, random, blockState, blockPos);
this.makeFallingLeavesParticles(level, pos, random, blockState, blockPos);
}
private static void makeDrippingWaterParticles(Level level, BlockPos pos, RandomSource random, BlockState blockBelow, BlockPos belowPos) {
if (level.isRainingAt(pos.above())) {
if (random.nextInt(15) == 1) {
if (!blockBelow.canOcclude() || !blockBelow.isFaceSturdy(level, belowPos, Direction.UP)) {
ParticleUtils.spawnParticleBelow(level, pos, random, ParticleTypes.DRIPPING_WATER);
}
}
}
}
private void makeFallingLeavesParticles(Level level, BlockPos pos, RandomSource random, BlockState blockBelow, BlockPos belowPos) {
if (!(random.nextFloat() >= this.leafParticleChance)) {
if (!isFaceFull(blockBelow.getCollisionShape(level, belowPos), Direction.UP)) {
this.spawnFallingLeavesParticle(level, pos, random);
}
}
}
protected abstract void spawnFallingLeavesParticle(Level level, BlockPos pos, RandomSource random);
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(DISTANCE, PERSISTENT, WATERLOGGED);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
BlockState blockState = this.defaultBlockState().setValue(PERSISTENT, true).setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
return updateDistance(blockState, context.getLevel(), context.getClickedPos());
}
}