152 lines
6.1 KiB
Java
152 lines
6.1 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import java.util.function.BiConsumer;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.DustParticleOptions;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Explosion;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.AttachFace;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.gameevent.GameEvent;
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import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
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import net.minecraft.world.level.redstone.Orientation;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class LeverBlock extends FaceAttachedHorizontalDirectionalBlock {
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public static final MapCodec<LeverBlock> CODEC = simpleCodec(LeverBlock::new);
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public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
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private final Function<BlockState, VoxelShape> shapes;
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@Override
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public MapCodec<LeverBlock> codec() {
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return CODEC;
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}
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protected LeverBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(POWERED, false).setValue(FACE, AttachFace.WALL));
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this.shapes = this.makeShapes();
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}
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private Function<BlockState, VoxelShape> makeShapes() {
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Map<AttachFace, Map<Direction, VoxelShape>> map = Shapes.rotateAttachFace(Block.boxZ(6.0, 8.0, 10.0, 16.0));
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return this.getShapeForEachState(
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blockState -> (VoxelShape)((Map)map.get(blockState.getValue(FACE))).get(blockState.getValue(FACING)), new Property[]{POWERED}
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);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)this.shapes.apply(state);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (level.isClientSide) {
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BlockState blockState = state.cycle(POWERED);
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if ((Boolean)blockState.getValue(POWERED)) {
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makeParticle(blockState, level, pos, 1.0F);
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}
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} else {
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this.pull(state, level, pos, null);
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}
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return InteractionResult.SUCCESS;
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}
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@Override
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protected void onExplosionHit(BlockState state, ServerLevel level, BlockPos pos, Explosion explosion, BiConsumer<ItemStack, BlockPos> dropConsumer) {
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if (explosion.canTriggerBlocks()) {
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this.pull(state, level, pos, null);
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}
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super.onExplosionHit(state, level, pos, explosion, dropConsumer);
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}
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public void pull(BlockState state, Level level, BlockPos pos, @Nullable Player player) {
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state = state.cycle(POWERED);
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level.setBlock(pos, state, 3);
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this.updateNeighbours(state, level, pos);
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playSound(player, level, pos, state);
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level.gameEvent(player, state.getValue(POWERED) ? GameEvent.BLOCK_ACTIVATE : GameEvent.BLOCK_DEACTIVATE, pos);
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}
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protected static void playSound(@Nullable Player player, LevelAccessor level, BlockPos pos, BlockState state) {
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float f = state.getValue(POWERED) ? 0.6F : 0.5F;
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level.playSound(player, pos, SoundEvents.LEVER_CLICK, SoundSource.BLOCKS, 0.3F, f);
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}
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private static void makeParticle(BlockState state, LevelAccessor level, BlockPos pos, float alpha) {
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Direction direction = ((Direction)state.getValue(FACING)).getOpposite();
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Direction direction2 = getConnectedDirection(state).getOpposite();
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double d = pos.getX() + 0.5 + 0.1 * direction.getStepX() + 0.2 * direction2.getStepX();
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double e = pos.getY() + 0.5 + 0.1 * direction.getStepY() + 0.2 * direction2.getStepY();
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double f = pos.getZ() + 0.5 + 0.1 * direction.getStepZ() + 0.2 * direction2.getStepZ();
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level.addParticle(new DustParticleOptions(16711680, alpha), d, e, f, 0.0, 0.0, 0.0);
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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if ((Boolean)state.getValue(POWERED) && random.nextFloat() < 0.25F) {
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makeParticle(state, level, pos, 0.5F);
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}
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}
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@Override
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protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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if (!movedByPiston && (Boolean)state.getValue(POWERED)) {
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this.updateNeighbours(state, level, pos);
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}
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}
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@Override
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protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return state.getValue(POWERED) ? 15 : 0;
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}
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@Override
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protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return state.getValue(POWERED) && getConnectedDirection(state) == direction ? 15 : 0;
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}
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@Override
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protected boolean isSignalSource(BlockState state) {
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return true;
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}
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private void updateNeighbours(BlockState state, Level level, BlockPos pos) {
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Direction direction = getConnectedDirection(state).getOpposite();
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Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(
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level, direction, direction.getAxis().isHorizontal() ? Direction.UP : state.getValue(FACING)
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);
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level.updateNeighborsAt(pos, this, orientation);
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level.updateNeighborsAt(pos.relative(direction), this, orientation);
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(FACE, FACING, POWERED);
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}
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}
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