115 lines
4.2 KiB
Java
115 lines
4.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.function.ToIntFunction;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.component.BlockItemStateProperties;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class LightBlock extends Block implements SimpleWaterloggedBlock {
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public static final MapCodec<LightBlock> CODEC = simpleCodec(LightBlock::new);
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public static final int MAX_LEVEL = 15;
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public static final IntegerProperty LEVEL = BlockStateProperties.LEVEL;
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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public static final ToIntFunction<BlockState> LIGHT_EMISSION = blockState -> (Integer)blockState.getValue(LEVEL);
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@Override
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public MapCodec<LightBlock> codec() {
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return CODEC;
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}
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public LightBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(LEVEL, 15).setValue(WATERLOGGED, false));
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(LEVEL, WATERLOGGED);
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}
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@Override
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protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
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if (!level.isClientSide && player.canUseGameMasterBlocks()) {
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level.setBlock(pos, state.cycle(LEVEL), 2);
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return InteractionResult.SUCCESS_SERVER;
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} else {
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return InteractionResult.CONSUME;
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}
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return context.isHoldingItem(Items.LIGHT) ? Shapes.block() : Shapes.empty();
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}
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@Override
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protected boolean propagatesSkylightDown(BlockState state) {
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return state.getFluidState().isEmpty();
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}
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@Override
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protected RenderShape getRenderShape(BlockState state) {
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return RenderShape.INVISIBLE;
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}
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@Override
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protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
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return 1.0F;
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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protected ItemStack getCloneItemStack(LevelReader level, BlockPos pos, BlockState state, boolean includeData) {
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return setLightOnStack(super.getCloneItemStack(level, pos, state, includeData), (Integer)state.getValue(LEVEL));
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}
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public static ItemStack setLightOnStack(ItemStack stack, int light) {
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stack.set(DataComponents.BLOCK_STATE, BlockItemStateProperties.EMPTY.with(LEVEL, light));
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return stack;
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}
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}
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