minecraft-src/net/minecraft/world/level/block/LoomBlock.java
2025-07-04 02:00:41 +03:00

57 lines
2 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.network.chat.Component;
import net.minecraft.stats.Stats;
import net.minecraft.world.InteractionResult;
import net.minecraft.world.MenuProvider;
import net.minecraft.world.SimpleMenuProvider;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.inventory.ContainerLevelAccess;
import net.minecraft.world.inventory.LoomMenu;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.phys.BlockHitResult;
public class LoomBlock extends HorizontalDirectionalBlock {
public static final MapCodec<LoomBlock> CODEC = simpleCodec(LoomBlock::new);
private static final Component CONTAINER_TITLE = Component.translatable("container.loom");
@Override
public MapCodec<LoomBlock> codec() {
return CODEC;
}
protected LoomBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
if (!level.isClientSide) {
player.openMenu(state.getMenuProvider(level, pos));
player.awardStat(Stats.INTERACT_WITH_LOOM);
}
return InteractionResult.SUCCESS;
}
@Override
protected MenuProvider getMenuProvider(BlockState state, Level level, BlockPos pos) {
return new SimpleMenuProvider((i, inventory, player) -> new LoomMenu(i, inventory, ContainerLevelAccess.create(level, pos)), CONTAINER_TITLE);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING);
}
}