66 lines
2.6 KiB
Java
66 lines
2.6 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public abstract class PipeBlock extends Block {
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public static final BooleanProperty NORTH = BlockStateProperties.NORTH;
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public static final BooleanProperty EAST = BlockStateProperties.EAST;
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public static final BooleanProperty SOUTH = BlockStateProperties.SOUTH;
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public static final BooleanProperty WEST = BlockStateProperties.WEST;
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public static final BooleanProperty UP = BlockStateProperties.UP;
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public static final BooleanProperty DOWN = BlockStateProperties.DOWN;
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public static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = ImmutableMap.copyOf(
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Maps.newEnumMap(Map.of(Direction.NORTH, NORTH, Direction.EAST, EAST, Direction.SOUTH, SOUTH, Direction.WEST, WEST, Direction.UP, UP, Direction.DOWN, DOWN))
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);
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private final Function<BlockState, VoxelShape> shapes;
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protected PipeBlock(float apothem, BlockBehaviour.Properties properties) {
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super(properties);
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this.shapes = this.makeShapes(apothem);
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}
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@Override
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protected abstract MapCodec<? extends PipeBlock> codec();
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private Function<BlockState, VoxelShape> makeShapes(float apothem) {
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VoxelShape voxelShape = Block.cube(apothem);
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Map<Direction, VoxelShape> map = Shapes.rotateAll(Block.boxZ(apothem, 0.0, 8.0));
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return this.getShapeForEachState(blockState -> {
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VoxelShape voxelShape2 = voxelShape;
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for (Entry<Direction, BooleanProperty> entry : PROPERTY_BY_DIRECTION.entrySet()) {
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if ((Boolean)blockState.getValue((Property)entry.getValue())) {
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voxelShape2 = Shapes.or((VoxelShape)map.get(entry.getKey()), voxelShape2);
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}
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}
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return voxelShape2;
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});
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}
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@Override
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protected boolean propagatesSkylightDown(BlockState state) {
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return false;
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)this.shapes.apply(state);
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}
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}
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