minecraft-src/net/minecraft/world/level/block/PoweredRailBlock.java
2025-07-04 02:49:36 +03:00

269 lines
8.5 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.EnumProperty;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.level.block.state.properties.RailShape;
public class PoweredRailBlock extends BaseRailBlock {
public static final MapCodec<PoweredRailBlock> CODEC = simpleCodec(PoweredRailBlock::new);
public static final EnumProperty<RailShape> SHAPE = BlockStateProperties.RAIL_SHAPE_STRAIGHT;
public static final BooleanProperty POWERED = BlockStateProperties.POWERED;
@Override
public MapCodec<PoweredRailBlock> codec() {
return CODEC;
}
protected PoweredRailBlock(BlockBehaviour.Properties properties) {
super(true, properties);
this.registerDefaultState(this.stateDefinition.any().setValue(SHAPE, RailShape.NORTH_SOUTH).setValue(POWERED, false).setValue(WATERLOGGED, false));
}
protected boolean findPoweredRailSignal(Level level, BlockPos pos, BlockState state, boolean searchForward, int recursionCount) {
if (recursionCount >= 8) {
return false;
} else {
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
boolean bl = true;
RailShape railShape = state.getValue(SHAPE);
switch (railShape) {
case NORTH_SOUTH:
if (searchForward) {
k++;
} else {
k--;
}
break;
case EAST_WEST:
if (searchForward) {
i--;
} else {
i++;
}
break;
case ASCENDING_EAST:
if (searchForward) {
i--;
} else {
i++;
j++;
bl = false;
}
railShape = RailShape.EAST_WEST;
break;
case ASCENDING_WEST:
if (searchForward) {
i--;
j++;
bl = false;
} else {
i++;
}
railShape = RailShape.EAST_WEST;
break;
case ASCENDING_NORTH:
if (searchForward) {
k++;
} else {
k--;
j++;
bl = false;
}
railShape = RailShape.NORTH_SOUTH;
break;
case ASCENDING_SOUTH:
if (searchForward) {
k++;
j++;
bl = false;
} else {
k--;
}
railShape = RailShape.NORTH_SOUTH;
}
return this.isSameRailWithPower(level, new BlockPos(i, j, k), searchForward, recursionCount, railShape)
? true
: bl && this.isSameRailWithPower(level, new BlockPos(i, j - 1, k), searchForward, recursionCount, railShape);
}
}
protected boolean isSameRailWithPower(Level level, BlockPos state, boolean searchForward, int recursionCount, RailShape shape) {
BlockState blockState = level.getBlockState(state);
if (!blockState.is(this)) {
return false;
} else {
RailShape railShape = blockState.getValue(SHAPE);
if (shape != RailShape.EAST_WEST || railShape != RailShape.NORTH_SOUTH && railShape != RailShape.ASCENDING_NORTH && railShape != RailShape.ASCENDING_SOUTH) {
if (shape != RailShape.NORTH_SOUTH || railShape != RailShape.EAST_WEST && railShape != RailShape.ASCENDING_EAST && railShape != RailShape.ASCENDING_WEST) {
if (!(Boolean)blockState.getValue(POWERED)) {
return false;
} else {
return level.hasNeighborSignal(state) ? true : this.findPoweredRailSignal(level, state, blockState, searchForward, recursionCount + 1);
}
} else {
return false;
}
} else {
return false;
}
}
}
@Override
protected void updateState(BlockState state, Level level, BlockPos pos, Block neighborBlock) {
boolean bl = (Boolean)state.getValue(POWERED);
boolean bl2 = level.hasNeighborSignal(pos)
|| this.findPoweredRailSignal(level, pos, state, true, 0)
|| this.findPoweredRailSignal(level, pos, state, false, 0);
if (bl2 != bl) {
level.setBlock(pos, state.setValue(POWERED, bl2), 3);
level.updateNeighborsAt(pos.below(), this);
if (((RailShape)state.getValue(SHAPE)).isSlope()) {
level.updateNeighborsAt(pos.above(), this);
}
}
}
@Override
public Property<RailShape> getShapeProperty() {
return SHAPE;
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
switch (rotation) {
case CLOCKWISE_180:
switch ((RailShape)state.getValue(SHAPE)) {
case ASCENDING_EAST:
return state.setValue(SHAPE, RailShape.ASCENDING_WEST);
case ASCENDING_WEST:
return state.setValue(SHAPE, RailShape.ASCENDING_EAST);
case ASCENDING_NORTH:
return state.setValue(SHAPE, RailShape.ASCENDING_SOUTH);
case ASCENDING_SOUTH:
return state.setValue(SHAPE, RailShape.ASCENDING_NORTH);
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
}
case COUNTERCLOCKWISE_90:
switch ((RailShape)state.getValue(SHAPE)) {
case NORTH_SOUTH:
return state.setValue(SHAPE, RailShape.EAST_WEST);
case EAST_WEST:
return state.setValue(SHAPE, RailShape.NORTH_SOUTH);
case ASCENDING_EAST:
return state.setValue(SHAPE, RailShape.ASCENDING_NORTH);
case ASCENDING_WEST:
return state.setValue(SHAPE, RailShape.ASCENDING_SOUTH);
case ASCENDING_NORTH:
return state.setValue(SHAPE, RailShape.ASCENDING_WEST);
case ASCENDING_SOUTH:
return state.setValue(SHAPE, RailShape.ASCENDING_EAST);
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
}
case CLOCKWISE_90:
switch ((RailShape)state.getValue(SHAPE)) {
case NORTH_SOUTH:
return state.setValue(SHAPE, RailShape.EAST_WEST);
case EAST_WEST:
return state.setValue(SHAPE, RailShape.NORTH_SOUTH);
case ASCENDING_EAST:
return state.setValue(SHAPE, RailShape.ASCENDING_SOUTH);
case ASCENDING_WEST:
return state.setValue(SHAPE, RailShape.ASCENDING_NORTH);
case ASCENDING_NORTH:
return state.setValue(SHAPE, RailShape.ASCENDING_EAST);
case ASCENDING_SOUTH:
return state.setValue(SHAPE, RailShape.ASCENDING_WEST);
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
}
default:
return state;
}
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
RailShape railShape = state.getValue(SHAPE);
switch (mirror) {
case LEFT_RIGHT:
switch (railShape) {
case ASCENDING_NORTH:
return state.setValue(SHAPE, RailShape.ASCENDING_SOUTH);
case ASCENDING_SOUTH:
return state.setValue(SHAPE, RailShape.ASCENDING_NORTH);
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
default:
return super.mirror(state, mirror);
}
case FRONT_BACK:
switch (railShape) {
case ASCENDING_EAST:
return state.setValue(SHAPE, RailShape.ASCENDING_WEST);
case ASCENDING_WEST:
return state.setValue(SHAPE, RailShape.ASCENDING_EAST);
case ASCENDING_NORTH:
case ASCENDING_SOUTH:
default:
break;
case SOUTH_EAST:
return state.setValue(SHAPE, RailShape.SOUTH_WEST);
case SOUTH_WEST:
return state.setValue(SHAPE, RailShape.SOUTH_EAST);
case NORTH_WEST:
return state.setValue(SHAPE, RailShape.NORTH_EAST);
case NORTH_EAST:
return state.setValue(SHAPE, RailShape.NORTH_WEST);
}
}
return super.mirror(state, mirror);
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(SHAPE, POWERED, WATERLOGGED);
}
}