506 lines
20 KiB
Java
506 lines
20 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.function.Function;
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import net.minecraft.Util;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.particles.DustParticleOptions;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.ARGB;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.flag.FeatureFlags;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.block.state.properties.RedstoneSide;
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import net.minecraft.world.level.redstone.DefaultRedstoneWireEvaluator;
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import net.minecraft.world.level.redstone.ExperimentalRedstoneUtils;
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import net.minecraft.world.level.redstone.ExperimentalRedstoneWireEvaluator;
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import net.minecraft.world.level.redstone.Orientation;
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import net.minecraft.world.level.redstone.RedstoneWireEvaluator;
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import net.minecraft.world.phys.BlockHitResult;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class RedStoneWireBlock extends Block {
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public static final MapCodec<RedStoneWireBlock> CODEC = simpleCodec(RedStoneWireBlock::new);
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public static final EnumProperty<RedstoneSide> NORTH = BlockStateProperties.NORTH_REDSTONE;
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public static final EnumProperty<RedstoneSide> EAST = BlockStateProperties.EAST_REDSTONE;
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public static final EnumProperty<RedstoneSide> SOUTH = BlockStateProperties.SOUTH_REDSTONE;
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public static final EnumProperty<RedstoneSide> WEST = BlockStateProperties.WEST_REDSTONE;
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public static final IntegerProperty POWER = BlockStateProperties.POWER;
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public static final Map<Direction, EnumProperty<RedstoneSide>> PROPERTY_BY_DIRECTION = ImmutableMap.copyOf(
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Maps.newEnumMap(Map.of(Direction.NORTH, NORTH, Direction.EAST, EAST, Direction.SOUTH, SOUTH, Direction.WEST, WEST))
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);
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private static final int[] COLORS = Util.make(new int[16], is -> {
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for (int i = 0; i <= 15; i++) {
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float f = i / 15.0F;
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float g = f * 0.6F + (f > 0.0F ? 0.4F : 0.3F);
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float h = Mth.clamp(f * f * 0.7F - 0.5F, 0.0F, 1.0F);
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float j = Mth.clamp(f * f * 0.6F - 0.7F, 0.0F, 1.0F);
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is[i] = ARGB.colorFromFloat(1.0F, g, h, j);
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}
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});
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private static final float PARTICLE_DENSITY = 0.2F;
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private final Function<BlockState, VoxelShape> shapes;
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private final BlockState crossState;
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private final RedstoneWireEvaluator evaluator = new DefaultRedstoneWireEvaluator(this);
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private boolean shouldSignal = true;
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@Override
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public MapCodec<RedStoneWireBlock> codec() {
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return CODEC;
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}
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public RedStoneWireBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(
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this.stateDefinition
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.any()
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.setValue(NORTH, RedstoneSide.NONE)
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.setValue(EAST, RedstoneSide.NONE)
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.setValue(SOUTH, RedstoneSide.NONE)
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.setValue(WEST, RedstoneSide.NONE)
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.setValue(POWER, 0)
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);
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this.shapes = this.makeShapes();
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this.crossState = this.defaultBlockState()
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.setValue(NORTH, RedstoneSide.SIDE)
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.setValue(EAST, RedstoneSide.SIDE)
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.setValue(SOUTH, RedstoneSide.SIDE)
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.setValue(WEST, RedstoneSide.SIDE);
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}
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private Function<BlockState, VoxelShape> makeShapes() {
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int i = 1;
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int j = 10;
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VoxelShape voxelShape = Block.column(10.0, 0.0, 1.0);
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Map<Direction, VoxelShape> map = Shapes.rotateHorizontal(Block.boxZ(10.0, 0.0, 1.0, 0.0, 8.0));
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Map<Direction, VoxelShape> map2 = Shapes.rotateHorizontal(Block.boxZ(10.0, 16.0, 0.0, 1.0));
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return this.getShapeForEachState(blockState -> {
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VoxelShape voxelShape2 = voxelShape;
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for (Entry<Direction, EnumProperty<RedstoneSide>> entry : PROPERTY_BY_DIRECTION.entrySet()) {
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voxelShape2 = switch ((RedstoneSide)blockState.getValue((Property)entry.getValue())) {
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case UP -> Shapes.or(voxelShape2, (VoxelShape)map.get(entry.getKey()), (VoxelShape)map2.get(entry.getKey()));
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case SIDE -> Shapes.or(voxelShape2, (VoxelShape)map.get(entry.getKey()));
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case NONE -> voxelShape2;
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};
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}
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return voxelShape2;
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}, new Property[]{POWER});
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)this.shapes.apply(state);
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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return this.getConnectionState(context.getLevel(), this.crossState, context.getClickedPos());
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}
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private BlockState getConnectionState(BlockGetter level, BlockState state, BlockPos pos) {
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boolean bl = isDot(state);
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state = this.getMissingConnections(level, this.defaultBlockState().setValue(POWER, (Integer)state.getValue(POWER)), pos);
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if (bl && isDot(state)) {
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return state;
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} else {
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boolean bl2 = ((RedstoneSide)state.getValue(NORTH)).isConnected();
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boolean bl3 = ((RedstoneSide)state.getValue(SOUTH)).isConnected();
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boolean bl4 = ((RedstoneSide)state.getValue(EAST)).isConnected();
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boolean bl5 = ((RedstoneSide)state.getValue(WEST)).isConnected();
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boolean bl6 = !bl2 && !bl3;
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boolean bl7 = !bl4 && !bl5;
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if (!bl5 && bl6) {
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state = state.setValue(WEST, RedstoneSide.SIDE);
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}
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if (!bl4 && bl6) {
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state = state.setValue(EAST, RedstoneSide.SIDE);
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}
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if (!bl2 && bl7) {
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state = state.setValue(NORTH, RedstoneSide.SIDE);
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}
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if (!bl3 && bl7) {
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state = state.setValue(SOUTH, RedstoneSide.SIDE);
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}
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return state;
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}
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}
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private BlockState getMissingConnections(BlockGetter level, BlockState state, BlockPos pos) {
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boolean bl = !level.getBlockState(pos.above()).isRedstoneConductor(level, pos);
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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if (!((RedstoneSide)state.getValue((Property)PROPERTY_BY_DIRECTION.get(direction))).isConnected()) {
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RedstoneSide redstoneSide = this.getConnectingSide(level, pos, direction, bl);
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state = state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), redstoneSide);
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}
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}
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return state;
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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if (direction == Direction.DOWN) {
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return !this.canSurviveOn(level, neighborPos, neighborState) ? Blocks.AIR.defaultBlockState() : state;
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} else if (direction == Direction.UP) {
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return this.getConnectionState(level, state, pos);
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} else {
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RedstoneSide redstoneSide = this.getConnectingSide(level, pos, direction);
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return redstoneSide.isConnected() == ((RedstoneSide)state.getValue((Property)PROPERTY_BY_DIRECTION.get(direction))).isConnected() && !isCross(state)
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? state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), redstoneSide)
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: this.getConnectionState(
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level, this.crossState.setValue(POWER, (Integer)state.getValue(POWER)).setValue((Property)PROPERTY_BY_DIRECTION.get(direction), redstoneSide), pos
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);
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}
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}
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private static boolean isCross(BlockState state) {
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return ((RedstoneSide)state.getValue(NORTH)).isConnected()
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&& ((RedstoneSide)state.getValue(SOUTH)).isConnected()
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&& ((RedstoneSide)state.getValue(EAST)).isConnected()
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&& ((RedstoneSide)state.getValue(WEST)).isConnected();
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}
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private static boolean isDot(BlockState state) {
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return !((RedstoneSide)state.getValue(NORTH)).isConnected()
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&& !((RedstoneSide)state.getValue(SOUTH)).isConnected()
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&& !((RedstoneSide)state.getValue(EAST)).isConnected()
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&& !((RedstoneSide)state.getValue(WEST)).isConnected();
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}
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@Override
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protected void updateIndirectNeighbourShapes(BlockState state, LevelAccessor level, BlockPos pos, int flags, int recursionLeft) {
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BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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RedstoneSide redstoneSide = state.getValue((Property<RedstoneSide>)PROPERTY_BY_DIRECTION.get(direction));
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if (redstoneSide != RedstoneSide.NONE && !level.getBlockState(mutableBlockPos.setWithOffset(pos, direction)).is(this)) {
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mutableBlockPos.move(Direction.DOWN);
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BlockState blockState = level.getBlockState(mutableBlockPos);
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if (blockState.is(this)) {
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BlockPos blockPos = mutableBlockPos.relative(direction.getOpposite());
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level.neighborShapeChanged(direction.getOpposite(), mutableBlockPos, blockPos, level.getBlockState(blockPos), flags, recursionLeft);
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}
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mutableBlockPos.setWithOffset(pos, direction).move(Direction.UP);
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BlockState blockState2 = level.getBlockState(mutableBlockPos);
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if (blockState2.is(this)) {
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BlockPos blockPos2 = mutableBlockPos.relative(direction.getOpposite());
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level.neighborShapeChanged(direction.getOpposite(), mutableBlockPos, blockPos2, level.getBlockState(blockPos2), flags, recursionLeft);
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}
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}
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}
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}
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private RedstoneSide getConnectingSide(BlockGetter level, BlockPos pos, Direction face) {
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return this.getConnectingSide(level, pos, face, !level.getBlockState(pos.above()).isRedstoneConductor(level, pos));
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}
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private RedstoneSide getConnectingSide(BlockGetter level, BlockPos pos, Direction direction, boolean nonNormalCubeAbove) {
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BlockPos blockPos = pos.relative(direction);
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BlockState blockState = level.getBlockState(blockPos);
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if (nonNormalCubeAbove) {
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boolean bl = blockState.getBlock() instanceof TrapDoorBlock || this.canSurviveOn(level, blockPos, blockState);
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if (bl && shouldConnectTo(level.getBlockState(blockPos.above()))) {
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if (blockState.isFaceSturdy(level, blockPos, direction.getOpposite())) {
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return RedstoneSide.UP;
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}
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return RedstoneSide.SIDE;
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}
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}
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return !shouldConnectTo(blockState, direction)
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&& (blockState.isRedstoneConductor(level, blockPos) || !shouldConnectTo(level.getBlockState(blockPos.below())))
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? RedstoneSide.NONE
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: RedstoneSide.SIDE;
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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BlockPos blockPos = pos.below();
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BlockState blockState = level.getBlockState(blockPos);
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return this.canSurviveOn(level, blockPos, blockState);
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}
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private boolean canSurviveOn(BlockGetter level, BlockPos pos, BlockState state) {
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return state.isFaceSturdy(level, pos, Direction.UP) || state.is(Blocks.HOPPER);
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}
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private void updatePowerStrength(Level level, BlockPos pos, BlockState state, @Nullable Orientation orientation, boolean updateShape) {
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if (useExperimentalEvaluator(level)) {
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new ExperimentalRedstoneWireEvaluator(this).updatePowerStrength(level, pos, state, orientation, updateShape);
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} else {
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this.evaluator.updatePowerStrength(level, pos, state, orientation, updateShape);
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}
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}
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public int getBlockSignal(Level level, BlockPos pos) {
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this.shouldSignal = false;
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int i = level.getBestNeighborSignal(pos);
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this.shouldSignal = true;
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return i;
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}
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/**
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* Calls {@link net.minecraft.world.level.Level#updateNeighborsAt} for all neighboring blocks, but only if the given block is a redstone wire.
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*/
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private void checkCornerChangeAt(Level level, BlockPos pos) {
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if (level.getBlockState(pos).is(this)) {
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level.updateNeighborsAt(pos, this);
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for (Direction direction : Direction.values()) {
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level.updateNeighborsAt(pos.relative(direction), this);
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}
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}
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (!oldState.is(state.getBlock()) && !level.isClientSide) {
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this.updatePowerStrength(level, pos, state, null, true);
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for (Direction direction : Direction.Plane.VERTICAL) {
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level.updateNeighborsAt(pos.relative(direction), this);
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}
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this.updateNeighborsOfNeighboringWires(level, pos);
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}
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}
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@Override
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protected void affectNeighborsAfterRemoval(BlockState state, ServerLevel level, BlockPos pos, boolean movedByPiston) {
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if (!movedByPiston) {
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for (Direction direction : Direction.values()) {
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level.updateNeighborsAt(pos.relative(direction), this);
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}
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this.updatePowerStrength(level, pos, state, null, false);
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this.updateNeighborsOfNeighboringWires(level, pos);
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}
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}
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private void updateNeighborsOfNeighboringWires(Level level, BlockPos pos) {
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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this.checkCornerChangeAt(level, pos.relative(direction));
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}
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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BlockPos blockPos = pos.relative(direction);
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if (level.getBlockState(blockPos).isRedstoneConductor(level, blockPos)) {
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this.checkCornerChangeAt(level, blockPos.above());
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} else {
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this.checkCornerChangeAt(level, blockPos.below());
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}
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}
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}
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@Override
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protected void neighborChanged(BlockState state, Level level, BlockPos pos, Block neighborBlock, @Nullable Orientation orientation, boolean movedByPiston) {
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if (!level.isClientSide) {
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if (neighborBlock != this || !useExperimentalEvaluator(level)) {
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if (state.canSurvive(level, pos)) {
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this.updatePowerStrength(level, pos, state, orientation, false);
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} else {
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dropResources(state, level, pos);
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level.removeBlock(pos, false);
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}
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}
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}
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}
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private static boolean useExperimentalEvaluator(Level level) {
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return level.enabledFeatures().contains(FeatureFlags.REDSTONE_EXPERIMENTS);
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}
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@Override
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protected int getDirectSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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return !this.shouldSignal ? 0 : state.getSignal(level, pos, direction);
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}
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@Override
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protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
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if (this.shouldSignal && direction != Direction.DOWN) {
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int i = (Integer)state.getValue(POWER);
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if (i == 0) {
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return 0;
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} else {
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return direction != Direction.UP
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&& !((RedstoneSide)this.getConnectionState(level, state, pos).getValue((Property)PROPERTY_BY_DIRECTION.get(direction.getOpposite()))).isConnected()
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? 0
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: i;
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}
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} else {
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return 0;
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}
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}
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protected static boolean shouldConnectTo(BlockState state) {
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return shouldConnectTo(state, null);
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}
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protected static boolean shouldConnectTo(BlockState state, @Nullable Direction direction) {
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if (state.is(Blocks.REDSTONE_WIRE)) {
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return true;
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} else if (state.is(Blocks.REPEATER)) {
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Direction direction2 = state.getValue(RepeaterBlock.FACING);
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return direction2 == direction || direction2.getOpposite() == direction;
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} else {
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return state.is(Blocks.OBSERVER) ? direction == state.getValue(ObserverBlock.FACING) : state.isSignalSource() && direction != null;
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}
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}
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@Override
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protected boolean isSignalSource(BlockState state) {
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return this.shouldSignal;
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}
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public static int getColorForPower(int power) {
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return COLORS[power];
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}
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private static void spawnParticlesAlongLine(
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Level level, RandomSource random, BlockPos pos, int color, Direction direction, Direction perpendicularDirection, float start, float end
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) {
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float f = end - start;
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if (!(random.nextFloat() >= 0.2F * f)) {
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float g = 0.4375F;
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float h = start + f * random.nextFloat();
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double d = 0.5 + 0.4375F * direction.getStepX() + h * perpendicularDirection.getStepX();
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double e = 0.5 + 0.4375F * direction.getStepY() + h * perpendicularDirection.getStepY();
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double i = 0.5 + 0.4375F * direction.getStepZ() + h * perpendicularDirection.getStepZ();
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level.addParticle(new DustParticleOptions(color, 1.0F), pos.getX() + d, pos.getY() + e, pos.getZ() + i, 0.0, 0.0, 0.0);
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}
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}
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@Override
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public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
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int i = (Integer)state.getValue(POWER);
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if (i != 0) {
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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RedstoneSide redstoneSide = state.getValue((Property<RedstoneSide>)PROPERTY_BY_DIRECTION.get(direction));
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switch (redstoneSide) {
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case UP:
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spawnParticlesAlongLine(level, random, pos, COLORS[i], direction, Direction.UP, -0.5F, 0.5F);
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case SIDE:
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spawnParticlesAlongLine(level, random, pos, COLORS[i], Direction.DOWN, direction, 0.0F, 0.5F);
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break;
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case NONE:
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default:
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spawnParticlesAlongLine(level, random, pos, COLORS[i], Direction.DOWN, direction, 0.0F, 0.3F);
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}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected BlockState rotate(BlockState state, Rotation rotation) {
|
|
switch (rotation) {
|
|
case CLOCKWISE_180:
|
|
return state.setValue(NORTH, (RedstoneSide)state.getValue(SOUTH))
|
|
.setValue(EAST, (RedstoneSide)state.getValue(WEST))
|
|
.setValue(SOUTH, (RedstoneSide)state.getValue(NORTH))
|
|
.setValue(WEST, (RedstoneSide)state.getValue(EAST));
|
|
case COUNTERCLOCKWISE_90:
|
|
return state.setValue(NORTH, (RedstoneSide)state.getValue(EAST))
|
|
.setValue(EAST, (RedstoneSide)state.getValue(SOUTH))
|
|
.setValue(SOUTH, (RedstoneSide)state.getValue(WEST))
|
|
.setValue(WEST, (RedstoneSide)state.getValue(NORTH));
|
|
case CLOCKWISE_90:
|
|
return state.setValue(NORTH, (RedstoneSide)state.getValue(WEST))
|
|
.setValue(EAST, (RedstoneSide)state.getValue(NORTH))
|
|
.setValue(SOUTH, (RedstoneSide)state.getValue(EAST))
|
|
.setValue(WEST, (RedstoneSide)state.getValue(SOUTH));
|
|
default:
|
|
return state;
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected BlockState mirror(BlockState state, Mirror mirror) {
|
|
switch (mirror) {
|
|
case LEFT_RIGHT:
|
|
return state.setValue(NORTH, (RedstoneSide)state.getValue(SOUTH)).setValue(SOUTH, (RedstoneSide)state.getValue(NORTH));
|
|
case FRONT_BACK:
|
|
return state.setValue(EAST, (RedstoneSide)state.getValue(WEST)).setValue(WEST, (RedstoneSide)state.getValue(EAST));
|
|
default:
|
|
return super.mirror(state, mirror);
|
|
}
|
|
}
|
|
|
|
@Override
|
|
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
|
|
builder.add(NORTH, EAST, SOUTH, WEST, POWER);
|
|
}
|
|
|
|
@Override
|
|
protected InteractionResult useWithoutItem(BlockState state, Level level, BlockPos pos, Player player, BlockHitResult hitResult) {
|
|
if (!player.getAbilities().mayBuild) {
|
|
return InteractionResult.PASS;
|
|
} else {
|
|
if (isCross(state) || isDot(state)) {
|
|
BlockState blockState = isCross(state) ? this.defaultBlockState() : this.crossState;
|
|
blockState = blockState.setValue(POWER, (Integer)state.getValue(POWER));
|
|
blockState = this.getConnectionState(level, blockState, pos);
|
|
if (blockState != state) {
|
|
level.setBlock(pos, blockState, 3);
|
|
this.updatesOnShapeChange(level, pos, state, blockState);
|
|
return InteractionResult.SUCCESS;
|
|
}
|
|
}
|
|
|
|
return InteractionResult.PASS;
|
|
}
|
|
}
|
|
|
|
private void updatesOnShapeChange(Level level, BlockPos pos, BlockState oldState, BlockState newState) {
|
|
Orientation orientation = ExperimentalRedstoneUtils.initialOrientation(level, null, Direction.UP);
|
|
|
|
for (Direction direction : Direction.Plane.HORIZONTAL) {
|
|
BlockPos blockPos = pos.relative(direction);
|
|
if (((RedstoneSide)oldState.getValue((Property)PROPERTY_BY_DIRECTION.get(direction))).isConnected()
|
|
!= ((RedstoneSide)newState.getValue((Property)PROPERTY_BY_DIRECTION.get(direction))).isConnected()
|
|
&& level.getBlockState(blockPos).isRedstoneConductor(level, blockPos)) {
|
|
level.updateNeighborsAtExceptFromFacing(blockPos, newState.getBlock(), direction.getOpposite(), ExperimentalRedstoneUtils.withFront(orientation, direction));
|
|
}
|
|
}
|
|
}
|
|
}
|