181 lines
6.6 KiB
Java
181 lines
6.6 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.entity.item.FallingBlockEntity;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.IntegerProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class ScaffoldingBlock extends Block implements SimpleWaterloggedBlock {
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public static final MapCodec<ScaffoldingBlock> CODEC = simpleCodec(ScaffoldingBlock::new);
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private static final int TICK_DELAY = 1;
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private static final VoxelShape SHAPE_STABLE = Shapes.or(
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Block.column(16.0, 14.0, 16.0),
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(VoxelShape)Shapes.rotateHorizontal(Block.box(0.0, 0.0, 0.0, 2.0, 16.0, 2.0)).values().stream().reduce(Shapes.empty(), Shapes::or)
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);
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private static final VoxelShape SHAPE_UNSTABLE_BOTTOM = Block.column(16.0, 0.0, 2.0);
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private static final VoxelShape SHAPE_UNSTABLE = Shapes.or(
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SHAPE_STABLE,
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SHAPE_UNSTABLE_BOTTOM,
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(VoxelShape)Shapes.rotateHorizontal(Block.boxZ(16.0, 0.0, 2.0, 0.0, 2.0)).values().stream().reduce(Shapes.empty(), Shapes::or)
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);
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private static final VoxelShape SHAPE_BELOW_BLOCK = Shapes.block().move(0.0, -1.0, 0.0).optimize();
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public static final int STABILITY_MAX_DISTANCE = 7;
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public static final IntegerProperty DISTANCE = BlockStateProperties.STABILITY_DISTANCE;
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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public static final BooleanProperty BOTTOM = BlockStateProperties.BOTTOM;
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@Override
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public MapCodec<ScaffoldingBlock> codec() {
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return CODEC;
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}
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protected ScaffoldingBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.stateDefinition.any().setValue(DISTANCE, 7).setValue(WATERLOGGED, false).setValue(BOTTOM, false));
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(DISTANCE, WATERLOGGED, BOTTOM);
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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if (!context.isHoldingItem(state.getBlock().asItem())) {
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return state.getValue(BOTTOM) ? SHAPE_UNSTABLE : SHAPE_STABLE;
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} else {
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return Shapes.block();
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}
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}
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@Override
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protected VoxelShape getInteractionShape(BlockState state, BlockGetter level, BlockPos pos) {
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return Shapes.block();
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}
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@Override
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protected boolean canBeReplaced(BlockState state, BlockPlaceContext useContext) {
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return useContext.getItemInHand().is(this.asItem());
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockPos blockPos = context.getClickedPos();
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Level level = context.getLevel();
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int i = getDistance(level, blockPos);
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return this.defaultBlockState()
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.setValue(WATERLOGGED, level.getFluidState(blockPos).getType() == Fluids.WATER)
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.setValue(DISTANCE, i)
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.setValue(BOTTOM, this.isBottom(level, blockPos, i));
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}
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@Override
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protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
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if (!level.isClientSide) {
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level.scheduleTick(pos, this, 1);
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}
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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if (!level.isClientSide()) {
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scheduledTickAccess.scheduleTick(pos, this, 1);
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}
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return state;
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}
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@Override
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protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
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int i = getDistance(level, pos);
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BlockState blockState = state.setValue(DISTANCE, i).setValue(BOTTOM, this.isBottom(level, pos, i));
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if ((Integer)blockState.getValue(DISTANCE) == 7) {
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if ((Integer)state.getValue(DISTANCE) == 7) {
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FallingBlockEntity.fall(level, pos, blockState);
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} else {
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level.destroyBlock(pos, true);
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}
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} else if (state != blockState) {
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level.setBlock(pos, blockState, 3);
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}
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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return getDistance(level, pos) < 7;
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}
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@Override
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protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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if (context.isPlacement()) {
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return Shapes.empty();
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} else if (context.isAbove(Shapes.block(), pos, true) && !context.isDescending()) {
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return SHAPE_STABLE;
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} else {
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return state.getValue(DISTANCE) != 0 && state.getValue(BOTTOM) && context.isAbove(SHAPE_BELOW_BLOCK, pos, true) ? SHAPE_UNSTABLE_BOTTOM : Shapes.empty();
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}
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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private boolean isBottom(BlockGetter level, BlockPos pos, int distance) {
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return distance > 0 && !level.getBlockState(pos.below()).is(this);
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}
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public static int getDistance(BlockGetter level, BlockPos pos) {
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BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.DOWN);
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BlockState blockState = level.getBlockState(mutableBlockPos);
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int i = 7;
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if (blockState.is(Blocks.SCAFFOLDING)) {
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i = (Integer)blockState.getValue(DISTANCE);
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} else if (blockState.isFaceSturdy(level, mutableBlockPos, Direction.UP)) {
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return 0;
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}
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for (Direction direction : Direction.Plane.HORIZONTAL) {
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BlockState blockState2 = level.getBlockState(mutableBlockPos.setWithOffset(pos, direction));
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if (blockState2.is(Blocks.SCAFFOLDING)) {
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i = Math.min(i, (Integer)blockState2.getValue(DISTANCE) + 1);
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if (i == 1) {
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break;
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}
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}
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}
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return i;
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}
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}
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