65 lines
2.4 KiB
Java
65 lines
2.4 KiB
Java
package net.minecraft.world.level.block;
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import java.util.Collection;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.SculkSpreader.ChargeCursor;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Fluids;
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import org.jetbrains.annotations.Nullable;
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public interface SculkBehaviour {
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SculkBehaviour DEFAULT = new SculkBehaviour() {
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@Override
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public boolean attemptSpreadVein(
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LevelAccessor level, BlockPos pos, BlockState state, @Nullable Collection<Direction> directions, boolean markForPostprocessing
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) {
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if (directions == null) {
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return ((SculkVeinBlock)Blocks.SCULK_VEIN).getSameSpaceSpreader().spreadAll(level.getBlockState(pos), level, pos, markForPostprocessing) > 0L;
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} else if (!directions.isEmpty()) {
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return !state.isAir() && !state.getFluidState().is(Fluids.WATER) ? false : SculkVeinBlock.regrow(level, pos, state, directions);
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} else {
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return SculkBehaviour.super.attemptSpreadVein(level, pos, state, directions, markForPostprocessing);
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}
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}
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@Override
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public int attemptUseCharge(ChargeCursor cursor, LevelAccessor level, BlockPos pos, RandomSource random, SculkSpreader spreader, boolean shouldConvertBlocks) {
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return cursor.getDecayDelay() > 0 ? cursor.getCharge() : 0;
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}
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@Override
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public int updateDecayDelay(int currentDecayDelay) {
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return Math.max(currentDecayDelay - 1, 0);
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}
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};
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default byte getSculkSpreadDelay() {
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return 1;
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}
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default void onDischarged(LevelAccessor level, BlockState state, BlockPos pos, RandomSource random) {
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}
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default boolean depositCharge(LevelAccessor level, BlockPos pos, RandomSource random) {
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return false;
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}
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default boolean attemptSpreadVein(
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LevelAccessor level, BlockPos pos, BlockState state, @Nullable Collection<Direction> directions, boolean markForPostprocessing
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) {
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return ((MultifaceSpreadeableBlock)Blocks.SCULK_VEIN).getSpreader().spreadAll(state, level, pos, markForPostprocessing) > 0L;
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}
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default boolean canChangeBlockStateOnSpread() {
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return true;
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}
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default int updateDecayDelay(int currentDecayDelay) {
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return 1;
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}
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int attemptUseCharge(ChargeCursor cursor, LevelAccessor level, BlockPos pos, RandomSource random, SculkSpreader spreader, boolean shouldConvertBlocks);
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}
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