minecraft-src/net/minecraft/world/level/block/SoulSandBlock.java
2025-07-04 03:45:38 +03:00

85 lines
2.6 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.pathfinder.PathComputationType;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class SoulSandBlock extends Block {
public static final MapCodec<SoulSandBlock> CODEC = simpleCodec(SoulSandBlock::new);
private static final VoxelShape SHAPE = Block.column(16.0, 0.0, 14.0);
private static final int BUBBLE_COLUMN_CHECK_DELAY = 20;
@Override
public MapCodec<SoulSandBlock> codec() {
return CODEC;
}
public SoulSandBlock(BlockBehaviour.Properties properties) {
super(properties);
}
@Override
protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return SHAPE;
}
@Override
protected VoxelShape getBlockSupportShape(BlockState state, BlockGetter level, BlockPos pos) {
return Shapes.block();
}
@Override
protected VoxelShape getVisualShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
return Shapes.block();
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
BubbleColumnBlock.updateColumn(level, pos.above(), state);
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if (direction == Direction.UP && neighborState.is(Blocks.WATER)) {
scheduledTickAccess.scheduleTick(pos, this, 20);
}
return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
level.scheduleTick(pos, this, 20);
}
@Override
protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
return false;
}
@Override
protected float getShadeBrightness(BlockState state, BlockGetter level, BlockPos pos) {
return 0.2F;
}
}