minecraft-src/net/minecraft/world/level/block/TargetBlock.java
2025-07-04 03:45:38 +03:00

114 lines
4.2 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.advancements.CriteriaTriggers;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.stats.Stats;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.projectile.AbstractArrow;
import net.minecraft.world.entity.projectile.Projectile;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import net.minecraft.world.phys.BlockHitResult;
import net.minecraft.world.phys.Vec3;
public class TargetBlock extends Block {
public static final MapCodec<TargetBlock> CODEC = simpleCodec(TargetBlock::new);
private static final IntegerProperty OUTPUT_POWER = BlockStateProperties.POWER;
private static final int ACTIVATION_TICKS_ARROWS = 20;
private static final int ACTIVATION_TICKS_OTHER = 8;
@Override
public MapCodec<TargetBlock> codec() {
return CODEC;
}
public TargetBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(OUTPUT_POWER, 0));
}
@Override
protected void onProjectileHit(Level level, BlockState state, BlockHitResult hit, Projectile projectile) {
int i = updateRedstoneOutput(level, state, hit, projectile);
if (projectile.getOwner() instanceof ServerPlayer serverPlayer) {
serverPlayer.awardStat(Stats.TARGET_HIT);
CriteriaTriggers.TARGET_BLOCK_HIT.trigger(serverPlayer, projectile, hit.getLocation(), i);
}
}
private static int updateRedstoneOutput(LevelAccessor level, BlockState state, BlockHitResult hit, Entity projectile) {
int i = getRedstoneStrength(hit, hit.getLocation());
int j = projectile instanceof AbstractArrow ? 20 : 8;
if (!level.getBlockTicks().hasScheduledTick(hit.getBlockPos(), state.getBlock())) {
setOutputPower(level, state, i, hit.getBlockPos(), j);
}
return i;
}
private static int getRedstoneStrength(BlockHitResult hit, Vec3 hitLocation) {
Direction direction = hit.getDirection();
double d = Math.abs(Mth.frac(hitLocation.x) - 0.5);
double e = Math.abs(Mth.frac(hitLocation.y) - 0.5);
double f = Math.abs(Mth.frac(hitLocation.z) - 0.5);
Direction.Axis axis = direction.getAxis();
double g;
if (axis == Direction.Axis.Y) {
g = Math.max(d, f);
} else if (axis == Direction.Axis.Z) {
g = Math.max(d, e);
} else {
g = Math.max(e, f);
}
return Math.max(1, Mth.ceil(15.0 * Mth.clamp((0.5 - g) / 0.5, 0.0, 1.0)));
}
private static void setOutputPower(LevelAccessor level, BlockState state, int power, BlockPos pos, int waitTime) {
level.setBlock(pos, state.setValue(OUTPUT_POWER, power), 3);
level.scheduleTick(pos, state.getBlock(), waitTime);
}
@Override
protected void tick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if ((Integer)state.getValue(OUTPUT_POWER) != 0) {
level.setBlock(pos, state.setValue(OUTPUT_POWER, 0), 3);
}
}
@Override
protected int getSignal(BlockState state, BlockGetter level, BlockPos pos, Direction direction) {
return (Integer)state.getValue(OUTPUT_POWER);
}
@Override
protected boolean isSignalSource(BlockState state) {
return true;
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(OUTPUT_POWER);
}
@Override
protected void onPlace(BlockState state, Level level, BlockPos pos, BlockState oldState, boolean movedByPiston) {
if (!level.isClientSide() && !state.is(oldState.getBlock())) {
if ((Integer)state.getValue(OUTPUT_POWER) > 0 && !level.getBlockTicks().hasScheduledTick(pos, this)) {
level.setBlock(pos, state.setValue(OUTPUT_POWER, 0), 18);
}
}
}
}