297 lines
13 KiB
Java
297 lines
13 KiB
Java
package net.minecraft.world.level.block;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.Maps;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.function.Function;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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import net.minecraft.world.level.block.state.properties.WallSide;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.level.pathfinder.PathComputationType;
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import net.minecraft.world.phys.shapes.BooleanOp;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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public class WallBlock extends Block implements SimpleWaterloggedBlock {
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public static final MapCodec<WallBlock> CODEC = simpleCodec(WallBlock::new);
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public static final BooleanProperty UP = BlockStateProperties.UP;
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public static final EnumProperty<WallSide> EAST = BlockStateProperties.EAST_WALL;
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public static final EnumProperty<WallSide> NORTH = BlockStateProperties.NORTH_WALL;
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public static final EnumProperty<WallSide> SOUTH = BlockStateProperties.SOUTH_WALL;
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public static final EnumProperty<WallSide> WEST = BlockStateProperties.WEST_WALL;
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public static final Map<Direction, EnumProperty<WallSide>> PROPERTY_BY_DIRECTION = ImmutableMap.copyOf(
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Maps.newEnumMap(Map.of(Direction.NORTH, NORTH, Direction.EAST, EAST, Direction.SOUTH, SOUTH, Direction.WEST, WEST))
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);
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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private final Function<BlockState, VoxelShape> shapes;
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private final Function<BlockState, VoxelShape> collisionShapes;
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private static final VoxelShape TEST_SHAPE_POST = Block.column(2.0, 0.0, 16.0);
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private static final Map<Direction, VoxelShape> TEST_SHAPES_WALL = Shapes.rotateHorizontal(Block.boxZ(2.0, 16.0, 0.0, 9.0));
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@Override
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public MapCodec<WallBlock> codec() {
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return CODEC;
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}
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public WallBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(
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this.stateDefinition
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.any()
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.setValue(UP, true)
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.setValue(NORTH, WallSide.NONE)
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.setValue(EAST, WallSide.NONE)
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.setValue(SOUTH, WallSide.NONE)
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.setValue(WEST, WallSide.NONE)
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.setValue(WATERLOGGED, false)
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);
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this.shapes = this.makeShapes(16.0F, 14.0F);
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this.collisionShapes = this.makeShapes(24.0F, 24.0F);
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}
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private Function<BlockState, VoxelShape> makeShapes(float height, float width) {
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VoxelShape voxelShape = Block.column(8.0, 0.0, height);
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int i = 6;
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Map<Direction, VoxelShape> map = Shapes.rotateHorizontal(Block.boxZ(6.0, 0.0, width, 0.0, 11.0));
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Map<Direction, VoxelShape> map2 = Shapes.rotateHorizontal(Block.boxZ(6.0, 0.0, height, 0.0, 11.0));
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return this.getShapeForEachState(blockState -> {
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VoxelShape voxelShape2 = blockState.getValue(UP) ? voxelShape : Shapes.empty();
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for (Entry<Direction, EnumProperty<WallSide>> entry : PROPERTY_BY_DIRECTION.entrySet()) {
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voxelShape2 = Shapes.or(voxelShape2, switch ((WallSide)blockState.getValue((Property)entry.getValue())) {
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case NONE -> Shapes.empty();
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case LOW -> (VoxelShape)map.get(entry.getKey());
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case TALL -> (VoxelShape)map2.get(entry.getKey());
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});
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}
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return voxelShape2;
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}, new Property[]{WATERLOGGED});
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)this.shapes.apply(state);
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}
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@Override
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protected VoxelShape getCollisionShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)this.collisionShapes.apply(state);
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}
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@Override
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protected boolean isPathfindable(BlockState state, PathComputationType pathComputationType) {
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return false;
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}
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private boolean connectsTo(BlockState state, boolean sideSolid, Direction direction) {
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Block block = state.getBlock();
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boolean bl = block instanceof FenceGateBlock && FenceGateBlock.connectsToDirection(state, direction);
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return state.is(BlockTags.WALLS) || !isExceptionForConnection(state) && sideSolid || block instanceof IronBarsBlock || bl;
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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LevelReader levelReader = context.getLevel();
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BlockPos blockPos = context.getClickedPos();
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FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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BlockPos blockPos2 = blockPos.north();
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BlockPos blockPos3 = blockPos.east();
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BlockPos blockPos4 = blockPos.south();
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BlockPos blockPos5 = blockPos.west();
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BlockPos blockPos6 = blockPos.above();
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BlockState blockState = levelReader.getBlockState(blockPos2);
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BlockState blockState2 = levelReader.getBlockState(blockPos3);
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BlockState blockState3 = levelReader.getBlockState(blockPos4);
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BlockState blockState4 = levelReader.getBlockState(blockPos5);
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BlockState blockState5 = levelReader.getBlockState(blockPos6);
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boolean bl = this.connectsTo(blockState, blockState.isFaceSturdy(levelReader, blockPos2, Direction.SOUTH), Direction.SOUTH);
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boolean bl2 = this.connectsTo(blockState2, blockState2.isFaceSturdy(levelReader, blockPos3, Direction.WEST), Direction.WEST);
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boolean bl3 = this.connectsTo(blockState3, blockState3.isFaceSturdy(levelReader, blockPos4, Direction.NORTH), Direction.NORTH);
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boolean bl4 = this.connectsTo(blockState4, blockState4.isFaceSturdy(levelReader, blockPos5, Direction.EAST), Direction.EAST);
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BlockState blockState6 = this.defaultBlockState().setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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return this.updateShape(levelReader, blockState6, blockPos6, blockState5, bl, bl2, bl3, bl4);
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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if (direction == Direction.DOWN) {
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return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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} else {
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return direction == Direction.UP
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? this.topUpdate(level, state, neighborPos, neighborState)
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: this.sideUpdate(level, pos, state, neighborPos, neighborState, direction);
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}
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}
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private static boolean isConnected(BlockState state, Property<WallSide> heightProperty) {
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return state.getValue(heightProperty) != WallSide.NONE;
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}
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private static boolean isCovered(VoxelShape firstShape, VoxelShape secondShape) {
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return !Shapes.joinIsNotEmpty(secondShape, firstShape, BooleanOp.ONLY_FIRST);
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}
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private BlockState topUpdate(LevelReader level, BlockState state, BlockPos pos, BlockState secondState) {
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boolean bl = isConnected(state, NORTH);
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boolean bl2 = isConnected(state, EAST);
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boolean bl3 = isConnected(state, SOUTH);
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boolean bl4 = isConnected(state, WEST);
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return this.updateShape(level, state, pos, secondState, bl, bl2, bl3, bl4);
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}
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private BlockState sideUpdate(LevelReader level, BlockPos firstPos, BlockState firstState, BlockPos secondPos, BlockState secondState, Direction dir) {
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Direction direction = dir.getOpposite();
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boolean bl = dir == Direction.NORTH
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? this.connectsTo(secondState, secondState.isFaceSturdy(level, secondPos, direction), direction)
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: isConnected(firstState, NORTH);
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boolean bl2 = dir == Direction.EAST
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? this.connectsTo(secondState, secondState.isFaceSturdy(level, secondPos, direction), direction)
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: isConnected(firstState, EAST);
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boolean bl3 = dir == Direction.SOUTH
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? this.connectsTo(secondState, secondState.isFaceSturdy(level, secondPos, direction), direction)
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: isConnected(firstState, SOUTH);
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boolean bl4 = dir == Direction.WEST
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? this.connectsTo(secondState, secondState.isFaceSturdy(level, secondPos, direction), direction)
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: isConnected(firstState, WEST);
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BlockPos blockPos = firstPos.above();
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BlockState blockState = level.getBlockState(blockPos);
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return this.updateShape(level, firstState, blockPos, blockState, bl, bl2, bl3, bl4);
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}
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private BlockState updateShape(
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LevelReader level,
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BlockState state,
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BlockPos pos,
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BlockState neighbour,
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boolean northConnection,
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boolean eastConnection,
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boolean southConnection,
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boolean westConnection
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) {
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VoxelShape voxelShape = neighbour.getCollisionShape(level, pos).getFaceShape(Direction.DOWN);
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BlockState blockState = this.updateSides(state, northConnection, eastConnection, southConnection, westConnection, voxelShape);
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return blockState.setValue(UP, this.shouldRaisePost(blockState, neighbour, voxelShape));
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}
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private boolean shouldRaisePost(BlockState state, BlockState neighbour, VoxelShape shape) {
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boolean bl = neighbour.getBlock() instanceof WallBlock && (Boolean)neighbour.getValue(UP);
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if (bl) {
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return true;
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} else {
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WallSide wallSide = state.getValue(NORTH);
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WallSide wallSide2 = state.getValue(SOUTH);
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WallSide wallSide3 = state.getValue(EAST);
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WallSide wallSide4 = state.getValue(WEST);
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boolean bl2 = wallSide2 == WallSide.NONE;
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boolean bl3 = wallSide4 == WallSide.NONE;
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boolean bl4 = wallSide3 == WallSide.NONE;
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boolean bl5 = wallSide == WallSide.NONE;
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boolean bl6 = bl5 && bl2 && bl3 && bl4 || bl5 != bl2 || bl3 != bl4;
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if (bl6) {
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return true;
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} else {
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boolean bl7 = wallSide == WallSide.TALL && wallSide2 == WallSide.TALL || wallSide3 == WallSide.TALL && wallSide4 == WallSide.TALL;
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return bl7 ? false : neighbour.is(BlockTags.WALL_POST_OVERRIDE) || isCovered(shape, TEST_SHAPE_POST);
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}
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}
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}
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private BlockState updateSides(
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BlockState state, boolean northConnection, boolean eastConnection, boolean southConnection, boolean westConnection, VoxelShape wallShape
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) {
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return state.setValue(NORTH, this.makeWallState(northConnection, wallShape, (VoxelShape)TEST_SHAPES_WALL.get(Direction.NORTH)))
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.setValue(EAST, this.makeWallState(eastConnection, wallShape, (VoxelShape)TEST_SHAPES_WALL.get(Direction.EAST)))
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.setValue(SOUTH, this.makeWallState(southConnection, wallShape, (VoxelShape)TEST_SHAPES_WALL.get(Direction.SOUTH)))
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.setValue(WEST, this.makeWallState(westConnection, wallShape, (VoxelShape)TEST_SHAPES_WALL.get(Direction.WEST)));
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}
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private WallSide makeWallState(boolean allowConnection, VoxelShape shape, VoxelShape neighbourShape) {
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if (allowConnection) {
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return isCovered(shape, neighbourShape) ? WallSide.TALL : WallSide.LOW;
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} else {
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return WallSide.NONE;
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}
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(state);
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}
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@Override
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protected boolean propagatesSkylightDown(BlockState state) {
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return !(Boolean)state.getValue(WATERLOGGED);
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(UP, NORTH, EAST, WEST, SOUTH, WATERLOGGED);
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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switch (rotation) {
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case CLOCKWISE_180:
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return state.setValue(NORTH, (WallSide)state.getValue(SOUTH))
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.setValue(EAST, (WallSide)state.getValue(WEST))
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.setValue(SOUTH, (WallSide)state.getValue(NORTH))
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.setValue(WEST, (WallSide)state.getValue(EAST));
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case COUNTERCLOCKWISE_90:
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return state.setValue(NORTH, (WallSide)state.getValue(EAST))
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.setValue(EAST, (WallSide)state.getValue(SOUTH))
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.setValue(SOUTH, (WallSide)state.getValue(WEST))
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.setValue(WEST, (WallSide)state.getValue(NORTH));
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case CLOCKWISE_90:
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return state.setValue(NORTH, (WallSide)state.getValue(WEST))
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.setValue(EAST, (WallSide)state.getValue(NORTH))
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.setValue(SOUTH, (WallSide)state.getValue(EAST))
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.setValue(WEST, (WallSide)state.getValue(SOUTH));
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default:
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return state;
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}
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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switch (mirror) {
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case LEFT_RIGHT:
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return state.setValue(NORTH, (WallSide)state.getValue(SOUTH)).setValue(SOUTH, (WallSide)state.getValue(NORTH));
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case FRONT_BACK:
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return state.setValue(EAST, (WallSide)state.getValue(WEST)).setValue(WEST, (WallSide)state.getValue(EAST));
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default:
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return super.mirror(state, mirror);
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}
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}
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}
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