115 lines
4.2 KiB
Java
115 lines
4.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import java.util.Map;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.EnumProperty;
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import net.minecraft.world.level.block.state.properties.WoodType;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.shapes.CollisionContext;
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import net.minecraft.world.phys.shapes.Shapes;
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import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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public class WallSignBlock extends SignBlock {
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public static final MapCodec<WallSignBlock> CODEC = RecordCodecBuilder.mapCodec(
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instance -> instance.group(WoodType.CODEC.fieldOf("wood_type").forGetter(SignBlock::type), propertiesCodec()).apply(instance, WallSignBlock::new)
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);
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public static final EnumProperty<Direction> FACING = HorizontalDirectionalBlock.FACING;
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private static final Map<Direction, VoxelShape> SHAPES = Shapes.rotateHorizontal(Block.boxZ(16.0, 4.5, 12.5, 14.0, 16.0));
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@Override
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public MapCodec<WallSignBlock> codec() {
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return CODEC;
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}
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public WallSignBlock(WoodType woodType, BlockBehaviour.Properties properties) {
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super(woodType, properties.sound(woodType.soundType()));
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this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(WATERLOGGED, false));
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}
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@Override
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protected VoxelShape getShape(BlockState state, BlockGetter level, BlockPos pos, CollisionContext context) {
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return (VoxelShape)SHAPES.get(state.getValue(FACING));
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}
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@Override
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protected boolean canSurvive(BlockState state, LevelReader level, BlockPos pos) {
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return level.getBlockState(pos.relative(((Direction)state.getValue(FACING)).getOpposite())).isSolid();
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}
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockState blockState = this.defaultBlockState();
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FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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LevelReader levelReader = context.getLevel();
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BlockPos blockPos = context.getClickedPos();
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Direction[] directions = context.getNearestLookingDirections();
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for (Direction direction : directions) {
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if (direction.getAxis().isHorizontal()) {
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Direction direction2 = direction.getOpposite();
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blockState = blockState.setValue(FACING, direction2);
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if (blockState.canSurvive(levelReader, blockPos)) {
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return blockState.setValue(WATERLOGGED, fluidState.getType() == Fluids.WATER);
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}
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}
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}
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return null;
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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return direction.getOpposite() == state.getValue(FACING) && !state.canSurvive(level, pos)
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? Blocks.AIR.defaultBlockState()
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: super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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}
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@Override
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public float getYRotationDegrees(BlockState state) {
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return ((Direction)state.getValue(FACING)).toYRot();
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}
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@Override
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public Vec3 getSignHitboxCenterPosition(BlockState state) {
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return ((VoxelShape)SHAPES.get(state.getValue(FACING))).bounds().getCenter();
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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return state.rotate(mirror.getRotation(state.getValue(FACING)));
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(FACING, WATERLOGGED);
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}
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}
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