67 lines
2.5 KiB
Java
67 lines
2.5 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.RandomSource;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.LevelReader;
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import net.minecraft.world.level.ScheduledTickAccess;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition.Builder;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import org.jetbrains.annotations.Nullable;
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public class WaterloggedTransparentBlock extends TransparentBlock implements SimpleWaterloggedBlock {
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public static final MapCodec<WaterloggedTransparentBlock> CODEC = simpleCodec(WaterloggedTransparentBlock::new);
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public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
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@Override
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protected MapCodec<? extends WaterloggedTransparentBlock> codec() {
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return CODEC;
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}
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protected WaterloggedTransparentBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(this.defaultBlockState().setValue(WATERLOGGED, false));
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}
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@Nullable
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
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return super.getStateForPlacement(context).setValue(WATERLOGGED, fluidState.is(Fluids.WATER));
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}
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@Override
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protected BlockState updateShape(
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BlockState state,
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LevelReader level,
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ScheduledTickAccess scheduledTickAccess,
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BlockPos pos,
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Direction direction,
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BlockPos neighborPos,
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BlockState neighborState,
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RandomSource random
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) {
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if ((Boolean)state.getValue(WATERLOGGED)) {
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scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
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}
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return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
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}
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@Override
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protected FluidState getFluidState(BlockState state) {
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return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(true) : super.getFluidState(state);
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}
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@Override
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protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
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builder.add(WATERLOGGED);
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}
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}
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