minecraft-src/net/minecraft/world/level/block/WaterloggedTransparentBlock.java
2025-07-04 02:49:36 +03:00

67 lines
2.5 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.RandomSource;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.ScheduledTickAccess;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition.Builder;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.level.material.Fluids;
import org.jetbrains.annotations.Nullable;
public class WaterloggedTransparentBlock extends TransparentBlock implements SimpleWaterloggedBlock {
public static final MapCodec<WaterloggedTransparentBlock> CODEC = simpleCodec(WaterloggedTransparentBlock::new);
public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;
@Override
protected MapCodec<? extends WaterloggedTransparentBlock> codec() {
return CODEC;
}
protected WaterloggedTransparentBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.defaultBlockState().setValue(WATERLOGGED, false));
}
@Nullable
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
FluidState fluidState = context.getLevel().getFluidState(context.getClickedPos());
return super.getStateForPlacement(context).setValue(WATERLOGGED, fluidState.is(Fluids.WATER));
}
@Override
protected BlockState updateShape(
BlockState state,
LevelReader level,
ScheduledTickAccess scheduledTickAccess,
BlockPos pos,
Direction direction,
BlockPos neighborPos,
BlockState neighborState,
RandomSource random
) {
if ((Boolean)state.getValue(WATERLOGGED)) {
scheduledTickAccess.scheduleTick(pos, Fluids.WATER, Fluids.WATER.getTickDelay(level));
}
return super.updateShape(state, level, scheduledTickAccess, pos, direction, neighborPos, neighborState, random);
}
@Override
protected FluidState getFluidState(BlockState state) {
return state.getValue(WATERLOGGED) ? Fluids.WATER.getSource(true) : super.getFluidState(state);
}
@Override
protected void createBlockStateDefinition(Builder<Block, BlockState> builder) {
builder.add(WATERLOGGED);
}
}