59 lines
2.2 KiB
Java
59 lines
2.2 KiB
Java
package net.minecraft.world.level.levelgen.feature.foliageplacers;
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import com.mojang.datafixers.Products.P3;
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import com.mojang.serialization.Codec;
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import com.mojang.serialization.MapCodec;
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import com.mojang.serialization.codecs.RecordCodecBuilder;
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import com.mojang.serialization.codecs.RecordCodecBuilder.Instance;
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import com.mojang.serialization.codecs.RecordCodecBuilder.Mu;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.valueproviders.IntProvider;
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import net.minecraft.world.level.LevelSimulatedReader;
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import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration;
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public class BlobFoliagePlacer extends FoliagePlacer {
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public static final MapCodec<BlobFoliagePlacer> CODEC = RecordCodecBuilder.mapCodec(instance -> blobParts(instance).apply(instance, BlobFoliagePlacer::new));
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protected final int height;
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protected static <P extends BlobFoliagePlacer> P3<Mu<P>, IntProvider, IntProvider, Integer> blobParts(Instance<P> instance) {
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return foliagePlacerParts(instance).and(Codec.intRange(0, 16).fieldOf("height").forGetter(blobFoliagePlacer -> blobFoliagePlacer.height));
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}
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public BlobFoliagePlacer(IntProvider radius, IntProvider offset, int height) {
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super(radius, offset);
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this.height = height;
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}
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@Override
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protected FoliagePlacerType<?> type() {
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return FoliagePlacerType.BLOB_FOLIAGE_PLACER;
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}
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@Override
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protected void createFoliage(
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LevelSimulatedReader level,
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FoliagePlacer.FoliageSetter blockSetter,
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RandomSource random,
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TreeConfiguration config,
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int maxFreeTreeHeight,
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FoliagePlacer.FoliageAttachment attachment,
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int foliageHeight,
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int foliageRadius,
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int offset
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) {
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for (int i = offset; i >= offset - foliageHeight; i--) {
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int j = Math.max(foliageRadius + attachment.radiusOffset() - 1 - i / 2, 0);
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this.placeLeavesRow(level, blockSetter, random, config, attachment.pos(), j, i, attachment.doubleTrunk());
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}
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}
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@Override
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public int foliageHeight(RandomSource random, int height, TreeConfiguration config) {
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return this.height;
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}
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@Override
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protected boolean shouldSkipLocation(RandomSource random, int localX, int localY, int localZ, int range, boolean large) {
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return localX == range && localZ == range && (random.nextInt(2) == 0 || localY == 0);
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}
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}
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