minecraft-src/net/minecraft/world/level/levelgen/feature/foliageplacers/MegaJungleFoliagePlacer.java
2025-07-04 01:41:11 +03:00

58 lines
2 KiB
Java

package net.minecraft.world.level.levelgen.feature.foliageplacers;
import com.mojang.serialization.Codec;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.util.RandomSource;
import net.minecraft.util.valueproviders.IntProvider;
import net.minecraft.world.level.LevelSimulatedReader;
import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration;
public class MegaJungleFoliagePlacer extends FoliagePlacer {
public static final MapCodec<MegaJungleFoliagePlacer> CODEC = RecordCodecBuilder.mapCodec(
instance -> foliagePlacerParts(instance)
.and(Codec.intRange(0, 16).fieldOf("height").forGetter(megaJungleFoliagePlacer -> megaJungleFoliagePlacer.height))
.apply(instance, MegaJungleFoliagePlacer::new)
);
protected final int height;
public MegaJungleFoliagePlacer(IntProvider radius, IntProvider offset, int height) {
super(radius, offset);
this.height = height;
}
@Override
protected FoliagePlacerType<?> type() {
return FoliagePlacerType.MEGA_JUNGLE_FOLIAGE_PLACER;
}
@Override
protected void createFoliage(
LevelSimulatedReader level,
FoliagePlacer.FoliageSetter blockSetter,
RandomSource random,
TreeConfiguration config,
int maxFreeTreeHeight,
FoliagePlacer.FoliageAttachment attachment,
int foliageHeight,
int foliageRadius,
int offset
) {
int i = attachment.doubleTrunk() ? foliageHeight : 1 + random.nextInt(2);
for (int j = offset; j >= offset - i; j--) {
int k = foliageRadius + attachment.radiusOffset() + 1 - j;
this.placeLeavesRow(level, blockSetter, random, config, attachment.pos(), k, j, attachment.doubleTrunk());
}
}
@Override
public int foliageHeight(RandomSource random, int height, TreeConfiguration config) {
return this.height;
}
@Override
protected boolean shouldSkipLocation(RandomSource random, int localX, int localY, int localZ, int range, boolean large) {
return localX + localZ >= 7 ? true : localX * localX + localZ * localZ > range * range;
}
}