minecraft-src/net/minecraft/world/level/levelgen/feature/foliageplacers/PineFoliagePlacer.java
2025-07-04 01:41:11 +03:00

66 lines
2.1 KiB
Java

package net.minecraft.world.level.levelgen.feature.foliageplacers;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.util.RandomSource;
import net.minecraft.util.valueproviders.IntProvider;
import net.minecraft.world.level.LevelSimulatedReader;
import net.minecraft.world.level.levelgen.feature.configurations.TreeConfiguration;
public class PineFoliagePlacer extends FoliagePlacer {
public static final MapCodec<PineFoliagePlacer> CODEC = RecordCodecBuilder.mapCodec(
instance -> foliagePlacerParts(instance)
.and(IntProvider.codec(0, 24).fieldOf("height").forGetter(pineFoliagePlacer -> pineFoliagePlacer.height))
.apply(instance, PineFoliagePlacer::new)
);
private final IntProvider height;
public PineFoliagePlacer(IntProvider radius, IntProvider offset, IntProvider height) {
super(radius, offset);
this.height = height;
}
@Override
protected FoliagePlacerType<?> type() {
return FoliagePlacerType.PINE_FOLIAGE_PLACER;
}
@Override
protected void createFoliage(
LevelSimulatedReader level,
FoliagePlacer.FoliageSetter blockSetter,
RandomSource random,
TreeConfiguration config,
int maxFreeTreeHeight,
FoliagePlacer.FoliageAttachment attachment,
int foliageHeight,
int foliageRadius,
int offset
) {
int i = 0;
for (int j = offset; j >= offset - foliageHeight; j--) {
this.placeLeavesRow(level, blockSetter, random, config, attachment.pos(), i, j, attachment.doubleTrunk());
if (i >= 1 && j == offset - foliageHeight + 1) {
i--;
} else if (i < foliageRadius + attachment.radiusOffset()) {
i++;
}
}
}
@Override
public int foliageRadius(RandomSource random, int radius) {
return super.foliageRadius(random, radius) + random.nextInt(Math.max(radius + 1, 1));
}
@Override
public int foliageHeight(RandomSource random, int height, TreeConfiguration config) {
return this.height.sample(random);
}
@Override
protected boolean shouldSkipLocation(RandomSource random, int localX, int localY, int localZ, int range, boolean large) {
return localX == range && localZ == range && range > 0;
}
}