minecraft-src/net/minecraft/world/level/levelgen/structure/structures/DesertPyramidPiece.java
2025-07-04 03:45:38 +03:00

379 lines
25 KiB
Java

package net.minecraft.world.level.levelgen.structure.structures;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.RandomSource;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.StructureManager;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.Rotation;
import net.minecraft.world.level.block.StairBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.level.levelgen.structure.ScatteredFeaturePiece;
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext;
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType;
import net.minecraft.world.level.storage.loot.BuiltInLootTables;
public class DesertPyramidPiece extends ScatteredFeaturePiece {
public static final int WIDTH = 21;
public static final int DEPTH = 21;
private final boolean[] hasPlacedChest = new boolean[4];
private final List<BlockPos> potentialSuspiciousSandWorldPositions = new ArrayList();
private BlockPos randomCollapsedRoofPos = BlockPos.ZERO;
public DesertPyramidPiece(RandomSource random, int x, int z) {
super(StructurePieceType.DESERT_PYRAMID_PIECE, x, 64, z, 21, 15, 21, getRandomHorizontalDirection(random));
}
public DesertPyramidPiece(CompoundTag tag) {
super(StructurePieceType.DESERT_PYRAMID_PIECE, tag);
this.hasPlacedChest[0] = tag.getBooleanOr("hasPlacedChest0", false);
this.hasPlacedChest[1] = tag.getBooleanOr("hasPlacedChest1", false);
this.hasPlacedChest[2] = tag.getBooleanOr("hasPlacedChest2", false);
this.hasPlacedChest[3] = tag.getBooleanOr("hasPlacedChest3", false);
}
@Override
protected void addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag) {
super.addAdditionalSaveData(context, tag);
tag.putBoolean("hasPlacedChest0", this.hasPlacedChest[0]);
tag.putBoolean("hasPlacedChest1", this.hasPlacedChest[1]);
tag.putBoolean("hasPlacedChest2", this.hasPlacedChest[2]);
tag.putBoolean("hasPlacedChest3", this.hasPlacedChest[3]);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
if (this.updateHeightPositionToLowestGroundHeight(level, -random.nextInt(3))) {
this.generateBox(level, box, 0, -4, 0, this.width - 1, 0, this.depth - 1, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
for (int i = 1; i <= 9; i++) {
this.generateBox(
level, box, i, i, i, this.width - 1 - i, i, this.depth - 1 - i, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false
);
this.generateBox(
level, box, i + 1, i, i + 1, this.width - 2 - i, i, this.depth - 2 - i, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false
);
}
for (int i = 0; i < this.width; i++) {
for (int j = 0; j < this.depth; j++) {
int k = -5;
this.fillColumnDown(level, Blocks.SANDSTONE.defaultBlockState(), i, -5, j, box);
}
}
BlockState blockState = Blocks.SANDSTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.NORTH);
BlockState blockState2 = Blocks.SANDSTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.SOUTH);
BlockState blockState3 = Blocks.SANDSTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.EAST);
BlockState blockState4 = Blocks.SANDSTONE_STAIRS.defaultBlockState().setValue(StairBlock.FACING, Direction.WEST);
this.generateBox(level, box, 0, 0, 0, 4, 9, 4, Blocks.SANDSTONE.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 1, 10, 1, 3, 10, 3, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.placeBlock(level, blockState, 2, 10, 0, box);
this.placeBlock(level, blockState2, 2, 10, 4, box);
this.placeBlock(level, blockState3, 0, 10, 2, box);
this.placeBlock(level, blockState4, 4, 10, 2, box);
this.generateBox(level, box, this.width - 5, 0, 0, this.width - 1, 9, 4, Blocks.SANDSTONE.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, this.width - 4, 10, 1, this.width - 2, 10, 3, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.placeBlock(level, blockState, this.width - 3, 10, 0, box);
this.placeBlock(level, blockState2, this.width - 3, 10, 4, box);
this.placeBlock(level, blockState3, this.width - 5, 10, 2, box);
this.placeBlock(level, blockState4, this.width - 1, 10, 2, box);
this.generateBox(level, box, 8, 0, 0, 12, 4, 4, Blocks.SANDSTONE.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 9, 1, 0, 11, 3, 4, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 9, 1, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 9, 2, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 9, 3, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 10, 3, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 11, 3, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 11, 2, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 11, 1, 1, box);
this.generateBox(level, box, 4, 1, 1, 8, 3, 3, Blocks.SANDSTONE.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 4, 1, 2, 8, 2, 2, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 12, 1, 1, 16, 3, 3, Blocks.SANDSTONE.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 12, 1, 2, 16, 2, 2, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 5, 4, 5, this.width - 6, 4, this.depth - 6, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 9, 4, 9, 11, 4, 11, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, 8, 1, 8, 8, 3, 8, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 12, 1, 8, 12, 3, 8, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 8, 1, 12, 8, 3, 12, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 12, 1, 12, 12, 3, 12, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 1, 1, 5, 4, 4, 11, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, this.width - 5, 1, 5, this.width - 2, 4, 11, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 6, 7, 9, 6, 7, 11, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, this.width - 7, 7, 9, this.width - 7, 7, 11, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 5, 5, 9, 5, 7, 11, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(
level, box, this.width - 6, 5, 9, this.width - 6, 7, 11, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false
);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 5, 5, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 5, 6, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 6, 6, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), this.width - 6, 5, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), this.width - 6, 6, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), this.width - 7, 6, 10, box);
this.generateBox(level, box, 2, 4, 4, 2, 6, 4, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, this.width - 3, 4, 4, this.width - 3, 6, 4, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.placeBlock(level, blockState, 2, 4, 5, box);
this.placeBlock(level, blockState, 2, 3, 4, box);
this.placeBlock(level, blockState, this.width - 3, 4, 5, box);
this.placeBlock(level, blockState, this.width - 3, 3, 4, box);
this.generateBox(level, box, 1, 1, 3, 2, 2, 3, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, this.width - 3, 1, 3, this.width - 2, 2, 3, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.placeBlock(level, Blocks.SANDSTONE.defaultBlockState(), 1, 1, 2, box);
this.placeBlock(level, Blocks.SANDSTONE.defaultBlockState(), this.width - 2, 1, 2, box);
this.placeBlock(level, Blocks.SANDSTONE_SLAB.defaultBlockState(), 1, 2, 2, box);
this.placeBlock(level, Blocks.SANDSTONE_SLAB.defaultBlockState(), this.width - 2, 2, 2, box);
this.placeBlock(level, blockState4, 2, 1, 2, box);
this.placeBlock(level, blockState3, this.width - 3, 1, 2, box);
this.generateBox(level, box, 4, 3, 5, 4, 3, 17, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, this.width - 5, 3, 5, this.width - 5, 3, 17, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 3, 1, 5, 4, 2, 16, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.generateBox(level, box, this.width - 6, 1, 5, this.width - 5, 2, 16, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
for (int l = 5; l <= 17; l += 2) {
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 4, 1, l, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), 4, 2, l, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), this.width - 5, 1, l, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), this.width - 5, 2, l, box);
}
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 10, 0, 7, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 10, 0, 8, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 9, 0, 9, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 11, 0, 9, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 8, 0, 10, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 12, 0, 10, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 7, 0, 10, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 13, 0, 10, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 9, 0, 11, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 11, 0, 11, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 10, 0, 12, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 10, 0, 13, box);
this.placeBlock(level, Blocks.BLUE_TERRACOTTA.defaultBlockState(), 10, 0, 10, box);
for (int l = 0; l <= this.width - 1; l += this.width - 1) {
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 2, 1, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 2, 2, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 2, 3, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 3, 1, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 3, 2, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 3, 3, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 4, 1, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), l, 4, 2, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 4, 3, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 5, 1, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 5, 2, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 5, 3, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 6, 1, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), l, 6, 2, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 6, 3, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 7, 1, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 7, 2, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 7, 3, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 8, 1, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 8, 2, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 8, 3, box);
}
for (int l = 2; l <= this.width - 3; l += this.width - 3 - 2) {
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l - 1, 2, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 2, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l + 1, 2, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l - 1, 3, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 3, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l + 1, 3, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l - 1, 4, 0, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), l, 4, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l + 1, 4, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l - 1, 5, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 5, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l + 1, 5, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l - 1, 6, 0, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), l, 6, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l + 1, 6, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l - 1, 7, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l, 7, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), l + 1, 7, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l - 1, 8, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l, 8, 0, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), l + 1, 8, 0, box);
}
this.generateBox(level, box, 8, 4, 0, 12, 6, 0, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 8, 6, 0, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 12, 6, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 9, 5, 0, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), 10, 5, 0, box);
this.placeBlock(level, Blocks.ORANGE_TERRACOTTA.defaultBlockState(), 11, 5, 0, box);
this.generateBox(level, box, 8, -14, 8, 12, -11, 12, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 8, -10, 8, 12, -10, 12, Blocks.CHISELED_SANDSTONE.defaultBlockState(), Blocks.CHISELED_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 8, -9, 8, 12, -9, 12, Blocks.CUT_SANDSTONE.defaultBlockState(), Blocks.CUT_SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 8, -8, 8, 12, -1, 12, Blocks.SANDSTONE.defaultBlockState(), Blocks.SANDSTONE.defaultBlockState(), false);
this.generateBox(level, box, 9, -11, 9, 11, -1, 11, Blocks.AIR.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.placeBlock(level, Blocks.STONE_PRESSURE_PLATE.defaultBlockState(), 10, -11, 10, box);
this.generateBox(level, box, 9, -13, 9, 11, -13, 11, Blocks.TNT.defaultBlockState(), Blocks.AIR.defaultBlockState(), false);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 8, -11, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 8, -10, 10, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), 7, -10, 10, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 7, -11, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 12, -11, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 12, -10, 10, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), 13, -10, 10, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 13, -11, 10, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, -11, 8, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, -10, 8, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), 10, -10, 7, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 10, -11, 7, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, -11, 12, box);
this.placeBlock(level, Blocks.AIR.defaultBlockState(), 10, -10, 12, box);
this.placeBlock(level, Blocks.CHISELED_SANDSTONE.defaultBlockState(), 10, -10, 13, box);
this.placeBlock(level, Blocks.CUT_SANDSTONE.defaultBlockState(), 10, -11, 13, box);
for (Direction direction : Direction.Plane.HORIZONTAL) {
if (!this.hasPlacedChest[direction.get2DDataValue()]) {
int m = direction.getStepX() * 2;
int n = direction.getStepZ() * 2;
this.hasPlacedChest[direction.get2DDataValue()] = this.createChest(level, box, random, 10 + m, -11, 10 + n, BuiltInLootTables.DESERT_PYRAMID);
}
}
this.addCellar(level, box);
}
}
private void addCellar(WorldGenLevel level, BoundingBox box) {
BlockPos blockPos = new BlockPos(16, -4, 13);
this.addCellarStairs(blockPos, level, box);
this.addCellarRoom(blockPos, level, box);
}
private void addCellarStairs(BlockPos pos, WorldGenLevel level, BoundingBox box) {
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
BlockState blockState = Blocks.SANDSTONE_STAIRS.defaultBlockState();
this.placeBlock(level, blockState.rotate(Rotation.COUNTERCLOCKWISE_90), 13, -1, 17, box);
this.placeBlock(level, blockState.rotate(Rotation.COUNTERCLOCKWISE_90), 14, -2, 17, box);
this.placeBlock(level, blockState.rotate(Rotation.COUNTERCLOCKWISE_90), 15, -3, 17, box);
BlockState blockState2 = Blocks.SAND.defaultBlockState();
BlockState blockState3 = Blocks.SANDSTONE.defaultBlockState();
boolean bl = level.getRandom().nextBoolean();
this.placeBlock(level, blockState2, i - 4, j + 4, k + 4, box);
this.placeBlock(level, blockState2, i - 3, j + 4, k + 4, box);
this.placeBlock(level, blockState2, i - 2, j + 4, k + 4, box);
this.placeBlock(level, blockState2, i - 1, j + 4, k + 4, box);
this.placeBlock(level, blockState2, i, j + 4, k + 4, box);
this.placeBlock(level, blockState2, i - 2, j + 3, k + 4, box);
this.placeBlock(level, bl ? blockState2 : blockState3, i - 1, j + 3, k + 4, box);
this.placeBlock(level, !bl ? blockState2 : blockState3, i, j + 3, k + 4, box);
this.placeBlock(level, blockState2, i - 1, j + 2, k + 4, box);
this.placeBlock(level, blockState3, i, j + 2, k + 4, box);
this.placeBlock(level, blockState2, i, j + 1, k + 4, box);
}
private void addCellarRoom(BlockPos pos, WorldGenLevel level, BoundingBox box) {
int i = pos.getX();
int j = pos.getY();
int k = pos.getZ();
BlockState blockState = Blocks.CUT_SANDSTONE.defaultBlockState();
BlockState blockState2 = Blocks.CHISELED_SANDSTONE.defaultBlockState();
this.generateBox(level, box, i - 3, j + 1, k - 3, i - 3, j + 1, k + 2, blockState, blockState, true);
this.generateBox(level, box, i + 3, j + 1, k - 3, i + 3, j + 1, k + 2, blockState, blockState, true);
this.generateBox(level, box, i - 3, j + 1, k - 3, i + 3, j + 1, k - 2, blockState, blockState, true);
this.generateBox(level, box, i - 3, j + 1, k + 3, i + 3, j + 1, k + 3, blockState, blockState, true);
this.generateBox(level, box, i - 3, j + 2, k - 3, i - 3, j + 2, k + 2, blockState2, blockState2, true);
this.generateBox(level, box, i + 3, j + 2, k - 3, i + 3, j + 2, k + 2, blockState2, blockState2, true);
this.generateBox(level, box, i - 3, j + 2, k - 3, i + 3, j + 2, k - 2, blockState2, blockState2, true);
this.generateBox(level, box, i - 3, j + 2, k + 3, i + 3, j + 2, k + 3, blockState2, blockState2, true);
this.generateBox(level, box, i - 3, -1, k - 3, i - 3, -1, k + 2, blockState, blockState, true);
this.generateBox(level, box, i + 3, -1, k - 3, i + 3, -1, k + 2, blockState, blockState, true);
this.generateBox(level, box, i - 3, -1, k - 3, i + 3, -1, k - 2, blockState, blockState, true);
this.generateBox(level, box, i - 3, -1, k + 3, i + 3, -1, k + 3, blockState, blockState, true);
this.placeSandBox(i - 2, j + 1, k - 2, i + 2, j + 3, k + 2);
this.placeCollapsedRoof(level, box, i - 2, j + 4, k - 2, i + 2, k + 2);
BlockState blockState3 = Blocks.ORANGE_TERRACOTTA.defaultBlockState();
BlockState blockState4 = Blocks.BLUE_TERRACOTTA.defaultBlockState();
this.placeBlock(level, blockState4, i, j, k, box);
this.placeBlock(level, blockState3, i + 1, j, k - 1, box);
this.placeBlock(level, blockState3, i + 1, j, k + 1, box);
this.placeBlock(level, blockState3, i - 1, j, k - 1, box);
this.placeBlock(level, blockState3, i - 1, j, k + 1, box);
this.placeBlock(level, blockState3, i + 2, j, k, box);
this.placeBlock(level, blockState3, i - 2, j, k, box);
this.placeBlock(level, blockState3, i, j, k + 2, box);
this.placeBlock(level, blockState3, i, j, k - 2, box);
this.placeBlock(level, blockState3, i + 3, j, k, box);
this.placeSand(i + 3, j + 1, k);
this.placeSand(i + 3, j + 2, k);
this.placeBlock(level, blockState, i + 4, j + 1, k, box);
this.placeBlock(level, blockState2, i + 4, j + 2, k, box);
this.placeBlock(level, blockState3, i - 3, j, k, box);
this.placeSand(i - 3, j + 1, k);
this.placeSand(i - 3, j + 2, k);
this.placeBlock(level, blockState, i - 4, j + 1, k, box);
this.placeBlock(level, blockState2, i - 4, j + 2, k, box);
this.placeBlock(level, blockState3, i, j, k + 3, box);
this.placeSand(i, j + 1, k + 3);
this.placeSand(i, j + 2, k + 3);
this.placeBlock(level, blockState3, i, j, k - 3, box);
this.placeSand(i, j + 1, k - 3);
this.placeSand(i, j + 2, k - 3);
this.placeBlock(level, blockState, i, j + 1, k - 4, box);
this.placeBlock(level, blockState2, i, -2, k - 4, box);
}
private void placeSand(int x, int y, int z) {
BlockPos blockPos = this.getWorldPos(x, y, z);
this.potentialSuspiciousSandWorldPositions.add(blockPos);
}
private void placeSandBox(int minX, int minY, int minZ, int maxX, int maxY, int maxZ) {
for (int i = minY; i <= maxY; i++) {
for (int j = minX; j <= maxX; j++) {
for (int k = minZ; k <= maxZ; k++) {
this.placeSand(j, i, k);
}
}
}
}
private void placeCollapsedRoofPiece(WorldGenLevel level, int x, int y, int z, BoundingBox box) {
if (level.getRandom().nextFloat() < 0.33F) {
BlockState blockState = Blocks.SANDSTONE.defaultBlockState();
this.placeBlock(level, blockState, x, y, z, box);
} else {
BlockState blockState = Blocks.SAND.defaultBlockState();
this.placeBlock(level, blockState, x, y, z, box);
}
}
private void placeCollapsedRoof(WorldGenLevel level, BoundingBox box, int minX, int y, int minZ, int maxX, int maxZ) {
for (int i = minX; i <= maxX; i++) {
for (int j = minZ; j <= maxZ; j++) {
this.placeCollapsedRoofPiece(level, i, y, j, box);
}
}
RandomSource randomSource = RandomSource.create(level.getSeed()).forkPositional().at(this.getWorldPos(minX, y, minZ));
int j = randomSource.nextIntBetweenInclusive(minX, maxX);
int k = randomSource.nextIntBetweenInclusive(minZ, maxZ);
this.randomCollapsedRoofPos = new BlockPos(this.getWorldX(j, k), this.getWorldY(y), this.getWorldZ(j, k));
}
public List<BlockPos> getPotentialSuspiciousSandWorldPositions() {
return this.potentialSuspiciousSandWorldPositions;
}
public BlockPos getRandomCollapsedRoofPos() {
return this.randomCollapsedRoofPos;
}
}