minecraft-src/net/minecraft/world/level/levelgen/structure/structures/OceanMonumentPieces.java
2025-07-04 03:45:38 +03:00

1879 lines
88 KiB
Java

package net.minecraft.world.level.levelgen.structure.structures;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Lists;
import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import java.util.List;
import java.util.Set;
import net.minecraft.Util;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.EntitySpawnReason;
import net.minecraft.world.entity.EntityType;
import net.minecraft.world.entity.monster.ElderGuardian;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.StructureManager;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.levelgen.structure.BoundingBox;
import net.minecraft.world.level.levelgen.structure.StructurePiece;
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceSerializationContext;
import net.minecraft.world.level.levelgen.structure.pieces.StructurePieceType;
public class OceanMonumentPieces {
private OceanMonumentPieces() {
}
static class FitDoubleXRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
return room.hasOpening[Direction.EAST.get3DDataValue()] && !room.connections[Direction.EAST.get3DDataValue()].claimed;
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
room.claimed = true;
room.connections[Direction.EAST.get3DDataValue()].claimed = true;
return new OceanMonumentPieces.OceanMonumentDoubleXRoom(direction, room);
}
}
static class FitDoubleXYRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
if (room.hasOpening[Direction.EAST.get3DDataValue()]
&& !room.connections[Direction.EAST.get3DDataValue()].claimed
&& room.hasOpening[Direction.UP.get3DDataValue()]
&& !room.connections[Direction.UP.get3DDataValue()].claimed) {
OceanMonumentPieces.RoomDefinition roomDefinition = room.connections[Direction.EAST.get3DDataValue()];
return roomDefinition.hasOpening[Direction.UP.get3DDataValue()] && !roomDefinition.connections[Direction.UP.get3DDataValue()].claimed;
} else {
return false;
}
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
room.claimed = true;
room.connections[Direction.EAST.get3DDataValue()].claimed = true;
room.connections[Direction.UP.get3DDataValue()].claimed = true;
room.connections[Direction.EAST.get3DDataValue()].connections[Direction.UP.get3DDataValue()].claimed = true;
return new OceanMonumentPieces.OceanMonumentDoubleXYRoom(direction, room);
}
}
static class FitDoubleYRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
return room.hasOpening[Direction.UP.get3DDataValue()] && !room.connections[Direction.UP.get3DDataValue()].claimed;
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
room.claimed = true;
room.connections[Direction.UP.get3DDataValue()].claimed = true;
return new OceanMonumentPieces.OceanMonumentDoubleYRoom(direction, room);
}
}
static class FitDoubleYZRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
if (room.hasOpening[Direction.NORTH.get3DDataValue()]
&& !room.connections[Direction.NORTH.get3DDataValue()].claimed
&& room.hasOpening[Direction.UP.get3DDataValue()]
&& !room.connections[Direction.UP.get3DDataValue()].claimed) {
OceanMonumentPieces.RoomDefinition roomDefinition = room.connections[Direction.NORTH.get3DDataValue()];
return roomDefinition.hasOpening[Direction.UP.get3DDataValue()] && !roomDefinition.connections[Direction.UP.get3DDataValue()].claimed;
} else {
return false;
}
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
room.claimed = true;
room.connections[Direction.NORTH.get3DDataValue()].claimed = true;
room.connections[Direction.UP.get3DDataValue()].claimed = true;
room.connections[Direction.NORTH.get3DDataValue()].connections[Direction.UP.get3DDataValue()].claimed = true;
return new OceanMonumentPieces.OceanMonumentDoubleYZRoom(direction, room);
}
}
static class FitDoubleZRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
return room.hasOpening[Direction.NORTH.get3DDataValue()] && !room.connections[Direction.NORTH.get3DDataValue()].claimed;
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
OceanMonumentPieces.RoomDefinition roomDefinition = room;
if (!room.hasOpening[Direction.NORTH.get3DDataValue()] || room.connections[Direction.NORTH.get3DDataValue()].claimed) {
roomDefinition = room.connections[Direction.SOUTH.get3DDataValue()];
}
roomDefinition.claimed = true;
roomDefinition.connections[Direction.NORTH.get3DDataValue()].claimed = true;
return new OceanMonumentPieces.OceanMonumentDoubleZRoom(direction, roomDefinition);
}
}
static class FitSimpleRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
return true;
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
room.claimed = true;
return new OceanMonumentPieces.OceanMonumentSimpleRoom(direction, room, random);
}
}
static class FitSimpleTopRoom implements OceanMonumentPieces.MonumentRoomFitter {
@Override
public boolean fits(OceanMonumentPieces.RoomDefinition room) {
return !room.hasOpening[Direction.WEST.get3DDataValue()]
&& !room.hasOpening[Direction.EAST.get3DDataValue()]
&& !room.hasOpening[Direction.NORTH.get3DDataValue()]
&& !room.hasOpening[Direction.SOUTH.get3DDataValue()]
&& !room.hasOpening[Direction.UP.get3DDataValue()];
}
@Override
public OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
room.claimed = true;
return new OceanMonumentPieces.OceanMonumentSimpleTopRoom(direction, room);
}
}
public static class MonumentBuilding extends OceanMonumentPieces.OceanMonumentPiece {
private static final int WIDTH = 58;
private static final int HEIGHT = 22;
private static final int DEPTH = 58;
public static final int BIOME_RANGE_CHECK = 29;
private static final int TOP_POSITION = 61;
private OceanMonumentPieces.RoomDefinition sourceRoom;
private OceanMonumentPieces.RoomDefinition coreRoom;
private final List<OceanMonumentPieces.OceanMonumentPiece> childPieces = Lists.<OceanMonumentPieces.OceanMonumentPiece>newArrayList();
public MonumentBuilding(RandomSource random, int x, int z, Direction orientation) {
super(StructurePieceType.OCEAN_MONUMENT_BUILDING, orientation, 0, makeBoundingBox(x, 39, z, orientation, 58, 23, 58));
this.setOrientation(orientation);
List<OceanMonumentPieces.RoomDefinition> list = this.generateRoomGraph(random);
this.sourceRoom.claimed = true;
this.childPieces.add(new OceanMonumentPieces.OceanMonumentEntryRoom(orientation, this.sourceRoom));
this.childPieces.add(new OceanMonumentPieces.OceanMonumentCoreRoom(orientation, this.coreRoom));
List<OceanMonumentPieces.MonumentRoomFitter> list2 = Lists.<OceanMonumentPieces.MonumentRoomFitter>newArrayList();
list2.add(new OceanMonumentPieces.FitDoubleXYRoom());
list2.add(new OceanMonumentPieces.FitDoubleYZRoom());
list2.add(new OceanMonumentPieces.FitDoubleZRoom());
list2.add(new OceanMonumentPieces.FitDoubleXRoom());
list2.add(new OceanMonumentPieces.FitDoubleYRoom());
list2.add(new OceanMonumentPieces.FitSimpleTopRoom());
list2.add(new OceanMonumentPieces.FitSimpleRoom());
for (OceanMonumentPieces.RoomDefinition roomDefinition : list) {
if (!roomDefinition.claimed && !roomDefinition.isSpecial()) {
for (OceanMonumentPieces.MonumentRoomFitter monumentRoomFitter : list2) {
if (monumentRoomFitter.fits(roomDefinition)) {
this.childPieces.add(monumentRoomFitter.create(orientation, roomDefinition, random));
break;
}
}
}
}
BlockPos blockPos = this.getWorldPos(9, 0, 22);
for (OceanMonumentPieces.OceanMonumentPiece oceanMonumentPiece : this.childPieces) {
oceanMonumentPiece.getBoundingBox().move(blockPos);
}
BoundingBox boundingBox = BoundingBox.fromCorners(this.getWorldPos(1, 1, 1), this.getWorldPos(23, 8, 21));
BoundingBox boundingBox2 = BoundingBox.fromCorners(this.getWorldPos(34, 1, 1), this.getWorldPos(56, 8, 21));
BoundingBox boundingBox3 = BoundingBox.fromCorners(this.getWorldPos(22, 13, 22), this.getWorldPos(35, 17, 35));
int i = random.nextInt();
this.childPieces.add(new OceanMonumentPieces.OceanMonumentWingRoom(orientation, boundingBox, i++));
this.childPieces.add(new OceanMonumentPieces.OceanMonumentWingRoom(orientation, boundingBox2, i++));
this.childPieces.add(new OceanMonumentPieces.OceanMonumentPenthouse(orientation, boundingBox3));
}
public MonumentBuilding(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_BUILDING, tag);
}
private List<OceanMonumentPieces.RoomDefinition> generateRoomGraph(RandomSource random) {
OceanMonumentPieces.RoomDefinition[] roomDefinitions = new OceanMonumentPieces.RoomDefinition[75];
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 4; j++) {
int k = 0;
int l = getRoomIndex(i, 0, j);
roomDefinitions[l] = new OceanMonumentPieces.RoomDefinition(l);
}
}
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 4; j++) {
int k = 1;
int l = getRoomIndex(i, 1, j);
roomDefinitions[l] = new OceanMonumentPieces.RoomDefinition(l);
}
}
for (int i = 1; i < 4; i++) {
for (int j = 0; j < 2; j++) {
int k = 2;
int l = getRoomIndex(i, 2, j);
roomDefinitions[l] = new OceanMonumentPieces.RoomDefinition(l);
}
}
this.sourceRoom = roomDefinitions[GRIDROOM_SOURCE_INDEX];
for (int i = 0; i < 5; i++) {
for (int j = 0; j < 5; j++) {
for (int k = 0; k < 3; k++) {
int l = getRoomIndex(i, k, j);
if (roomDefinitions[l] != null) {
for (Direction direction : Direction.values()) {
int m = i + direction.getStepX();
int n = k + direction.getStepY();
int o = j + direction.getStepZ();
if (m >= 0 && m < 5 && o >= 0 && o < 5 && n >= 0 && n < 3) {
int p = getRoomIndex(m, n, o);
if (roomDefinitions[p] != null) {
if (o == j) {
roomDefinitions[l].setConnection(direction, roomDefinitions[p]);
} else {
roomDefinitions[l].setConnection(direction.getOpposite(), roomDefinitions[p]);
}
}
}
}
}
}
}
}
OceanMonumentPieces.RoomDefinition roomDefinition = new OceanMonumentPieces.RoomDefinition(1003);
OceanMonumentPieces.RoomDefinition roomDefinition2 = new OceanMonumentPieces.RoomDefinition(1001);
OceanMonumentPieces.RoomDefinition roomDefinition3 = new OceanMonumentPieces.RoomDefinition(1002);
roomDefinitions[GRIDROOM_TOP_CONNECT_INDEX].setConnection(Direction.UP, roomDefinition);
roomDefinitions[GRIDROOM_LEFTWING_CONNECT_INDEX].setConnection(Direction.SOUTH, roomDefinition2);
roomDefinitions[GRIDROOM_RIGHTWING_CONNECT_INDEX].setConnection(Direction.SOUTH, roomDefinition3);
roomDefinition.claimed = true;
roomDefinition2.claimed = true;
roomDefinition3.claimed = true;
this.sourceRoom.isSource = true;
this.coreRoom = roomDefinitions[getRoomIndex(random.nextInt(4), 0, 2)];
this.coreRoom.claimed = true;
this.coreRoom.connections[Direction.EAST.get3DDataValue()].claimed = true;
this.coreRoom.connections[Direction.NORTH.get3DDataValue()].claimed = true;
this.coreRoom.connections[Direction.EAST.get3DDataValue()].connections[Direction.NORTH.get3DDataValue()].claimed = true;
this.coreRoom.connections[Direction.UP.get3DDataValue()].claimed = true;
this.coreRoom.connections[Direction.EAST.get3DDataValue()].connections[Direction.UP.get3DDataValue()].claimed = true;
this.coreRoom.connections[Direction.NORTH.get3DDataValue()].connections[Direction.UP.get3DDataValue()].claimed = true;
this.coreRoom.connections[Direction.EAST.get3DDataValue()].connections[Direction.NORTH.get3DDataValue()].connections[Direction.UP.get3DDataValue()].claimed = true;
ObjectArrayList<OceanMonumentPieces.RoomDefinition> objectArrayList = new ObjectArrayList<>();
for (OceanMonumentPieces.RoomDefinition roomDefinition4 : roomDefinitions) {
if (roomDefinition4 != null) {
roomDefinition4.updateOpenings();
objectArrayList.add(roomDefinition4);
}
}
roomDefinition.updateOpenings();
Util.shuffle(objectArrayList, random);
int q = 1;
for (OceanMonumentPieces.RoomDefinition roomDefinition5 : objectArrayList) {
int r = 0;
int m = 0;
while (r < 2 && m < 5) {
m++;
int n = random.nextInt(6);
if (roomDefinition5.hasOpening[n]) {
int o = Direction.from3DDataValue(n).getOpposite().get3DDataValue();
roomDefinition5.hasOpening[n] = false;
roomDefinition5.connections[n].hasOpening[o] = false;
if (roomDefinition5.findSource(q++) && roomDefinition5.connections[n].findSource(q++)) {
r++;
} else {
roomDefinition5.hasOpening[n] = true;
roomDefinition5.connections[n].hasOpening[o] = true;
}
}
}
}
objectArrayList.add(roomDefinition);
objectArrayList.add(roomDefinition2);
objectArrayList.add(roomDefinition3);
return objectArrayList;
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
int i = Math.max(level.getSeaLevel(), 64) - this.boundingBox.minY();
this.generateWaterBox(level, box, 0, 0, 0, 58, i, 58);
this.generateWing(false, 0, level, random, box);
this.generateWing(true, 33, level, random, box);
this.generateEntranceArchs(level, random, box);
this.generateEntranceWall(level, random, box);
this.generateRoofPiece(level, random, box);
this.generateLowerWall(level, random, box);
this.generateMiddleWall(level, random, box);
this.generateUpperWall(level, random, box);
for (int j = 0; j < 7; j++) {
int k = 0;
while (k < 7) {
if (k == 0 && j == 3) {
k = 6;
}
int l = j * 9;
int m = k * 9;
for (int n = 0; n < 4; n++) {
for (int o = 0; o < 4; o++) {
this.placeBlock(level, BASE_LIGHT, l + n, 0, m + o, box);
this.fillColumnDown(level, BASE_LIGHT, l + n, -1, m + o, box);
}
}
if (j != 0 && j != 6) {
k += 6;
} else {
k++;
}
}
}
for (int j = 0; j < 5; j++) {
this.generateWaterBox(level, box, -1 - j, 0 + j * 2, -1 - j, -1 - j, 23, 58 + j);
this.generateWaterBox(level, box, 58 + j, 0 + j * 2, -1 - j, 58 + j, 23, 58 + j);
this.generateWaterBox(level, box, 0 - j, 0 + j * 2, -1 - j, 57 + j, 23, -1 - j);
this.generateWaterBox(level, box, 0 - j, 0 + j * 2, 58 + j, 57 + j, 23, 58 + j);
}
for (OceanMonumentPieces.OceanMonumentPiece oceanMonumentPiece : this.childPieces) {
if (oceanMonumentPiece.getBoundingBox().intersects(box)) {
oceanMonumentPiece.postProcess(level, structureManager, generator, random, box, chunkPos, pos);
}
}
}
private void generateWing(boolean wing, int x, WorldGenLevel level, RandomSource random, BoundingBox box) {
int i = 24;
if (this.chunkIntersects(box, x, 0, x + 23, 20)) {
this.generateBox(level, box, x + 0, 0, 0, x + 24, 0, 20, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, x + 0, 1, 0, x + 24, 10, 20);
for (int j = 0; j < 4; j++) {
this.generateBox(level, box, x + j, j + 1, j, x + j, j + 1, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + j + 7, j + 5, j + 7, x + j + 7, j + 5, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + 17 - j, j + 5, j + 7, x + 17 - j, j + 5, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + 24 - j, j + 1, j, x + 24 - j, j + 1, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + j + 1, j + 1, j, x + 23 - j, j + 1, j, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + j + 8, j + 5, j + 7, x + 16 - j, j + 5, j + 7, BASE_LIGHT, BASE_LIGHT, false);
}
this.generateBox(level, box, x + 4, 4, 4, x + 6, 4, 20, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 7, 4, 4, x + 17, 4, 6, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 18, 4, 4, x + 20, 4, 20, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 11, 8, 11, x + 13, 8, 20, BASE_GRAY, BASE_GRAY, false);
this.placeBlock(level, DOT_DECO_DATA, x + 12, 9, 12, box);
this.placeBlock(level, DOT_DECO_DATA, x + 12, 9, 15, box);
this.placeBlock(level, DOT_DECO_DATA, x + 12, 9, 18, box);
int j = x + (wing ? 19 : 5);
int k = x + (wing ? 5 : 19);
for (int l = 20; l >= 5; l -= 3) {
this.placeBlock(level, DOT_DECO_DATA, j, 5, l, box);
}
for (int l = 19; l >= 7; l -= 3) {
this.placeBlock(level, DOT_DECO_DATA, k, 5, l, box);
}
for (int l = 0; l < 4; l++) {
int m = wing ? x + 24 - (17 - l * 3) : x + 17 - l * 3;
this.placeBlock(level, DOT_DECO_DATA, m, 5, 5, box);
}
this.placeBlock(level, DOT_DECO_DATA, k, 5, 5, box);
this.generateBox(level, box, x + 11, 1, 12, x + 13, 7, 12, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 12, 1, 11, x + 12, 7, 13, BASE_GRAY, BASE_GRAY, false);
}
}
private void generateEntranceArchs(WorldGenLevel level, RandomSource random, BoundingBox box) {
if (this.chunkIntersects(box, 22, 5, 35, 17)) {
this.generateWaterBox(level, box, 25, 0, 0, 32, 8, 20);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 24, 2, 5 + i * 4, 24, 4, 5 + i * 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 22, 4, 5 + i * 4, 23, 4, 5 + i * 4, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_LIGHT, 25, 5, 5 + i * 4, box);
this.placeBlock(level, BASE_LIGHT, 26, 6, 5 + i * 4, box);
this.placeBlock(level, LAMP_BLOCK, 26, 5, 5 + i * 4, box);
this.generateBox(level, box, 33, 2, 5 + i * 4, 33, 4, 5 + i * 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 34, 4, 5 + i * 4, 35, 4, 5 + i * 4, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_LIGHT, 32, 5, 5 + i * 4, box);
this.placeBlock(level, BASE_LIGHT, 31, 6, 5 + i * 4, box);
this.placeBlock(level, LAMP_BLOCK, 31, 5, 5 + i * 4, box);
this.generateBox(level, box, 27, 6, 5 + i * 4, 30, 6, 5 + i * 4, BASE_GRAY, BASE_GRAY, false);
}
}
}
private void generateEntranceWall(WorldGenLevel level, RandomSource random, BoundingBox box) {
if (this.chunkIntersects(box, 15, 20, 42, 21)) {
this.generateBox(level, box, 15, 0, 21, 42, 0, 21, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 26, 1, 21, 31, 3, 21);
this.generateBox(level, box, 21, 12, 21, 36, 12, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 17, 11, 21, 40, 11, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 16, 10, 21, 41, 10, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 15, 7, 21, 42, 9, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 16, 6, 21, 41, 6, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 17, 5, 21, 40, 5, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 21, 4, 21, 36, 4, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 22, 3, 21, 26, 3, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 31, 3, 21, 35, 3, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 23, 2, 21, 25, 2, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 32, 2, 21, 34, 2, 21, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 28, 4, 20, 29, 4, 21, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_LIGHT, 27, 3, 21, box);
this.placeBlock(level, BASE_LIGHT, 30, 3, 21, box);
this.placeBlock(level, BASE_LIGHT, 26, 2, 21, box);
this.placeBlock(level, BASE_LIGHT, 31, 2, 21, box);
this.placeBlock(level, BASE_LIGHT, 25, 1, 21, box);
this.placeBlock(level, BASE_LIGHT, 32, 1, 21, box);
for (int i = 0; i < 7; i++) {
this.placeBlock(level, BASE_BLACK, 28 - i, 6 + i, 21, box);
this.placeBlock(level, BASE_BLACK, 29 + i, 6 + i, 21, box);
}
for (int i = 0; i < 4; i++) {
this.placeBlock(level, BASE_BLACK, 28 - i, 9 + i, 21, box);
this.placeBlock(level, BASE_BLACK, 29 + i, 9 + i, 21, box);
}
this.placeBlock(level, BASE_BLACK, 28, 12, 21, box);
this.placeBlock(level, BASE_BLACK, 29, 12, 21, box);
for (int i = 0; i < 3; i++) {
this.placeBlock(level, BASE_BLACK, 22 - i * 2, 8, 21, box);
this.placeBlock(level, BASE_BLACK, 22 - i * 2, 9, 21, box);
this.placeBlock(level, BASE_BLACK, 35 + i * 2, 8, 21, box);
this.placeBlock(level, BASE_BLACK, 35 + i * 2, 9, 21, box);
}
this.generateWaterBox(level, box, 15, 13, 21, 42, 15, 21);
this.generateWaterBox(level, box, 15, 1, 21, 15, 6, 21);
this.generateWaterBox(level, box, 16, 1, 21, 16, 5, 21);
this.generateWaterBox(level, box, 17, 1, 21, 20, 4, 21);
this.generateWaterBox(level, box, 21, 1, 21, 21, 3, 21);
this.generateWaterBox(level, box, 22, 1, 21, 22, 2, 21);
this.generateWaterBox(level, box, 23, 1, 21, 24, 1, 21);
this.generateWaterBox(level, box, 42, 1, 21, 42, 6, 21);
this.generateWaterBox(level, box, 41, 1, 21, 41, 5, 21);
this.generateWaterBox(level, box, 37, 1, 21, 40, 4, 21);
this.generateWaterBox(level, box, 36, 1, 21, 36, 3, 21);
this.generateWaterBox(level, box, 33, 1, 21, 34, 1, 21);
this.generateWaterBox(level, box, 35, 1, 21, 35, 2, 21);
}
}
private void generateRoofPiece(WorldGenLevel level, RandomSource random, BoundingBox box) {
if (this.chunkIntersects(box, 21, 21, 36, 36)) {
this.generateBox(level, box, 21, 0, 22, 36, 0, 36, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 21, 1, 22, 36, 23, 36);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 21 + i, 13 + i, 21 + i, 36 - i, 13 + i, 21 + i, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 21 + i, 13 + i, 36 - i, 36 - i, 13 + i, 36 - i, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 21 + i, 13 + i, 22 + i, 21 + i, 13 + i, 35 - i, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 36 - i, 13 + i, 22 + i, 36 - i, 13 + i, 35 - i, BASE_LIGHT, BASE_LIGHT, false);
}
this.generateBox(level, box, 25, 16, 25, 32, 16, 32, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 25, 17, 25, 25, 19, 25, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 32, 17, 25, 32, 19, 25, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 25, 17, 32, 25, 19, 32, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 32, 17, 32, 32, 19, 32, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_LIGHT, 26, 20, 26, box);
this.placeBlock(level, BASE_LIGHT, 27, 21, 27, box);
this.placeBlock(level, LAMP_BLOCK, 27, 20, 27, box);
this.placeBlock(level, BASE_LIGHT, 26, 20, 31, box);
this.placeBlock(level, BASE_LIGHT, 27, 21, 30, box);
this.placeBlock(level, LAMP_BLOCK, 27, 20, 30, box);
this.placeBlock(level, BASE_LIGHT, 31, 20, 31, box);
this.placeBlock(level, BASE_LIGHT, 30, 21, 30, box);
this.placeBlock(level, LAMP_BLOCK, 30, 20, 30, box);
this.placeBlock(level, BASE_LIGHT, 31, 20, 26, box);
this.placeBlock(level, BASE_LIGHT, 30, 21, 27, box);
this.placeBlock(level, LAMP_BLOCK, 30, 20, 27, box);
this.generateBox(level, box, 28, 21, 27, 29, 21, 27, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 27, 21, 28, 27, 21, 29, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 28, 21, 30, 29, 21, 30, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 30, 21, 28, 30, 21, 29, BASE_GRAY, BASE_GRAY, false);
}
}
private void generateLowerWall(WorldGenLevel level, RandomSource random, BoundingBox box) {
if (this.chunkIntersects(box, 0, 21, 6, 58)) {
this.generateBox(level, box, 0, 0, 21, 6, 0, 57, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 0, 1, 21, 6, 7, 57);
this.generateBox(level, box, 4, 4, 21, 6, 4, 53, BASE_GRAY, BASE_GRAY, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, i, i + 1, 21, i, i + 1, 57 - i, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 23; i < 53; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, 5, 5, i, box);
}
this.placeBlock(level, DOT_DECO_DATA, 5, 5, 52, box);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, i, i + 1, 21, i, i + 1, 57 - i, BASE_LIGHT, BASE_LIGHT, false);
}
this.generateBox(level, box, 4, 1, 52, 6, 3, 52, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 5, 1, 51, 5, 3, 53, BASE_GRAY, BASE_GRAY, false);
}
if (this.chunkIntersects(box, 51, 21, 58, 58)) {
this.generateBox(level, box, 51, 0, 21, 57, 0, 57, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 51, 1, 21, 57, 7, 57);
this.generateBox(level, box, 51, 4, 21, 53, 4, 53, BASE_GRAY, BASE_GRAY, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 57 - i, i + 1, 21, 57 - i, i + 1, 57 - i, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 23; i < 53; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, 52, 5, i, box);
}
this.placeBlock(level, DOT_DECO_DATA, 52, 5, 52, box);
this.generateBox(level, box, 51, 1, 52, 53, 3, 52, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 52, 1, 51, 52, 3, 53, BASE_GRAY, BASE_GRAY, false);
}
if (this.chunkIntersects(box, 0, 51, 57, 57)) {
this.generateBox(level, box, 7, 0, 51, 50, 0, 57, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 7, 1, 51, 50, 10, 57);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, i + 1, i + 1, 57 - i, 56 - i, i + 1, 57 - i, BASE_LIGHT, BASE_LIGHT, false);
}
}
}
private void generateMiddleWall(WorldGenLevel level, RandomSource random, BoundingBox box) {
if (this.chunkIntersects(box, 7, 21, 13, 50)) {
this.generateBox(level, box, 7, 0, 21, 13, 0, 50, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 7, 1, 21, 13, 10, 50);
this.generateBox(level, box, 11, 8, 21, 13, 8, 53, BASE_GRAY, BASE_GRAY, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, i + 7, i + 5, 21, i + 7, i + 5, 54, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 21; i <= 45; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, 12, 9, i, box);
}
}
if (this.chunkIntersects(box, 44, 21, 50, 54)) {
this.generateBox(level, box, 44, 0, 21, 50, 0, 50, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 44, 1, 21, 50, 10, 50);
this.generateBox(level, box, 44, 8, 21, 46, 8, 53, BASE_GRAY, BASE_GRAY, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 50 - i, i + 5, 21, 50 - i, i + 5, 54, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 21; i <= 45; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, 45, 9, i, box);
}
}
if (this.chunkIntersects(box, 8, 44, 49, 54)) {
this.generateBox(level, box, 14, 0, 44, 43, 0, 50, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 14, 1, 44, 43, 10, 50);
for (int i = 12; i <= 45; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, i, 9, 45, box);
this.placeBlock(level, DOT_DECO_DATA, i, 9, 52, box);
if (i == 12 || i == 18 || i == 24 || i == 33 || i == 39 || i == 45) {
this.placeBlock(level, DOT_DECO_DATA, i, 9, 47, box);
this.placeBlock(level, DOT_DECO_DATA, i, 9, 50, box);
this.placeBlock(level, DOT_DECO_DATA, i, 10, 45, box);
this.placeBlock(level, DOT_DECO_DATA, i, 10, 46, box);
this.placeBlock(level, DOT_DECO_DATA, i, 10, 51, box);
this.placeBlock(level, DOT_DECO_DATA, i, 10, 52, box);
this.placeBlock(level, DOT_DECO_DATA, i, 11, 47, box);
this.placeBlock(level, DOT_DECO_DATA, i, 11, 50, box);
this.placeBlock(level, DOT_DECO_DATA, i, 12, 48, box);
this.placeBlock(level, DOT_DECO_DATA, i, 12, 49, box);
}
}
for (int ix = 0; ix < 3; ix++) {
this.generateBox(level, box, 8 + ix, 5 + ix, 54, 49 - ix, 5 + ix, 54, BASE_GRAY, BASE_GRAY, false);
}
this.generateBox(level, box, 11, 8, 54, 46, 8, 54, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 14, 8, 44, 43, 8, 53, BASE_GRAY, BASE_GRAY, false);
}
}
private void generateUpperWall(WorldGenLevel level, RandomSource random, BoundingBox box) {
if (this.chunkIntersects(box, 14, 21, 20, 43)) {
this.generateBox(level, box, 14, 0, 21, 20, 0, 43, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 14, 1, 22, 20, 14, 43);
this.generateBox(level, box, 18, 12, 22, 20, 12, 39, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 18, 12, 21, 20, 12, 21, BASE_LIGHT, BASE_LIGHT, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, i + 14, i + 9, 21, i + 14, i + 9, 43 - i, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 23; i <= 39; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, 19, 13, i, box);
}
}
if (this.chunkIntersects(box, 37, 21, 43, 43)) {
this.generateBox(level, box, 37, 0, 21, 43, 0, 43, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 37, 1, 22, 43, 14, 43);
this.generateBox(level, box, 37, 12, 22, 39, 12, 39, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 37, 12, 21, 39, 12, 21, BASE_LIGHT, BASE_LIGHT, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 43 - i, i + 9, 21, 43 - i, i + 9, 43 - i, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 23; i <= 39; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, 38, 13, i, box);
}
}
if (this.chunkIntersects(box, 15, 37, 42, 43)) {
this.generateBox(level, box, 21, 0, 37, 36, 0, 43, BASE_GRAY, BASE_GRAY, false);
this.generateWaterBox(level, box, 21, 1, 37, 36, 14, 43);
this.generateBox(level, box, 21, 12, 37, 36, 12, 39, BASE_GRAY, BASE_GRAY, false);
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 15 + i, i + 9, 43 - i, 42 - i, i + 9, 43 - i, BASE_LIGHT, BASE_LIGHT, false);
}
for (int i = 21; i <= 36; i += 3) {
this.placeBlock(level, DOT_DECO_DATA, i, 13, 38, box);
}
}
}
}
interface MonumentRoomFitter {
boolean fits(OceanMonumentPieces.RoomDefinition room);
OceanMonumentPieces.OceanMonumentPiece create(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random);
}
public static class OceanMonumentCoreRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentCoreRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_CORE_ROOM, 1, direction, room, 2, 2, 2);
}
public OceanMonumentCoreRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_CORE_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
this.generateBoxOnFillOnly(level, box, 1, 8, 0, 14, 8, 14, BASE_GRAY);
int i = 7;
BlockState blockState = BASE_LIGHT;
this.generateBox(level, box, 0, 7, 0, 0, 7, 15, blockState, blockState, false);
this.generateBox(level, box, 15, 7, 0, 15, 7, 15, blockState, blockState, false);
this.generateBox(level, box, 1, 7, 0, 15, 7, 0, blockState, blockState, false);
this.generateBox(level, box, 1, 7, 15, 14, 7, 15, blockState, blockState, false);
for (int ix = 1; ix <= 6; ix++) {
blockState = BASE_LIGHT;
if (ix == 2 || ix == 6) {
blockState = BASE_GRAY;
}
for (int j = 0; j <= 15; j += 15) {
this.generateBox(level, box, j, ix, 0, j, ix, 1, blockState, blockState, false);
this.generateBox(level, box, j, ix, 6, j, ix, 9, blockState, blockState, false);
this.generateBox(level, box, j, ix, 14, j, ix, 15, blockState, blockState, false);
}
this.generateBox(level, box, 1, ix, 0, 1, ix, 0, blockState, blockState, false);
this.generateBox(level, box, 6, ix, 0, 9, ix, 0, blockState, blockState, false);
this.generateBox(level, box, 14, ix, 0, 14, ix, 0, blockState, blockState, false);
this.generateBox(level, box, 1, ix, 15, 14, ix, 15, blockState, blockState, false);
}
this.generateBox(level, box, 6, 3, 6, 9, 6, 9, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 7, 4, 7, 8, 5, 8, Blocks.GOLD_BLOCK.defaultBlockState(), Blocks.GOLD_BLOCK.defaultBlockState(), false);
for (int ix = 3; ix <= 6; ix += 3) {
for (int k = 6; k <= 9; k += 3) {
this.placeBlock(level, LAMP_BLOCK, k, ix, 6, box);
this.placeBlock(level, LAMP_BLOCK, k, ix, 9, box);
}
}
this.generateBox(level, box, 5, 1, 6, 5, 2, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 9, 5, 2, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 1, 6, 10, 2, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 1, 9, 10, 2, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 5, 6, 2, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 1, 5, 9, 2, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 10, 6, 2, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 1, 10, 9, 2, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 2, 5, 5, 6, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 2, 10, 5, 6, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 2, 5, 10, 6, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 2, 10, 10, 6, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 7, 1, 5, 7, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 7, 1, 10, 7, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 7, 9, 5, 7, 14, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 7, 9, 10, 7, 14, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 7, 5, 6, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 7, 10, 6, 7, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 7, 5, 14, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 7, 10, 14, 7, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 1, 2, 2, 1, 3, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 1, 2, 3, 1, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 1, 2, 13, 1, 3, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 12, 1, 2, 12, 1, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 1, 12, 2, 1, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 1, 13, 3, 1, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 1, 12, 13, 1, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 12, 1, 13, 12, 1, 13, BASE_LIGHT, BASE_LIGHT, false);
}
}
public static class OceanMonumentDoubleXRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentDoubleXRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_X_ROOM, 1, direction, room, 2, 1, 1);
}
public OceanMonumentDoubleXRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_X_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
OceanMonumentPieces.RoomDefinition roomDefinition = this.roomDefinition.connections[Direction.EAST.get3DDataValue()];
OceanMonumentPieces.RoomDefinition roomDefinition2 = this.roomDefinition;
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 8, 0, roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
this.generateDefaultFloor(level, box, 0, 0, roomDefinition2.hasOpening[Direction.DOWN.get3DDataValue()]);
}
if (roomDefinition2.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 4, 1, 7, 4, 6, BASE_GRAY);
}
if (roomDefinition.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 8, 4, 1, 14, 4, 6, BASE_GRAY);
}
this.generateBox(level, box, 0, 3, 0, 0, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 15, 3, 0, 15, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 0, 15, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 7, 14, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 0, 0, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 15, 2, 0, 15, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 2, 0, 15, 2, 0, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 2, 7, 14, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 0, 1, 0, 0, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 15, 1, 0, 15, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 0, 15, 1, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 7, 14, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 0, 10, 1, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 2, 0, 9, 2, 3, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 5, 3, 0, 10, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, LAMP_BLOCK, 6, 2, 3, box);
this.placeBlock(level, LAMP_BLOCK, 9, 2, 3, box);
if (roomDefinition2.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 0, 4, 2, 0);
}
if (roomDefinition2.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 7, 4, 2, 7);
}
if (roomDefinition2.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 3, 0, 2, 4);
}
if (roomDefinition.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 11, 1, 0, 12, 2, 0);
}
if (roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 11, 1, 7, 12, 2, 7);
}
if (roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 15, 1, 3, 15, 2, 4);
}
}
}
public static class OceanMonumentDoubleXYRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentDoubleXYRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_XY_ROOM, 1, direction, room, 2, 2, 1);
}
public OceanMonumentDoubleXYRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_XY_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
OceanMonumentPieces.RoomDefinition roomDefinition = this.roomDefinition.connections[Direction.EAST.get3DDataValue()];
OceanMonumentPieces.RoomDefinition roomDefinition2 = this.roomDefinition;
OceanMonumentPieces.RoomDefinition roomDefinition3 = roomDefinition2.connections[Direction.UP.get3DDataValue()];
OceanMonumentPieces.RoomDefinition roomDefinition4 = roomDefinition.connections[Direction.UP.get3DDataValue()];
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 8, 0, roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
this.generateDefaultFloor(level, box, 0, 0, roomDefinition2.hasOpening[Direction.DOWN.get3DDataValue()]);
}
if (roomDefinition3.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 8, 1, 7, 8, 6, BASE_GRAY);
}
if (roomDefinition4.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 8, 8, 1, 14, 8, 6, BASE_GRAY);
}
for (int i = 1; i <= 7; i++) {
BlockState blockState = BASE_LIGHT;
if (i == 2 || i == 6) {
blockState = BASE_GRAY;
}
this.generateBox(level, box, 0, i, 0, 0, i, 7, blockState, blockState, false);
this.generateBox(level, box, 15, i, 0, 15, i, 7, blockState, blockState, false);
this.generateBox(level, box, 1, i, 0, 15, i, 0, blockState, blockState, false);
this.generateBox(level, box, 1, i, 7, 14, i, 7, blockState, blockState, false);
}
this.generateBox(level, box, 2, 1, 3, 2, 7, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 1, 2, 4, 7, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 1, 5, 4, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 1, 3, 13, 7, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 11, 1, 2, 12, 7, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 11, 1, 5, 12, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 3, 5, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 1, 3, 10, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 7, 2, 10, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 5, 2, 5, 7, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 5, 2, 10, 7, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 5, 5, 5, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 5, 5, 10, 7, 5, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_LIGHT, 6, 6, 2, box);
this.placeBlock(level, BASE_LIGHT, 9, 6, 2, box);
this.placeBlock(level, BASE_LIGHT, 6, 6, 5, box);
this.placeBlock(level, BASE_LIGHT, 9, 6, 5, box);
this.generateBox(level, box, 5, 4, 3, 6, 4, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 4, 3, 10, 4, 4, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, LAMP_BLOCK, 5, 4, 2, box);
this.placeBlock(level, LAMP_BLOCK, 5, 4, 5, box);
this.placeBlock(level, LAMP_BLOCK, 10, 4, 2, box);
this.placeBlock(level, LAMP_BLOCK, 10, 4, 5, box);
if (roomDefinition2.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 0, 4, 2, 0);
}
if (roomDefinition2.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 7, 4, 2, 7);
}
if (roomDefinition2.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 3, 0, 2, 4);
}
if (roomDefinition.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 11, 1, 0, 12, 2, 0);
}
if (roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 11, 1, 7, 12, 2, 7);
}
if (roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 15, 1, 3, 15, 2, 4);
}
if (roomDefinition3.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 5, 0, 4, 6, 0);
}
if (roomDefinition3.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 5, 7, 4, 6, 7);
}
if (roomDefinition3.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 5, 3, 0, 6, 4);
}
if (roomDefinition4.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 11, 5, 0, 12, 6, 0);
}
if (roomDefinition4.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 11, 5, 7, 12, 6, 7);
}
if (roomDefinition4.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 15, 5, 3, 15, 6, 4);
}
}
}
public static class OceanMonumentDoubleYRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentDoubleYRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_Y_ROOM, 1, direction, room, 1, 2, 1);
}
public OceanMonumentDoubleYRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_Y_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 0, 0, this.roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
}
OceanMonumentPieces.RoomDefinition roomDefinition = this.roomDefinition.connections[Direction.UP.get3DDataValue()];
if (roomDefinition.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 8, 1, 6, 8, 6, BASE_GRAY);
}
this.generateBox(level, box, 0, 4, 0, 0, 4, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 4, 0, 7, 4, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 4, 0, 6, 4, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 4, 7, 6, 4, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 4, 1, 2, 4, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 4, 2, 1, 4, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 4, 1, 5, 4, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 4, 2, 6, 4, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 4, 5, 2, 4, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 4, 5, 1, 4, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 4, 5, 5, 4, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 4, 5, 6, 4, 5, BASE_LIGHT, BASE_LIGHT, false);
OceanMonumentPieces.RoomDefinition roomDefinition2 = this.roomDefinition;
for (int i = 1; i <= 5; i += 4) {
int j = 0;
if (roomDefinition2.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateBox(level, box, 2, i, j, 2, i + 2, j, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, i, j, 5, i + 2, j, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, i + 2, j, 4, i + 2, j, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, 0, i, j, 7, i + 2, j, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, i + 1, j, 7, i + 1, j, BASE_GRAY, BASE_GRAY, false);
}
int var13 = 7;
if (roomDefinition2.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateBox(level, box, 2, i, var13, 2, i + 2, var13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, i, var13, 5, i + 2, var13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, i + 2, var13, 4, i + 2, var13, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, 0, i, var13, 7, i + 2, var13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, i + 1, var13, 7, i + 1, var13, BASE_GRAY, BASE_GRAY, false);
}
int k = 0;
if (roomDefinition2.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateBox(level, box, k, i, 2, k, i + 2, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, k, i, 5, k, i + 2, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, k, i + 2, 3, k, i + 2, 4, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, k, i, 0, k, i + 2, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, k, i + 1, 0, k, i + 1, 7, BASE_GRAY, BASE_GRAY, false);
}
int var14 = 7;
if (roomDefinition2.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateBox(level, box, var14, i, 2, var14, i + 2, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, var14, i, 5, var14, i + 2, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, var14, i + 2, 3, var14, i + 2, 4, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, var14, i, 0, var14, i + 2, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, var14, i + 1, 0, var14, i + 1, 7, BASE_GRAY, BASE_GRAY, false);
}
roomDefinition2 = roomDefinition;
}
}
}
public static class OceanMonumentDoubleYZRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentDoubleYZRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_YZ_ROOM, 1, direction, room, 1, 2, 2);
}
public OceanMonumentDoubleYZRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_YZ_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
OceanMonumentPieces.RoomDefinition roomDefinition = this.roomDefinition.connections[Direction.NORTH.get3DDataValue()];
OceanMonumentPieces.RoomDefinition roomDefinition2 = this.roomDefinition;
OceanMonumentPieces.RoomDefinition roomDefinition3 = roomDefinition.connections[Direction.UP.get3DDataValue()];
OceanMonumentPieces.RoomDefinition roomDefinition4 = roomDefinition2.connections[Direction.UP.get3DDataValue()];
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 0, 8, roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
this.generateDefaultFloor(level, box, 0, 0, roomDefinition2.hasOpening[Direction.DOWN.get3DDataValue()]);
}
if (roomDefinition4.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 8, 1, 6, 8, 7, BASE_GRAY);
}
if (roomDefinition3.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 8, 8, 6, 8, 14, BASE_GRAY);
}
for (int i = 1; i <= 7; i++) {
BlockState blockState = BASE_LIGHT;
if (i == 2 || i == 6) {
blockState = BASE_GRAY;
}
this.generateBox(level, box, 0, i, 0, 0, i, 15, blockState, blockState, false);
this.generateBox(level, box, 7, i, 0, 7, i, 15, blockState, blockState, false);
this.generateBox(level, box, 1, i, 0, 6, i, 0, blockState, blockState, false);
this.generateBox(level, box, 1, i, 15, 6, i, 15, blockState, blockState, false);
}
for (int i = 1; i <= 7; i++) {
BlockState blockState = BASE_BLACK;
if (i == 2 || i == 6) {
blockState = LAMP_BLOCK;
}
this.generateBox(level, box, 3, i, 7, 4, i, 8, blockState, blockState, false);
}
if (roomDefinition2.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 0, 4, 2, 0);
}
if (roomDefinition2.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 1, 3, 7, 2, 4);
}
if (roomDefinition2.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 3, 0, 2, 4);
}
if (roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 15, 4, 2, 15);
}
if (roomDefinition.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 11, 0, 2, 12);
}
if (roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 1, 11, 7, 2, 12);
}
if (roomDefinition4.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 5, 0, 4, 6, 0);
}
if (roomDefinition4.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 5, 3, 7, 6, 4);
this.generateBox(level, box, 5, 4, 2, 6, 4, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 2, 6, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 5, 6, 3, 5, BASE_LIGHT, BASE_LIGHT, false);
}
if (roomDefinition4.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 5, 3, 0, 6, 4);
this.generateBox(level, box, 1, 4, 2, 2, 4, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 2, 1, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 5, 1, 3, 5, BASE_LIGHT, BASE_LIGHT, false);
}
if (roomDefinition3.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 5, 15, 4, 6, 15);
}
if (roomDefinition3.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 5, 11, 0, 6, 12);
this.generateBox(level, box, 1, 4, 10, 2, 4, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 10, 1, 3, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 13, 1, 3, 13, BASE_LIGHT, BASE_LIGHT, false);
}
if (roomDefinition3.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 5, 11, 7, 6, 12);
this.generateBox(level, box, 5, 4, 10, 6, 4, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 10, 6, 3, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 13, 6, 3, 13, BASE_LIGHT, BASE_LIGHT, false);
}
}
}
public static class OceanMonumentDoubleZRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentDoubleZRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_Z_ROOM, 1, direction, room, 1, 1, 2);
}
public OceanMonumentDoubleZRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_DOUBLE_Z_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
OceanMonumentPieces.RoomDefinition roomDefinition = this.roomDefinition.connections[Direction.NORTH.get3DDataValue()];
OceanMonumentPieces.RoomDefinition roomDefinition2 = this.roomDefinition;
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 0, 8, roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
this.generateDefaultFloor(level, box, 0, 0, roomDefinition2.hasOpening[Direction.DOWN.get3DDataValue()]);
}
if (roomDefinition2.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 4, 1, 6, 4, 7, BASE_GRAY);
}
if (roomDefinition.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 4, 8, 6, 4, 14, BASE_GRAY);
}
this.generateBox(level, box, 0, 3, 0, 0, 3, 15, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 3, 0, 7, 3, 15, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 0, 7, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 15, 6, 3, 15, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 0, 0, 2, 15, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 7, 2, 0, 7, 2, 15, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 2, 0, 7, 2, 0, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 2, 15, 6, 2, 15, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 0, 1, 0, 0, 1, 15, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 0, 7, 1, 15, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 0, 7, 1, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 15, 6, 1, 15, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 1, 1, 1, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 1, 6, 1, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 1, 1, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 3, 1, 6, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 13, 1, 1, 14, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 13, 6, 1, 14, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 13, 1, 3, 14, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 3, 13, 6, 3, 14, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 1, 6, 2, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 6, 5, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 1, 9, 2, 3, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 9, 5, 3, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 2, 6, 4, 2, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 2, 9, 4, 2, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 2, 7, 2, 2, 8, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 2, 7, 5, 2, 8, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, LAMP_BLOCK, 2, 2, 5, box);
this.placeBlock(level, LAMP_BLOCK, 5, 2, 5, box);
this.placeBlock(level, LAMP_BLOCK, 2, 2, 10, box);
this.placeBlock(level, LAMP_BLOCK, 5, 2, 10, box);
this.placeBlock(level, BASE_LIGHT, 2, 3, 5, box);
this.placeBlock(level, BASE_LIGHT, 5, 3, 5, box);
this.placeBlock(level, BASE_LIGHT, 2, 3, 10, box);
this.placeBlock(level, BASE_LIGHT, 5, 3, 10, box);
if (roomDefinition2.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 0, 4, 2, 0);
}
if (roomDefinition2.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 1, 3, 7, 2, 4);
}
if (roomDefinition2.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 3, 0, 2, 4);
}
if (roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 15, 4, 2, 15);
}
if (roomDefinition.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 11, 0, 2, 12);
}
if (roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 1, 11, 7, 2, 12);
}
}
}
public static class OceanMonumentEntryRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentEntryRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_ENTRY_ROOM, 1, direction, room, 1, 1, 1);
}
public OceanMonumentEntryRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_ENTRY_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
this.generateBox(level, box, 0, 3, 0, 2, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 3, 0, 7, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 0, 1, 2, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 2, 0, 7, 2, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 0, 0, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 0, 7, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 7, 7, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 0, 2, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 0, 6, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
if (this.roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 7, 4, 2, 7);
}
if (this.roomDefinition.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 3, 1, 2, 4);
}
if (this.roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 6, 1, 3, 7, 2, 4);
}
}
}
public static class OceanMonumentPenthouse extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentPenthouse(Direction direction, BoundingBox box) {
super(StructurePieceType.OCEAN_MONUMENT_PENTHOUSE, direction, 1, box);
}
public OceanMonumentPenthouse(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_PENTHOUSE, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
this.generateBox(level, box, 2, -1, 2, 11, -1, 11, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, -1, 0, 1, -1, 11, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 12, -1, 0, 13, -1, 11, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 2, -1, 0, 11, -1, 1, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 2, -1, 12, 11, -1, 13, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 0, 0, 0, 0, 0, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 0, 0, 13, 0, 13, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 0, 0, 12, 0, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 0, 13, 12, 0, 13, BASE_LIGHT, BASE_LIGHT, false);
for (int i = 2; i <= 11; i += 3) {
this.placeBlock(level, LAMP_BLOCK, 0, 0, i, box);
this.placeBlock(level, LAMP_BLOCK, 13, 0, i, box);
this.placeBlock(level, LAMP_BLOCK, i, 0, 0, box);
}
this.generateBox(level, box, 2, 0, 3, 4, 0, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 0, 3, 11, 0, 9, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 4, 0, 9, 9, 0, 11, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_LIGHT, 5, 0, 8, box);
this.placeBlock(level, BASE_LIGHT, 8, 0, 8, box);
this.placeBlock(level, BASE_LIGHT, 10, 0, 10, box);
this.placeBlock(level, BASE_LIGHT, 3, 0, 10, box);
this.generateBox(level, box, 3, 0, 3, 3, 0, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 10, 0, 3, 10, 0, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 6, 0, 10, 7, 0, 10, BASE_BLACK, BASE_BLACK, false);
int i = 3;
for (int j = 0; j < 2; j++) {
for (int k = 2; k <= 8; k += 3) {
this.generateBox(level, box, i, 0, k, i, 2, k, BASE_LIGHT, BASE_LIGHT, false);
}
i = 10;
}
this.generateBox(level, box, 5, 0, 10, 5, 2, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 8, 0, 10, 8, 2, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, -1, 7, 7, -1, 8, BASE_BLACK, BASE_BLACK, false);
this.generateWaterBox(level, box, 6, -1, 3, 7, -1, 4);
this.spawnElder(level, box, 6, 1, 6);
}
}
protected abstract static class OceanMonumentPiece extends StructurePiece {
protected static final BlockState BASE_GRAY = Blocks.PRISMARINE.defaultBlockState();
protected static final BlockState BASE_LIGHT = Blocks.PRISMARINE_BRICKS.defaultBlockState();
protected static final BlockState BASE_BLACK = Blocks.DARK_PRISMARINE.defaultBlockState();
protected static final BlockState DOT_DECO_DATA = BASE_LIGHT;
protected static final BlockState LAMP_BLOCK = Blocks.SEA_LANTERN.defaultBlockState();
protected static final boolean DO_FILL = true;
protected static final BlockState FILL_BLOCK = Blocks.WATER.defaultBlockState();
protected static final Set<Block> FILL_KEEP = ImmutableSet.<Block>builder()
.add(Blocks.ICE)
.add(Blocks.PACKED_ICE)
.add(Blocks.BLUE_ICE)
.add(FILL_BLOCK.getBlock())
.build();
protected static final int GRIDROOM_WIDTH = 8;
protected static final int GRIDROOM_DEPTH = 8;
protected static final int GRIDROOM_HEIGHT = 4;
protected static final int GRID_WIDTH = 5;
protected static final int GRID_DEPTH = 5;
protected static final int GRID_HEIGHT = 3;
protected static final int GRID_FLOOR_COUNT = 25;
protected static final int GRID_SIZE = 75;
protected static final int GRIDROOM_SOURCE_INDEX = getRoomIndex(2, 0, 0);
protected static final int GRIDROOM_TOP_CONNECT_INDEX = getRoomIndex(2, 2, 0);
protected static final int GRIDROOM_LEFTWING_CONNECT_INDEX = getRoomIndex(0, 1, 0);
protected static final int GRIDROOM_RIGHTWING_CONNECT_INDEX = getRoomIndex(4, 1, 0);
protected static final int LEFTWING_INDEX = 1001;
protected static final int RIGHTWING_INDEX = 1002;
protected static final int PENTHOUSE_INDEX = 1003;
protected OceanMonumentPieces.RoomDefinition roomDefinition;
protected static int getRoomIndex(int x, int y, int z) {
return y * 25 + z * 5 + x;
}
public OceanMonumentPiece(StructurePieceType type, Direction orientation, int genDepth, BoundingBox box) {
super(type, genDepth, box);
this.setOrientation(orientation);
}
protected OceanMonumentPiece(
StructurePieceType type, int genDepth, Direction orientation, OceanMonumentPieces.RoomDefinition roomDefinition, int x, int y, int z
) {
super(type, genDepth, makeBoundingBox(orientation, roomDefinition, x, y, z));
this.setOrientation(orientation);
this.roomDefinition = roomDefinition;
}
private static BoundingBox makeBoundingBox(Direction direction, OceanMonumentPieces.RoomDefinition definition, int x, int y, int z) {
int i = definition.index;
int j = i % 5;
int k = i / 5 % 5;
int l = i / 25;
BoundingBox boundingBox = makeBoundingBox(0, 0, 0, direction, x * 8, y * 4, z * 8);
switch (direction) {
case NORTH:
boundingBox.move(j * 8, l * 4, -(k + z) * 8 + 1);
break;
case SOUTH:
boundingBox.move(j * 8, l * 4, k * 8);
break;
case WEST:
boundingBox.move(-(k + z) * 8 + 1, l * 4, j * 8);
break;
case EAST:
default:
boundingBox.move(k * 8, l * 4, j * 8);
}
return boundingBox;
}
public OceanMonumentPiece(StructurePieceType structurePieceType, CompoundTag compoundTag) {
super(structurePieceType, compoundTag);
}
@Override
protected void addAdditionalSaveData(StructurePieceSerializationContext context, CompoundTag tag) {
}
protected void generateWaterBox(WorldGenLevel level, BoundingBox boundingBox, int x1, int y1, int z1, int x2, int y2, int z2) {
for (int i = y1; i <= y2; i++) {
for (int j = x1; j <= x2; j++) {
for (int k = z1; k <= z2; k++) {
BlockState blockState = this.getBlock(level, j, i, k, boundingBox);
if (!FILL_KEEP.contains(blockState.getBlock())) {
if (this.getWorldY(i) >= level.getSeaLevel() && blockState != FILL_BLOCK) {
this.placeBlock(level, Blocks.AIR.defaultBlockState(), j, i, k, boundingBox);
} else {
this.placeBlock(level, FILL_BLOCK, j, i, k, boundingBox);
}
}
}
}
}
}
protected void generateDefaultFloor(WorldGenLevel level, BoundingBox box, int x, int z, boolean hasOpeningDownwards) {
if (hasOpeningDownwards) {
this.generateBox(level, box, x + 0, 0, z + 0, x + 2, 0, z + 8 - 1, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 5, 0, z + 0, x + 8 - 1, 0, z + 8 - 1, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 3, 0, z + 0, x + 4, 0, z + 2, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 3, 0, z + 5, x + 4, 0, z + 8 - 1, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, x + 3, 0, z + 2, x + 4, 0, z + 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + 3, 0, z + 5, x + 4, 0, z + 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + 2, 0, z + 3, x + 2, 0, z + 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, x + 5, 0, z + 3, x + 5, 0, z + 4, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, x + 0, 0, z + 0, x + 8 - 1, 0, z + 8 - 1, BASE_GRAY, BASE_GRAY, false);
}
}
protected void generateBoxOnFillOnly(WorldGenLevel level, BoundingBox box, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, BlockState state) {
for (int i = minY; i <= maxY; i++) {
for (int j = minX; j <= maxX; j++) {
for (int k = minZ; k <= maxZ; k++) {
if (this.getBlock(level, j, i, k, box) == FILL_BLOCK) {
this.placeBlock(level, state, j, i, k, box);
}
}
}
}
}
protected boolean chunkIntersects(BoundingBox box, int minX, int minZ, int maxX, int maxZ) {
int i = this.getWorldX(minX, minZ);
int j = this.getWorldZ(minX, minZ);
int k = this.getWorldX(maxX, maxZ);
int l = this.getWorldZ(maxX, maxZ);
return box.intersects(Math.min(i, k), Math.min(j, l), Math.max(i, k), Math.max(j, l));
}
protected void spawnElder(WorldGenLevel level, BoundingBox box, int x, int y, int z) {
BlockPos blockPos = this.getWorldPos(x, y, z);
if (box.isInside(blockPos)) {
ElderGuardian elderGuardian = EntityType.ELDER_GUARDIAN.create(level.getLevel(), EntitySpawnReason.STRUCTURE);
if (elderGuardian != null) {
elderGuardian.heal(elderGuardian.getMaxHealth());
elderGuardian.snapTo(blockPos.getX() + 0.5, blockPos.getY(), blockPos.getZ() + 0.5, 0.0F, 0.0F);
elderGuardian.finalizeSpawn(level, level.getCurrentDifficultyAt(elderGuardian.blockPosition()), EntitySpawnReason.STRUCTURE, null);
level.addFreshEntityWithPassengers(elderGuardian);
}
}
}
}
public static class OceanMonumentSimpleRoom extends OceanMonumentPieces.OceanMonumentPiece {
private int mainDesign;
public OceanMonumentSimpleRoom(Direction direction, OceanMonumentPieces.RoomDefinition room, RandomSource random) {
super(StructurePieceType.OCEAN_MONUMENT_SIMPLE_ROOM, 1, direction, room, 1, 1, 1);
this.mainDesign = random.nextInt(3);
}
public OceanMonumentSimpleRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_SIMPLE_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 0, 0, this.roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
}
if (this.roomDefinition.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 4, 1, 6, 4, 6, BASE_GRAY);
}
boolean bl = this.mainDesign != 0
&& random.nextBoolean()
&& !this.roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]
&& !this.roomDefinition.hasOpening[Direction.UP.get3DDataValue()]
&& this.roomDefinition.countOpenings() > 1;
if (this.mainDesign == 0) {
this.generateBox(level, box, 0, 1, 0, 2, 1, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 3, 0, 2, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 0, 0, 2, 2, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 2, 0, 2, 2, 0, BASE_GRAY, BASE_GRAY, false);
this.placeBlock(level, LAMP_BLOCK, 1, 2, 1, box);
this.generateBox(level, box, 5, 1, 0, 7, 1, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 3, 0, 7, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 2, 0, 7, 2, 2, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 5, 2, 0, 6, 2, 0, BASE_GRAY, BASE_GRAY, false);
this.placeBlock(level, LAMP_BLOCK, 6, 2, 1, box);
this.generateBox(level, box, 0, 1, 5, 2, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 3, 5, 2, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 5, 0, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 2, 7, 2, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.placeBlock(level, LAMP_BLOCK, 1, 2, 6, box);
this.generateBox(level, box, 5, 1, 5, 7, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 3, 5, 7, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 2, 5, 7, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 5, 2, 7, 6, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.placeBlock(level, LAMP_BLOCK, 6, 2, 6, box);
if (this.roomDefinition.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateBox(level, box, 3, 3, 0, 4, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, 3, 3, 0, 4, 3, 1, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 2, 0, 4, 2, 0, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 3, 1, 0, 4, 1, 1, BASE_LIGHT, BASE_LIGHT, false);
}
if (this.roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateBox(level, box, 3, 3, 7, 4, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, 3, 3, 6, 4, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 2, 7, 4, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 3, 1, 6, 4, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
}
if (this.roomDefinition.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateBox(level, box, 0, 3, 3, 0, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, 0, 3, 3, 1, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 3, 0, 2, 4, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 0, 1, 3, 1, 1, 4, BASE_LIGHT, BASE_LIGHT, false);
}
if (this.roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateBox(level, box, 7, 3, 3, 7, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
} else {
this.generateBox(level, box, 6, 3, 3, 7, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 2, 3, 7, 2, 4, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 6, 1, 3, 7, 1, 4, BASE_LIGHT, BASE_LIGHT, false);
}
} else if (this.mainDesign == 1) {
this.generateBox(level, box, 2, 1, 2, 2, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 2, 1, 5, 2, 3, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 5, 5, 3, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 5, 1, 2, 5, 3, 2, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, LAMP_BLOCK, 2, 2, 2, box);
this.placeBlock(level, LAMP_BLOCK, 2, 2, 5, box);
this.placeBlock(level, LAMP_BLOCK, 5, 2, 5, box);
this.placeBlock(level, LAMP_BLOCK, 5, 2, 2, box);
this.generateBox(level, box, 0, 1, 0, 1, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 1, 0, 3, 1, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 7, 1, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 6, 0, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 7, 7, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 6, 7, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 1, 0, 7, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 1, 7, 3, 1, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, BASE_GRAY, 1, 2, 0, box);
this.placeBlock(level, BASE_GRAY, 0, 2, 1, box);
this.placeBlock(level, BASE_GRAY, 1, 2, 7, box);
this.placeBlock(level, BASE_GRAY, 0, 2, 6, box);
this.placeBlock(level, BASE_GRAY, 6, 2, 7, box);
this.placeBlock(level, BASE_GRAY, 7, 2, 6, box);
this.placeBlock(level, BASE_GRAY, 6, 2, 0, box);
this.placeBlock(level, BASE_GRAY, 7, 2, 1, box);
if (!this.roomDefinition.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateBox(level, box, 1, 3, 0, 6, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 2, 0, 6, 2, 0, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 1, 0, 6, 1, 0, BASE_LIGHT, BASE_LIGHT, false);
}
if (!this.roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateBox(level, box, 1, 3, 7, 6, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 2, 7, 6, 2, 7, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 1, 1, 7, 6, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
}
if (!this.roomDefinition.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateBox(level, box, 0, 3, 1, 0, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 1, 0, 2, 6, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 0, 1, 1, 0, 1, 6, BASE_LIGHT, BASE_LIGHT, false);
}
if (!this.roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateBox(level, box, 7, 3, 1, 7, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 2, 1, 7, 2, 6, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 7, 1, 1, 7, 1, 6, BASE_LIGHT, BASE_LIGHT, false);
}
} else if (this.mainDesign == 2) {
this.generateBox(level, box, 0, 1, 0, 0, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 0, 7, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 0, 6, 1, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 7, 6, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 0, 0, 2, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 7, 2, 0, 7, 2, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 1, 2, 0, 6, 2, 0, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 1, 2, 7, 6, 2, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 0, 3, 0, 0, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 3, 0, 7, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 0, 6, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 7, 6, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 3, 0, 2, 4, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 7, 1, 3, 7, 2, 4, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 3, 1, 0, 4, 2, 0, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 3, 1, 7, 4, 2, 7, BASE_BLACK, BASE_BLACK, false);
if (this.roomDefinition.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 0, 4, 2, 0);
}
if (this.roomDefinition.hasOpening[Direction.NORTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 7, 4, 2, 7);
}
if (this.roomDefinition.hasOpening[Direction.WEST.get3DDataValue()]) {
this.generateWaterBox(level, box, 0, 1, 3, 0, 2, 4);
}
if (this.roomDefinition.hasOpening[Direction.EAST.get3DDataValue()]) {
this.generateWaterBox(level, box, 7, 1, 3, 7, 2, 4);
}
}
if (bl) {
this.generateBox(level, box, 3, 1, 3, 4, 1, 4, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 3, 2, 3, 4, 2, 4, BASE_GRAY, BASE_GRAY, false);
this.generateBox(level, box, 3, 3, 3, 4, 3, 4, BASE_LIGHT, BASE_LIGHT, false);
}
}
}
public static class OceanMonumentSimpleTopRoom extends OceanMonumentPieces.OceanMonumentPiece {
public OceanMonumentSimpleTopRoom(Direction direction, OceanMonumentPieces.RoomDefinition room) {
super(StructurePieceType.OCEAN_MONUMENT_SIMPLE_TOP_ROOM, 1, direction, room, 1, 1, 1);
}
public OceanMonumentSimpleTopRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_SIMPLE_TOP_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
if (this.roomDefinition.index / 25 > 0) {
this.generateDefaultFloor(level, box, 0, 0, this.roomDefinition.hasOpening[Direction.DOWN.get3DDataValue()]);
}
if (this.roomDefinition.connections[Direction.UP.get3DDataValue()] == null) {
this.generateBoxOnFillOnly(level, box, 1, 4, 1, 6, 4, 6, BASE_GRAY);
}
for (int i = 1; i <= 6; i++) {
for (int j = 1; j <= 6; j++) {
if (random.nextInt(3) != 0) {
int k = 2 + (random.nextInt(4) == 0 ? 0 : 1);
BlockState blockState = Blocks.WET_SPONGE.defaultBlockState();
this.generateBox(level, box, i, k, j, i, 3, j, blockState, blockState, false);
}
}
}
this.generateBox(level, box, 0, 1, 0, 0, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 0, 7, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 0, 6, 1, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 1, 7, 6, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 2, 0, 0, 2, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 7, 2, 0, 7, 2, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 1, 2, 0, 6, 2, 0, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 1, 2, 7, 6, 2, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 0, 3, 0, 0, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 3, 0, 7, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 0, 6, 3, 0, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 1, 3, 7, 6, 3, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 0, 1, 3, 0, 2, 4, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 7, 1, 3, 7, 2, 4, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 3, 1, 0, 4, 2, 0, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 3, 1, 7, 4, 2, 7, BASE_BLACK, BASE_BLACK, false);
if (this.roomDefinition.hasOpening[Direction.SOUTH.get3DDataValue()]) {
this.generateWaterBox(level, box, 3, 1, 0, 4, 2, 0);
}
}
}
public static class OceanMonumentWingRoom extends OceanMonumentPieces.OceanMonumentPiece {
private int mainDesign;
public OceanMonumentWingRoom(Direction direction, BoundingBox box, int flag) {
super(StructurePieceType.OCEAN_MONUMENT_WING_ROOM, direction, 1, box);
this.mainDesign = flag & 1;
}
public OceanMonumentWingRoom(CompoundTag tag) {
super(StructurePieceType.OCEAN_MONUMENT_WING_ROOM, tag);
}
@Override
public void postProcess(
WorldGenLevel level, StructureManager structureManager, ChunkGenerator generator, RandomSource random, BoundingBox box, ChunkPos chunkPos, BlockPos pos
) {
if (this.mainDesign == 0) {
for (int i = 0; i < 4; i++) {
this.generateBox(level, box, 10 - i, 3 - i, 20 - i, 12 + i, 3 - i, 20, BASE_LIGHT, BASE_LIGHT, false);
}
this.generateBox(level, box, 7, 0, 6, 15, 0, 16, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 6, 0, 6, 6, 3, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 16, 0, 6, 16, 3, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 7, 7, 1, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 15, 1, 7, 15, 1, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 7, 1, 6, 9, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 1, 6, 15, 3, 6, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 8, 1, 7, 9, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 1, 7, 14, 1, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 0, 5, 13, 0, 5, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 10, 0, 7, 12, 0, 7, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 8, 0, 10, 8, 0, 12, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 14, 0, 10, 14, 0, 12, BASE_BLACK, BASE_BLACK, false);
for (int i = 18; i >= 7; i -= 3) {
this.placeBlock(level, LAMP_BLOCK, 6, 3, i, box);
this.placeBlock(level, LAMP_BLOCK, 16, 3, i, box);
}
this.placeBlock(level, LAMP_BLOCK, 10, 0, 10, box);
this.placeBlock(level, LAMP_BLOCK, 12, 0, 10, box);
this.placeBlock(level, LAMP_BLOCK, 10, 0, 12, box);
this.placeBlock(level, LAMP_BLOCK, 12, 0, 12, box);
this.placeBlock(level, LAMP_BLOCK, 8, 3, 6, box);
this.placeBlock(level, LAMP_BLOCK, 14, 3, 6, box);
this.placeBlock(level, BASE_LIGHT, 4, 2, 4, box);
this.placeBlock(level, LAMP_BLOCK, 4, 1, 4, box);
this.placeBlock(level, BASE_LIGHT, 4, 0, 4, box);
this.placeBlock(level, BASE_LIGHT, 18, 2, 4, box);
this.placeBlock(level, LAMP_BLOCK, 18, 1, 4, box);
this.placeBlock(level, BASE_LIGHT, 18, 0, 4, box);
this.placeBlock(level, BASE_LIGHT, 4, 2, 18, box);
this.placeBlock(level, LAMP_BLOCK, 4, 1, 18, box);
this.placeBlock(level, BASE_LIGHT, 4, 0, 18, box);
this.placeBlock(level, BASE_LIGHT, 18, 2, 18, box);
this.placeBlock(level, LAMP_BLOCK, 18, 1, 18, box);
this.placeBlock(level, BASE_LIGHT, 18, 0, 18, box);
this.placeBlock(level, BASE_LIGHT, 9, 7, 20, box);
this.placeBlock(level, BASE_LIGHT, 13, 7, 20, box);
this.generateBox(level, box, 6, 0, 21, 7, 4, 21, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 15, 0, 21, 16, 4, 21, BASE_LIGHT, BASE_LIGHT, false);
this.spawnElder(level, box, 11, 2, 16);
} else if (this.mainDesign == 1) {
this.generateBox(level, box, 9, 3, 18, 13, 3, 20, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 9, 0, 18, 9, 2, 18, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, 13, 0, 18, 13, 2, 18, BASE_LIGHT, BASE_LIGHT, false);
int i = 9;
int j = 20;
int k = 5;
for (int l = 0; l < 2; l++) {
this.placeBlock(level, BASE_LIGHT, i, 6, 20, box);
this.placeBlock(level, LAMP_BLOCK, i, 5, 20, box);
this.placeBlock(level, BASE_LIGHT, i, 4, 20, box);
i = 13;
}
this.generateBox(level, box, 7, 3, 7, 15, 3, 14, BASE_LIGHT, BASE_LIGHT, false);
int var14 = 10;
for (int l = 0; l < 2; l++) {
this.generateBox(level, box, var14, 0, 10, var14, 6, 10, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, var14, 0, 12, var14, 6, 12, BASE_LIGHT, BASE_LIGHT, false);
this.placeBlock(level, LAMP_BLOCK, var14, 0, 10, box);
this.placeBlock(level, LAMP_BLOCK, var14, 0, 12, box);
this.placeBlock(level, LAMP_BLOCK, var14, 4, 10, box);
this.placeBlock(level, LAMP_BLOCK, var14, 4, 12, box);
var14 = 12;
}
var14 = 8;
for (int l = 0; l < 2; l++) {
this.generateBox(level, box, var14, 0, 7, var14, 2, 7, BASE_LIGHT, BASE_LIGHT, false);
this.generateBox(level, box, var14, 0, 14, var14, 2, 14, BASE_LIGHT, BASE_LIGHT, false);
var14 = 14;
}
this.generateBox(level, box, 8, 3, 8, 8, 3, 13, BASE_BLACK, BASE_BLACK, false);
this.generateBox(level, box, 14, 3, 8, 14, 3, 13, BASE_BLACK, BASE_BLACK, false);
this.spawnElder(level, box, 11, 5, 13);
}
}
}
static class RoomDefinition {
final int index;
final OceanMonumentPieces.RoomDefinition[] connections = new OceanMonumentPieces.RoomDefinition[6];
final boolean[] hasOpening = new boolean[6];
boolean claimed;
boolean isSource;
private int scanIndex;
public RoomDefinition(int index) {
this.index = index;
}
public void setConnection(Direction direction, OceanMonumentPieces.RoomDefinition connectingRoom) {
this.connections[direction.get3DDataValue()] = connectingRoom;
connectingRoom.connections[direction.getOpposite().get3DDataValue()] = this;
}
public void updateOpenings() {
for (int i = 0; i < 6; i++) {
this.hasOpening[i] = this.connections[i] != null;
}
}
public boolean findSource(int index) {
if (this.isSource) {
return true;
} else {
this.scanIndex = index;
for (int i = 0; i < 6; i++) {
if (this.connections[i] != null && this.hasOpening[i] && this.connections[i].scanIndex != index && this.connections[i].findSource(index)) {
return true;
}
}
return false;
}
}
public boolean isSpecial() {
return this.index >= 75;
}
public int countOpenings() {
int i = 0;
for (int j = 0; j < 6; j++) {
if (this.hasOpening[j]) {
i++;
}
}
return i;
}
}
}