minecraft-src/net/minecraft/world/level/lighting/ChunkSkyLightSources.java
2025-07-04 02:49:36 +03:00

183 lines
5.7 KiB
Java

package net.minecraft.world.level.lighting;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.SectionPos;
import net.minecraft.util.BitStorage;
import net.minecraft.util.Mth;
import net.minecraft.util.SimpleBitStorage;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
public class ChunkSkyLightSources {
private static final int SIZE = 16;
public static final int NEGATIVE_INFINITY = Integer.MIN_VALUE;
private final int minY;
private final BitStorage heightmap;
private final BlockPos.MutableBlockPos mutablePos1 = new BlockPos.MutableBlockPos();
private final BlockPos.MutableBlockPos mutablePos2 = new BlockPos.MutableBlockPos();
public ChunkSkyLightSources(LevelHeightAccessor level) {
this.minY = level.getMinY() - 1;
int i = level.getMaxY() + 1;
int j = Mth.ceillog2(i - this.minY + 1);
this.heightmap = new SimpleBitStorage(j, 256);
}
public void fillFrom(ChunkAccess chunk) {
int i = chunk.getHighestFilledSectionIndex();
if (i == -1) {
this.fill(this.minY);
} else {
for (int j = 0; j < 16; j++) {
for (int k = 0; k < 16; k++) {
int l = Math.max(this.findLowestSourceY(chunk, i, k, j), this.minY);
this.set(index(k, j), l);
}
}
}
}
private int findLowestSourceY(ChunkAccess chunk, int sectionIndex, int x, int z) {
int i = SectionPos.sectionToBlockCoord(chunk.getSectionYFromSectionIndex(sectionIndex) + 1);
BlockPos.MutableBlockPos mutableBlockPos = this.mutablePos1.set(x, i, z);
BlockPos.MutableBlockPos mutableBlockPos2 = this.mutablePos2.setWithOffset(mutableBlockPos, Direction.DOWN);
BlockState blockState = Blocks.AIR.defaultBlockState();
for (int j = sectionIndex; j >= 0; j--) {
LevelChunkSection levelChunkSection = chunk.getSection(j);
if (levelChunkSection.hasOnlyAir()) {
blockState = Blocks.AIR.defaultBlockState();
int k = chunk.getSectionYFromSectionIndex(j);
mutableBlockPos.setY(SectionPos.sectionToBlockCoord(k));
mutableBlockPos2.setY(mutableBlockPos.getY() - 1);
} else {
for (int k = 15; k >= 0; k--) {
BlockState blockState2 = levelChunkSection.getBlockState(x, k, z);
if (isEdgeOccluded(blockState, blockState2)) {
return mutableBlockPos.getY();
}
blockState = blockState2;
mutableBlockPos.set(mutableBlockPos2);
mutableBlockPos2.move(Direction.DOWN);
}
}
}
return this.minY;
}
public boolean update(BlockGetter level, int x, int y, int z) {
int i = y + 1;
int j = index(x, z);
int k = this.get(j);
if (i < k) {
return false;
} else {
BlockPos blockPos = this.mutablePos1.set(x, y + 1, z);
BlockState blockState = level.getBlockState(blockPos);
BlockPos blockPos2 = this.mutablePos2.set(x, y, z);
BlockState blockState2 = level.getBlockState(blockPos2);
if (this.updateEdge(level, j, k, blockPos, blockState, blockPos2, blockState2)) {
return true;
} else {
BlockPos blockPos3 = this.mutablePos1.set(x, y - 1, z);
BlockState blockState3 = level.getBlockState(blockPos3);
return this.updateEdge(level, j, k, blockPos2, blockState2, blockPos3, blockState3);
}
}
}
private boolean updateEdge(BlockGetter level, int index, int minY, BlockPos pos1, BlockState state1, BlockPos pos2, BlockState state2) {
int i = pos1.getY();
if (isEdgeOccluded(state1, state2)) {
if (i > minY) {
this.set(index, i);
return true;
}
} else if (i == minY) {
this.set(index, this.findLowestSourceBelow(level, pos2, state2));
return true;
}
return false;
}
private int findLowestSourceBelow(BlockGetter level, BlockPos pos, BlockState state) {
BlockPos.MutableBlockPos mutableBlockPos = this.mutablePos1.set(pos);
BlockPos.MutableBlockPos mutableBlockPos2 = this.mutablePos2.setWithOffset(pos, Direction.DOWN);
BlockState blockState = state;
while (mutableBlockPos2.getY() >= this.minY) {
BlockState blockState2 = level.getBlockState(mutableBlockPos2);
if (isEdgeOccluded(blockState, blockState2)) {
return mutableBlockPos.getY();
}
blockState = blockState2;
mutableBlockPos.set(mutableBlockPos2);
mutableBlockPos2.move(Direction.DOWN);
}
return this.minY;
}
private static boolean isEdgeOccluded(BlockState state1, BlockState state2) {
if (state2.getLightBlock() != 0) {
return true;
} else {
VoxelShape voxelShape = LightEngine.getOcclusionShape(state1, Direction.DOWN);
VoxelShape voxelShape2 = LightEngine.getOcclusionShape(state2, Direction.UP);
return Shapes.faceShapeOccludes(voxelShape, voxelShape2);
}
}
public int getLowestSourceY(int x, int z) {
int i = this.get(index(x, z));
return this.extendSourcesBelowWorld(i);
}
public int getHighestLowestSourceY() {
int i = Integer.MIN_VALUE;
for (int j = 0; j < this.heightmap.getSize(); j++) {
int k = this.heightmap.get(j);
if (k > i) {
i = k;
}
}
return this.extendSourcesBelowWorld(i + this.minY);
}
private void fill(int value) {
int i = value - this.minY;
for (int j = 0; j < this.heightmap.getSize(); j++) {
this.heightmap.set(j, i);
}
}
private void set(int index, int value) {
this.heightmap.set(index, value - this.minY);
}
private int get(int index) {
return this.heightmap.get(index) + this.minY;
}
private int extendSourcesBelowWorld(int y) {
return y == this.minY ? Integer.MIN_VALUE : y;
}
private static int index(int x, int z) {
return x + z * 16;
}
}