minecraft-src/net/minecraft/world/level/storage/loot/BuiltInLootTables.java
2025-07-04 03:45:38 +03:00

146 lines
13 KiB
Java

package net.minecraft.world.level.storage.loot;
import java.util.Collections;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import net.minecraft.Util;
import net.minecraft.core.registries.Registries;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.item.DyeColor;
/**
* Stores IDs for built in loot tables, i.e. loot tables which are not based directly on a block or entity ID.
*/
public class BuiltInLootTables {
private static final Set<ResourceKey<LootTable>> LOCATIONS = new HashSet();
private static final Set<ResourceKey<LootTable>> IMMUTABLE_LOCATIONS = Collections.unmodifiableSet(LOCATIONS);
public static final ResourceKey<LootTable> SPAWN_BONUS_CHEST = register("chests/spawn_bonus_chest");
public static final ResourceKey<LootTable> END_CITY_TREASURE = register("chests/end_city_treasure");
public static final ResourceKey<LootTable> SIMPLE_DUNGEON = register("chests/simple_dungeon");
public static final ResourceKey<LootTable> VILLAGE_WEAPONSMITH = register("chests/village/village_weaponsmith");
public static final ResourceKey<LootTable> VILLAGE_TOOLSMITH = register("chests/village/village_toolsmith");
public static final ResourceKey<LootTable> VILLAGE_ARMORER = register("chests/village/village_armorer");
public static final ResourceKey<LootTable> VILLAGE_CARTOGRAPHER = register("chests/village/village_cartographer");
public static final ResourceKey<LootTable> VILLAGE_MASON = register("chests/village/village_mason");
public static final ResourceKey<LootTable> VILLAGE_SHEPHERD = register("chests/village/village_shepherd");
public static final ResourceKey<LootTable> VILLAGE_BUTCHER = register("chests/village/village_butcher");
public static final ResourceKey<LootTable> VILLAGE_FLETCHER = register("chests/village/village_fletcher");
public static final ResourceKey<LootTable> VILLAGE_FISHER = register("chests/village/village_fisher");
public static final ResourceKey<LootTable> VILLAGE_TANNERY = register("chests/village/village_tannery");
public static final ResourceKey<LootTable> VILLAGE_TEMPLE = register("chests/village/village_temple");
public static final ResourceKey<LootTable> VILLAGE_DESERT_HOUSE = register("chests/village/village_desert_house");
public static final ResourceKey<LootTable> VILLAGE_PLAINS_HOUSE = register("chests/village/village_plains_house");
public static final ResourceKey<LootTable> VILLAGE_TAIGA_HOUSE = register("chests/village/village_taiga_house");
public static final ResourceKey<LootTable> VILLAGE_SNOWY_HOUSE = register("chests/village/village_snowy_house");
public static final ResourceKey<LootTable> VILLAGE_SAVANNA_HOUSE = register("chests/village/village_savanna_house");
public static final ResourceKey<LootTable> ABANDONED_MINESHAFT = register("chests/abandoned_mineshaft");
public static final ResourceKey<LootTable> NETHER_BRIDGE = register("chests/nether_bridge");
public static final ResourceKey<LootTable> STRONGHOLD_LIBRARY = register("chests/stronghold_library");
public static final ResourceKey<LootTable> STRONGHOLD_CROSSING = register("chests/stronghold_crossing");
public static final ResourceKey<LootTable> STRONGHOLD_CORRIDOR = register("chests/stronghold_corridor");
public static final ResourceKey<LootTable> DESERT_PYRAMID = register("chests/desert_pyramid");
public static final ResourceKey<LootTable> JUNGLE_TEMPLE = register("chests/jungle_temple");
public static final ResourceKey<LootTable> JUNGLE_TEMPLE_DISPENSER = register("chests/jungle_temple_dispenser");
public static final ResourceKey<LootTable> IGLOO_CHEST = register("chests/igloo_chest");
public static final ResourceKey<LootTable> WOODLAND_MANSION = register("chests/woodland_mansion");
public static final ResourceKey<LootTable> UNDERWATER_RUIN_SMALL = register("chests/underwater_ruin_small");
public static final ResourceKey<LootTable> UNDERWATER_RUIN_BIG = register("chests/underwater_ruin_big");
public static final ResourceKey<LootTable> BURIED_TREASURE = register("chests/buried_treasure");
public static final ResourceKey<LootTable> SHIPWRECK_MAP = register("chests/shipwreck_map");
public static final ResourceKey<LootTable> SHIPWRECK_SUPPLY = register("chests/shipwreck_supply");
public static final ResourceKey<LootTable> SHIPWRECK_TREASURE = register("chests/shipwreck_treasure");
public static final ResourceKey<LootTable> PILLAGER_OUTPOST = register("chests/pillager_outpost");
public static final ResourceKey<LootTable> BASTION_TREASURE = register("chests/bastion_treasure");
public static final ResourceKey<LootTable> BASTION_OTHER = register("chests/bastion_other");
public static final ResourceKey<LootTable> BASTION_BRIDGE = register("chests/bastion_bridge");
public static final ResourceKey<LootTable> BASTION_HOGLIN_STABLE = register("chests/bastion_hoglin_stable");
public static final ResourceKey<LootTable> ANCIENT_CITY = register("chests/ancient_city");
public static final ResourceKey<LootTable> ANCIENT_CITY_ICE_BOX = register("chests/ancient_city_ice_box");
public static final ResourceKey<LootTable> RUINED_PORTAL = register("chests/ruined_portal");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD = register("chests/trial_chambers/reward");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_COMMON = register("chests/trial_chambers/reward_common");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_RARE = register("chests/trial_chambers/reward_rare");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_UNIQUE = register("chests/trial_chambers/reward_unique");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_OMINOUS = register("chests/trial_chambers/reward_ominous");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_OMINOUS_COMMON = register("chests/trial_chambers/reward_ominous_common");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_OMINOUS_RARE = register("chests/trial_chambers/reward_ominous_rare");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_REWARD_OMINOUS_UNIQUE = register("chests/trial_chambers/reward_ominous_unique");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_SUPPLY = register("chests/trial_chambers/supply");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_CORRIDOR = register("chests/trial_chambers/corridor");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_INTERSECTION = register("chests/trial_chambers/intersection");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_INTERSECTION_BARREL = register("chests/trial_chambers/intersection_barrel");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_ENTRANCE = register("chests/trial_chambers/entrance");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_CORRIDOR_DISPENSER = register("dispensers/trial_chambers/corridor");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_CHAMBER_DISPENSER = register("dispensers/trial_chambers/chamber");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_WATER_DISPENSER = register("dispensers/trial_chambers/water");
public static final ResourceKey<LootTable> TRIAL_CHAMBERS_CORRIDOR_POT = register("pots/trial_chambers/corridor");
public static final ResourceKey<LootTable> EQUIPMENT_TRIAL_CHAMBER = register("equipment/trial_chamber");
public static final ResourceKey<LootTable> EQUIPMENT_TRIAL_CHAMBER_RANGED = register("equipment/trial_chamber_ranged");
public static final ResourceKey<LootTable> EQUIPMENT_TRIAL_CHAMBER_MELEE = register("equipment/trial_chamber_melee");
public static final Map<DyeColor, ResourceKey<LootTable>> SHEEP_BY_DYE = makeDyeKeyMap("entities/sheep");
public static final ResourceKey<LootTable> FISHING = register("gameplay/fishing");
public static final ResourceKey<LootTable> FISHING_JUNK = register("gameplay/fishing/junk");
public static final ResourceKey<LootTable> FISHING_TREASURE = register("gameplay/fishing/treasure");
public static final ResourceKey<LootTable> FISHING_FISH = register("gameplay/fishing/fish");
public static final ResourceKey<LootTable> CAT_MORNING_GIFT = register("gameplay/cat_morning_gift");
public static final ResourceKey<LootTable> ARMORER_GIFT = register("gameplay/hero_of_the_village/armorer_gift");
public static final ResourceKey<LootTable> BUTCHER_GIFT = register("gameplay/hero_of_the_village/butcher_gift");
public static final ResourceKey<LootTable> CARTOGRAPHER_GIFT = register("gameplay/hero_of_the_village/cartographer_gift");
public static final ResourceKey<LootTable> CLERIC_GIFT = register("gameplay/hero_of_the_village/cleric_gift");
public static final ResourceKey<LootTable> FARMER_GIFT = register("gameplay/hero_of_the_village/farmer_gift");
public static final ResourceKey<LootTable> FISHERMAN_GIFT = register("gameplay/hero_of_the_village/fisherman_gift");
public static final ResourceKey<LootTable> FLETCHER_GIFT = register("gameplay/hero_of_the_village/fletcher_gift");
public static final ResourceKey<LootTable> LEATHERWORKER_GIFT = register("gameplay/hero_of_the_village/leatherworker_gift");
public static final ResourceKey<LootTable> LIBRARIAN_GIFT = register("gameplay/hero_of_the_village/librarian_gift");
public static final ResourceKey<LootTable> MASON_GIFT = register("gameplay/hero_of_the_village/mason_gift");
public static final ResourceKey<LootTable> SHEPHERD_GIFT = register("gameplay/hero_of_the_village/shepherd_gift");
public static final ResourceKey<LootTable> TOOLSMITH_GIFT = register("gameplay/hero_of_the_village/toolsmith_gift");
public static final ResourceKey<LootTable> WEAPONSMITH_GIFT = register("gameplay/hero_of_the_village/weaponsmith_gift");
public static final ResourceKey<LootTable> UNEMPLOYED_GIFT = register("gameplay/hero_of_the_village/unemployed_gift");
public static final ResourceKey<LootTable> BABY_VILLAGER_GIFT = register("gameplay/hero_of_the_village/baby_gift");
public static final ResourceKey<LootTable> SNIFFER_DIGGING = register("gameplay/sniffer_digging");
public static final ResourceKey<LootTable> PANDA_SNEEZE = register("gameplay/panda_sneeze");
public static final ResourceKey<LootTable> CHICKEN_LAY = register("gameplay/chicken_lay");
public static final ResourceKey<LootTable> ARMADILLO_SHED = register("gameplay/armadillo_shed");
public static final ResourceKey<LootTable> PIGLIN_BARTERING = register("gameplay/piglin_bartering");
public static final ResourceKey<LootTable> SPAWNER_TRIAL_CHAMBER_KEY = register("spawners/trial_chamber/key");
public static final ResourceKey<LootTable> SPAWNER_TRIAL_CHAMBER_CONSUMABLES = register("spawners/trial_chamber/consumables");
public static final ResourceKey<LootTable> SPAWNER_OMINOUS_TRIAL_CHAMBER_KEY = register("spawners/ominous/trial_chamber/key");
public static final ResourceKey<LootTable> SPAWNER_OMINOUS_TRIAL_CHAMBER_CONSUMABLES = register("spawners/ominous/trial_chamber/consumables");
public static final ResourceKey<LootTable> SPAWNER_TRIAL_ITEMS_TO_DROP_WHEN_OMINOUS = register("spawners/trial_chamber/items_to_drop_when_ominous");
public static final ResourceKey<LootTable> BOGGED_SHEAR = register("shearing/bogged");
public static final ResourceKey<LootTable> SHEAR_MOOSHROOM = register("shearing/mooshroom");
public static final ResourceKey<LootTable> SHEAR_RED_MOOSHROOM = register("shearing/mooshroom/red");
public static final ResourceKey<LootTable> SHEAR_BROWN_MOOSHROOM = register("shearing/mooshroom/brown");
public static final ResourceKey<LootTable> SHEAR_SNOW_GOLEM = register("shearing/snow_golem");
public static final ResourceKey<LootTable> SHEAR_SHEEP = register("shearing/sheep");
public static final Map<DyeColor, ResourceKey<LootTable>> SHEAR_SHEEP_BY_DYE = makeDyeKeyMap("shearing/sheep");
public static final ResourceKey<LootTable> DESERT_WELL_ARCHAEOLOGY = register("archaeology/desert_well");
public static final ResourceKey<LootTable> DESERT_PYRAMID_ARCHAEOLOGY = register("archaeology/desert_pyramid");
public static final ResourceKey<LootTable> TRAIL_RUINS_ARCHAEOLOGY_COMMON = register("archaeology/trail_ruins_common");
public static final ResourceKey<LootTable> TRAIL_RUINS_ARCHAEOLOGY_RARE = register("archaeology/trail_ruins_rare");
public static final ResourceKey<LootTable> OCEAN_RUIN_WARM_ARCHAEOLOGY = register("archaeology/ocean_ruin_warm");
public static final ResourceKey<LootTable> OCEAN_RUIN_COLD_ARCHAEOLOGY = register("archaeology/ocean_ruin_cold");
private static Map<DyeColor, ResourceKey<LootTable>> makeDyeKeyMap(String path) {
return Util.makeEnumMap(DyeColor.class, dyeColor -> register(path + "/" + dyeColor.getName()));
}
private static ResourceKey<LootTable> register(String name) {
return register(ResourceKey.create(Registries.LOOT_TABLE, ResourceLocation.withDefaultNamespace(name)));
}
private static ResourceKey<LootTable> register(ResourceKey<LootTable> name) {
if (LOCATIONS.add(name)) {
return name;
} else {
throw new IllegalArgumentException(name.location() + " is already a registered built-in loot table");
}
}
public static Set<ResourceKey<LootTable>> all() {
return IMMUTABLE_LOCATIONS;
}
}