minecraft-src/net/minecraft/world/scores/Team.java
2025-07-04 03:45:38 +03:00

120 lines
3.8 KiB
Java

package net.minecraft.world.scores;
import com.mojang.serialization.Codec;
import io.netty.buffer.ByteBuf;
import java.util.Collection;
import java.util.function.IntFunction;
import net.minecraft.ChatFormatting;
import net.minecraft.network.chat.Component;
import net.minecraft.network.chat.MutableComponent;
import net.minecraft.network.codec.ByteBufCodecs;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.util.ByIdMap;
import net.minecraft.util.StringRepresentable;
import net.minecraft.util.ByIdMap.OutOfBoundsStrategy;
import org.jetbrains.annotations.Nullable;
public abstract class Team {
/**
* Same as ==
*/
public boolean isAlliedTo(@Nullable Team other) {
return other == null ? false : this == other;
}
/**
* Retrieve the name by which this team is registered in the scoreboard
*/
public abstract String getName();
public abstract MutableComponent getFormattedName(Component formattedName);
/**
* Checks whether members of this team can see other members that are invisible.
*/
public abstract boolean canSeeFriendlyInvisibles();
/**
* Checks whether friendly fire (PVP between members of the team) is allowed.
*/
public abstract boolean isAllowFriendlyFire();
/**
* Gets the visibility flags for player name tags.
*/
public abstract Team.Visibility getNameTagVisibility();
/**
* Gets the color for this team. The team color is used mainly for team kill objectives and team-specific setDisplay usage. It does _not_ affect all situations (for instance, the prefix is used for the glowing effect).
*/
public abstract ChatFormatting getColor();
/**
* Gets a collection of all members of this team.
*/
public abstract Collection<String> getPlayers();
/**
* Gets the visibility flags for player death messages.
*/
public abstract Team.Visibility getDeathMessageVisibility();
/**
* Gets the rule to be used for handling collisions with members of this team.
*/
public abstract Team.CollisionRule getCollisionRule();
public static enum CollisionRule implements StringRepresentable {
ALWAYS("always", 0),
NEVER("never", 1),
PUSH_OTHER_TEAMS("pushOtherTeams", 2),
PUSH_OWN_TEAM("pushOwnTeam", 3);
public static final Codec<Team.CollisionRule> CODEC = StringRepresentable.fromEnum(Team.CollisionRule::values);
private static final IntFunction<Team.CollisionRule> BY_ID = ByIdMap.continuous(collisionRule -> collisionRule.id, values(), OutOfBoundsStrategy.ZERO);
public static final StreamCodec<ByteBuf, Team.CollisionRule> STREAM_CODEC = ByteBufCodecs.idMapper(BY_ID, collisionRule -> collisionRule.id);
public final String name;
public final int id;
private CollisionRule(final String name, final int id) {
this.name = name;
this.id = id;
}
public Component getDisplayName() {
return Component.translatable("team.collision." + this.name);
}
@Override
public String getSerializedName() {
return this.name;
}
}
public static enum Visibility implements StringRepresentable {
ALWAYS("always", 0),
NEVER("never", 1),
HIDE_FOR_OTHER_TEAMS("hideForOtherTeams", 2),
HIDE_FOR_OWN_TEAM("hideForOwnTeam", 3);
public static final Codec<Team.Visibility> CODEC = StringRepresentable.fromEnum(Team.Visibility::values);
private static final IntFunction<Team.Visibility> BY_ID = ByIdMap.continuous(visibility -> visibility.id, values(), OutOfBoundsStrategy.ZERO);
public static final StreamCodec<ByteBuf, Team.Visibility> STREAM_CODEC = ByteBufCodecs.idMapper(BY_ID, visibility -> visibility.id);
public final String name;
public final int id;
private Visibility(final String name, final int id) {
this.name = name;
this.id = id;
}
public Component getDisplayName() {
return Component.translatable("team.visibility." + this.name);
}
@Override
public String getSerializedName() {
return this.name;
}
}
}