minecraft-src/net/minecraft/client/model/ChestBoatModel.java
2025-07-04 01:41:11 +03:00

53 lines
2.1 KiB
Java

package net.minecraft.client.model;
import com.google.common.collect.ImmutableList.Builder;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
@Environment(EnvType.CLIENT)
public class ChestBoatModel extends BoatModel {
private static final String CHEST_BOTTOM = "chest_bottom";
private static final String CHEST_LID = "chest_lid";
private static final String CHEST_LOCK = "chest_lock";
public ChestBoatModel(ModelPart modelPart) {
super(modelPart);
}
@Override
protected Builder<ModelPart> createPartsBuilder(ModelPart root) {
Builder<ModelPart> builder = super.createPartsBuilder(root);
builder.add(root.getChild("chest_bottom"));
builder.add(root.getChild("chest_lid"));
builder.add(root.getChild("chest_lock"));
return builder;
}
public static LayerDefinition createBodyModel() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
BoatModel.createChildren(partDefinition);
partDefinition.addOrReplaceChild(
"chest_bottom",
CubeListBuilder.create().texOffs(0, 76).addBox(0.0F, 0.0F, 0.0F, 12.0F, 8.0F, 12.0F),
PartPose.offsetAndRotation(-2.0F, -5.0F, -6.0F, 0.0F, (float) (-Math.PI / 2), 0.0F)
);
partDefinition.addOrReplaceChild(
"chest_lid",
CubeListBuilder.create().texOffs(0, 59).addBox(0.0F, 0.0F, 0.0F, 12.0F, 4.0F, 12.0F),
PartPose.offsetAndRotation(-2.0F, -9.0F, -6.0F, 0.0F, (float) (-Math.PI / 2), 0.0F)
);
partDefinition.addOrReplaceChild(
"chest_lock",
CubeListBuilder.create().texOffs(0, 59).addBox(0.0F, 0.0F, 0.0F, 2.0F, 4.0F, 1.0F),
PartPose.offsetAndRotation(-1.0F, -6.0F, -1.0F, 0.0F, (float) (-Math.PI / 2), 0.0F)
);
return LayerDefinition.create(meshDefinition, 128, 128);
}
}