45 lines
2.4 KiB
Java
45 lines
2.4 KiB
Java
package net.minecraft.client.renderer.entity;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.WardenModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.entity.layers.WardenEmissiveLayer;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.monster.warden.Warden;
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@Environment(EnvType.CLIENT)
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public class WardenRenderer extends MobRenderer<Warden, WardenModel<Warden>> {
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private static final ResourceLocation TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden.png");
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private static final ResourceLocation BIOLUMINESCENT_LAYER_TEXTURE = ResourceLocation.withDefaultNamespace(
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"textures/entity/warden/warden_bioluminescent_layer.png"
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);
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private static final ResourceLocation HEART_TEXTURE = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_heart.png");
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private static final ResourceLocation PULSATING_SPOTS_TEXTURE_1 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_1.png");
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private static final ResourceLocation PULSATING_SPOTS_TEXTURE_2 = ResourceLocation.withDefaultNamespace("textures/entity/warden/warden_pulsating_spots_2.png");
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public WardenRenderer(EntityRendererProvider.Context context) {
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super(context, new WardenModel<>(context.bakeLayer(ModelLayers.WARDEN)), 0.9F);
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this.addLayer(new WardenEmissiveLayer<>(this, BIOLUMINESCENT_LAYER_TEXTURE, (warden, f, g) -> 1.0F, WardenModel::getBioluminescentLayerModelParts));
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this.addLayer(
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new WardenEmissiveLayer<>(
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this, PULSATING_SPOTS_TEXTURE_1, (warden, f, g) -> Math.max(0.0F, Mth.cos(g * 0.045F) * 0.25F), WardenModel::getPulsatingSpotsLayerModelParts
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)
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);
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this.addLayer(
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new WardenEmissiveLayer<>(
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this,
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PULSATING_SPOTS_TEXTURE_2,
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(warden, f, g) -> Math.max(0.0F, Mth.cos(g * 0.045F + (float) Math.PI) * 0.25F),
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WardenModel::getPulsatingSpotsLayerModelParts
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)
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);
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this.addLayer(new WardenEmissiveLayer<>(this, TEXTURE, (warden, f, g) -> warden.getTendrilAnimation(f), WardenModel::getTendrilsLayerModelParts));
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this.addLayer(new WardenEmissiveLayer<>(this, HEART_TEXTURE, (warden, f, g) -> warden.getHeartAnimation(f), WardenModel::getHeartLayerModelParts));
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}
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public ResourceLocation getTextureLocation(Warden warden) {
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return TEXTURE;
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}
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}
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