minecraft-src/net/minecraft/client/renderer/entity/layers/BreezeWindLayer.java
2025-07-04 01:41:11 +03:00

49 lines
2 KiB
Java

package net.minecraft.client.renderer.entity.layers;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.BreezeModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.BreezeRenderer;
import net.minecraft.client.renderer.entity.EntityRendererProvider;
import net.minecraft.client.renderer.entity.RenderLayerParent;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.monster.breeze.Breeze;
@Environment(EnvType.CLIENT)
public class BreezeWindLayer extends RenderLayer<Breeze, BreezeModel<Breeze>> {
private static final ResourceLocation TEXTURE_LOCATION = ResourceLocation.withDefaultNamespace("textures/entity/breeze/breeze_wind.png");
private final BreezeModel<Breeze> model;
public BreezeWindLayer(EntityRendererProvider.Context context, RenderLayerParent<Breeze, BreezeModel<Breeze>> renderer) {
super(renderer);
this.model = new BreezeModel<>(context.bakeLayer(ModelLayers.BREEZE_WIND));
}
public void render(
PoseStack poseStack,
MultiBufferSource bufferSource,
int packedLight,
Breeze livingEntity,
float limbSwing,
float limbSwingAmount,
float partialTick,
float ageInTicks,
float netHeadYaw,
float headPitch
) {
float f = livingEntity.tickCount + partialTick;
VertexConsumer vertexConsumer = bufferSource.getBuffer(RenderType.breezeWind(TEXTURE_LOCATION, this.xOffset(f) % 1.0F, 0.0F));
this.model.setupAnim(livingEntity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch);
BreezeRenderer.enable(this.model, this.model.wind()).renderToBuffer(poseStack, vertexConsumer, packedLight, OverlayTexture.NO_OVERLAY);
}
private float xOffset(float tickCount) {
return tickCount * 0.02F;
}
}