minecraft-src/net/minecraft/world/item/MaceItem.java
2025-07-04 01:41:11 +03:00

167 lines
6.6 KiB
Java

package net.minecraft.world.item;
import java.util.List;
import java.util.function.Predicate;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.damagesource.DamageSource;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.entity.EquipmentSlot;
import net.minecraft.world.entity.EquipmentSlotGroup;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.TamableAnimal;
import net.minecraft.world.entity.ai.attributes.AttributeModifier;
import net.minecraft.world.entity.ai.attributes.Attributes;
import net.minecraft.world.entity.decoration.ArmorStand;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.component.ItemAttributeModifiers;
import net.minecraft.world.item.component.Tool;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.phys.Vec3;
public class MaceItem extends Item {
private static final int DEFAULT_ATTACK_DAMAGE = 5;
private static final float DEFAULT_ATTACK_SPEED = -3.4F;
public static final float SMASH_ATTACK_FALL_THRESHOLD = 1.5F;
private static final float SMASH_ATTACK_HEAVY_THRESHOLD = 5.0F;
public static final float SMASH_ATTACK_KNOCKBACK_RADIUS = 3.5F;
private static final float SMASH_ATTACK_KNOCKBACK_POWER = 0.7F;
public MaceItem(Item.Properties properties) {
super(properties);
}
public static ItemAttributeModifiers createAttributes() {
return ItemAttributeModifiers.builder()
.add(Attributes.ATTACK_DAMAGE, new AttributeModifier(BASE_ATTACK_DAMAGE_ID, 5.0, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND)
.add(Attributes.ATTACK_SPEED, new AttributeModifier(BASE_ATTACK_SPEED_ID, -3.4F, AttributeModifier.Operation.ADD_VALUE), EquipmentSlotGroup.MAINHAND)
.build();
}
public static Tool createToolProperties() {
return new Tool(List.of(), 1.0F, 2);
}
@Override
public boolean canAttackBlock(BlockState state, Level level, BlockPos pos, Player player) {
return !player.isCreative();
}
@Override
public int getEnchantmentValue() {
return 15;
}
@Override
public boolean hurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) {
if (attacker instanceof ServerPlayer serverPlayer && canSmashAttack(serverPlayer)) {
ServerLevel serverLevel = (ServerLevel)attacker.level();
if (serverPlayer.isIgnoringFallDamageFromCurrentImpulse() && serverPlayer.currentImpulseImpactPos != null) {
if (serverPlayer.currentImpulseImpactPos.y > serverPlayer.position().y) {
serverPlayer.currentImpulseImpactPos = serverPlayer.position();
}
} else {
serverPlayer.currentImpulseImpactPos = serverPlayer.position();
}
serverPlayer.setIgnoreFallDamageFromCurrentImpulse(true);
serverPlayer.setDeltaMovement(serverPlayer.getDeltaMovement().with(Direction.Axis.Y, 0.01F));
serverPlayer.connection.send(new ClientboundSetEntityMotionPacket(serverPlayer));
if (target.onGround()) {
serverPlayer.setSpawnExtraParticlesOnFall(true);
SoundEvent soundEvent = serverPlayer.fallDistance > 5.0F ? SoundEvents.MACE_SMASH_GROUND_HEAVY : SoundEvents.MACE_SMASH_GROUND;
serverLevel.playSound(null, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), soundEvent, serverPlayer.getSoundSource(), 1.0F, 1.0F);
} else {
serverLevel.playSound(
null, serverPlayer.getX(), serverPlayer.getY(), serverPlayer.getZ(), SoundEvents.MACE_SMASH_AIR, serverPlayer.getSoundSource(), 1.0F, 1.0F
);
}
knockback(serverLevel, serverPlayer, target);
}
return true;
}
@Override
public void postHurtEnemy(ItemStack stack, LivingEntity target, LivingEntity attacker) {
stack.hurtAndBreak(1, attacker, EquipmentSlot.MAINHAND);
if (canSmashAttack(attacker)) {
attacker.resetFallDistance();
}
}
@Override
public boolean isValidRepairItem(ItemStack stack, ItemStack repairCandidate) {
return repairCandidate.is(Items.BREEZE_ROD);
}
@Override
public float getAttackDamageBonus(Entity target, float damage, DamageSource damageSource) {
if (damageSource.getDirectEntity() instanceof LivingEntity livingEntity) {
if (!canSmashAttack(livingEntity)) {
return 0.0F;
} else {
float f = 3.0F;
float g = 8.0F;
float h = livingEntity.fallDistance;
float i;
if (h <= 3.0F) {
i = 4.0F * h;
} else if (h <= 8.0F) {
i = 12.0F + 2.0F * (h - 3.0F);
} else {
i = 22.0F + h - 8.0F;
}
return livingEntity.level() instanceof ServerLevel serverLevel
? i + EnchantmentHelper.modifyFallBasedDamage(serverLevel, livingEntity.getWeaponItem(), target, damageSource, 0.0F) * h
: i;
}
} else {
return 0.0F;
}
}
private static void knockback(Level level, Player player, Entity entity) {
level.levelEvent(2013, entity.getOnPos(), 750);
level.getEntitiesOfClass(LivingEntity.class, entity.getBoundingBox().inflate(3.5), knockbackPredicate(player, entity)).forEach(livingEntity -> {
Vec3 vec3 = livingEntity.position().subtract(entity.position());
double d = getKnockbackPower(player, livingEntity, vec3);
Vec3 vec32 = vec3.normalize().scale(d);
if (d > 0.0) {
livingEntity.push(vec32.x, 0.7F, vec32.z);
if (livingEntity instanceof ServerPlayer serverPlayer) {
serverPlayer.connection.send(new ClientboundSetEntityMotionPacket(serverPlayer));
}
}
});
}
private static Predicate<LivingEntity> knockbackPredicate(Player player, Entity entity) {
return livingEntity -> {
boolean bl = !livingEntity.isSpectator();
boolean bl2 = livingEntity != player && livingEntity != entity;
boolean bl3 = !player.isAlliedTo(livingEntity);
boolean bl4 = !(livingEntity instanceof TamableAnimal tamableAnimal && tamableAnimal.isTame() && player.getUUID().equals(tamableAnimal.getOwnerUUID()));
boolean bl5 = !(livingEntity instanceof ArmorStand armorStand && armorStand.isMarker());
boolean bl6 = entity.distanceToSqr(livingEntity) <= Math.pow(3.5, 2.0);
return bl && bl2 && bl3 && bl4 && bl5 && bl6;
};
}
private static double getKnockbackPower(Player player, LivingEntity entity, Vec3 entityPos) {
return (3.5 - entityPos.length()) * 0.7F * (player.fallDistance > 5.0F ? 2 : 1) * (1.0 - entity.getAttributeValue(Attributes.KNOCKBACK_RESISTANCE));
}
public static boolean canSmashAttack(LivingEntity entity) {
return entity.fallDistance > 1.5F && !entity.isFallFlying();
}
}