minecraft-src/net/minecraft/world/level/block/HugeMushroomBlock.java
2025-07-04 01:41:11 +03:00

82 lines
4.2 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import java.util.Map;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.Property;
public class HugeMushroomBlock extends Block {
public static final MapCodec<HugeMushroomBlock> CODEC = simpleCodec(HugeMushroomBlock::new);
public static final BooleanProperty NORTH = PipeBlock.NORTH;
public static final BooleanProperty EAST = PipeBlock.EAST;
public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
public static final BooleanProperty WEST = PipeBlock.WEST;
public static final BooleanProperty UP = PipeBlock.UP;
public static final BooleanProperty DOWN = PipeBlock.DOWN;
private static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = PipeBlock.PROPERTY_BY_DIRECTION;
@Override
public MapCodec<HugeMushroomBlock> codec() {
return CODEC;
}
public HugeMushroomBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(
this.stateDefinition.any().setValue(NORTH, true).setValue(EAST, true).setValue(SOUTH, true).setValue(WEST, true).setValue(UP, true).setValue(DOWN, true)
);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
BlockGetter blockGetter = context.getLevel();
BlockPos blockPos = context.getClickedPos();
return this.defaultBlockState()
.setValue(DOWN, !blockGetter.getBlockState(blockPos.below()).is(this))
.setValue(UP, !blockGetter.getBlockState(blockPos.above()).is(this))
.setValue(NORTH, !blockGetter.getBlockState(blockPos.north()).is(this))
.setValue(EAST, !blockGetter.getBlockState(blockPos.east()).is(this))
.setValue(SOUTH, !blockGetter.getBlockState(blockPos.south()).is(this))
.setValue(WEST, !blockGetter.getBlockState(blockPos.west()).is(this));
}
@Override
protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
return neighborState.is(this)
? state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), false)
: super.updateShape(state, direction, neighborState, level, pos, neighborPos);
}
@Override
protected BlockState rotate(BlockState state, Rotation rotation) {
return state.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.NORTH)), (Boolean)state.getValue(NORTH))
.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.SOUTH)), (Boolean)state.getValue(SOUTH))
.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.EAST)), (Boolean)state.getValue(EAST))
.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.WEST)), (Boolean)state.getValue(WEST))
.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.UP)), (Boolean)state.getValue(UP))
.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.DOWN)), (Boolean)state.getValue(DOWN));
}
@Override
protected BlockState mirror(BlockState state, Mirror mirror) {
return state.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.NORTH)), (Boolean)state.getValue(NORTH))
.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.SOUTH)), (Boolean)state.getValue(SOUTH))
.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.EAST)), (Boolean)state.getValue(EAST))
.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.WEST)), (Boolean)state.getValue(WEST))
.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.UP)), (Boolean)state.getValue(UP))
.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.DOWN)), (Boolean)state.getValue(DOWN));
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(UP, DOWN, NORTH, EAST, SOUTH, WEST);
}
}