82 lines
4.2 KiB
Java
82 lines
4.2 KiB
Java
package net.minecraft.world.level.block;
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import com.mojang.serialization.MapCodec;
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import java.util.Map;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.BlockGetter;
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import net.minecraft.world.level.LevelAccessor;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.block.state.properties.Property;
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public class HugeMushroomBlock extends Block {
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public static final MapCodec<HugeMushroomBlock> CODEC = simpleCodec(HugeMushroomBlock::new);
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public static final BooleanProperty NORTH = PipeBlock.NORTH;
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public static final BooleanProperty EAST = PipeBlock.EAST;
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public static final BooleanProperty SOUTH = PipeBlock.SOUTH;
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public static final BooleanProperty WEST = PipeBlock.WEST;
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public static final BooleanProperty UP = PipeBlock.UP;
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public static final BooleanProperty DOWN = PipeBlock.DOWN;
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private static final Map<Direction, BooleanProperty> PROPERTY_BY_DIRECTION = PipeBlock.PROPERTY_BY_DIRECTION;
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@Override
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public MapCodec<HugeMushroomBlock> codec() {
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return CODEC;
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}
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public HugeMushroomBlock(BlockBehaviour.Properties properties) {
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super(properties);
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this.registerDefaultState(
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this.stateDefinition.any().setValue(NORTH, true).setValue(EAST, true).setValue(SOUTH, true).setValue(WEST, true).setValue(UP, true).setValue(DOWN, true)
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);
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}
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@Override
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public BlockState getStateForPlacement(BlockPlaceContext context) {
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BlockGetter blockGetter = context.getLevel();
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BlockPos blockPos = context.getClickedPos();
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return this.defaultBlockState()
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.setValue(DOWN, !blockGetter.getBlockState(blockPos.below()).is(this))
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.setValue(UP, !blockGetter.getBlockState(blockPos.above()).is(this))
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.setValue(NORTH, !blockGetter.getBlockState(blockPos.north()).is(this))
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.setValue(EAST, !blockGetter.getBlockState(blockPos.east()).is(this))
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.setValue(SOUTH, !blockGetter.getBlockState(blockPos.south()).is(this))
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.setValue(WEST, !blockGetter.getBlockState(blockPos.west()).is(this));
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}
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@Override
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protected BlockState updateShape(BlockState state, Direction direction, BlockState neighborState, LevelAccessor level, BlockPos pos, BlockPos neighborPos) {
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return neighborState.is(this)
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? state.setValue((Property)PROPERTY_BY_DIRECTION.get(direction), false)
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: super.updateShape(state, direction, neighborState, level, pos, neighborPos);
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}
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@Override
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protected BlockState rotate(BlockState state, Rotation rotation) {
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return state.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.NORTH)), (Boolean)state.getValue(NORTH))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.SOUTH)), (Boolean)state.getValue(SOUTH))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.EAST)), (Boolean)state.getValue(EAST))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.WEST)), (Boolean)state.getValue(WEST))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.UP)), (Boolean)state.getValue(UP))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(rotation.rotate(Direction.DOWN)), (Boolean)state.getValue(DOWN));
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}
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@Override
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protected BlockState mirror(BlockState state, Mirror mirror) {
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return state.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.NORTH)), (Boolean)state.getValue(NORTH))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.SOUTH)), (Boolean)state.getValue(SOUTH))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.EAST)), (Boolean)state.getValue(EAST))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.WEST)), (Boolean)state.getValue(WEST))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.UP)), (Boolean)state.getValue(UP))
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.setValue((Property)PROPERTY_BY_DIRECTION.get(mirror.mirror(Direction.DOWN)), (Boolean)state.getValue(DOWN));
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}
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(UP, DOWN, NORTH, EAST, SOUTH, WEST);
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}
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}
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