minecraft-src/net/minecraft/world/level/block/IceBlock.java
2025-07-04 01:41:11 +03:00

65 lines
2.1 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.tags.EnchantmentTags;
import net.minecraft.util.RandomSource;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.enchantment.EnchantmentHelper;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import org.jetbrains.annotations.Nullable;
public class IceBlock extends HalfTransparentBlock {
public static final MapCodec<IceBlock> CODEC = simpleCodec(IceBlock::new);
@Override
public MapCodec<? extends IceBlock> codec() {
return CODEC;
}
public IceBlock(BlockBehaviour.Properties properties) {
super(properties);
}
public static BlockState meltsInto() {
return Blocks.WATER.defaultBlockState();
}
@Override
public void playerDestroy(Level level, Player player, BlockPos pos, BlockState state, @Nullable BlockEntity blockEntity, ItemStack tool) {
super.playerDestroy(level, player, pos, state, blockEntity, tool);
if (!EnchantmentHelper.hasTag(tool, EnchantmentTags.PREVENTS_ICE_MELTING)) {
if (level.dimensionType().ultraWarm()) {
level.removeBlock(pos, false);
return;
}
BlockState blockState = level.getBlockState(pos.below());
if (blockState.blocksMotion() || blockState.liquid()) {
level.setBlockAndUpdate(pos, meltsInto());
}
}
}
@Override
protected void randomTick(BlockState state, ServerLevel level, BlockPos pos, RandomSource random) {
if (level.getBrightness(LightLayer.BLOCK, pos) > 11 - state.getLightBlock(level, pos)) {
this.melt(state, level, pos);
}
}
protected void melt(BlockState state, Level level, BlockPos pos) {
if (level.dimensionType().ultraWarm()) {
level.removeBlock(pos, false);
} else {
level.setBlockAndUpdate(pos, meltsInto());
level.neighborChanged(pos, meltsInto().getBlock(), pos);
}
}
}