minecraft-src/net/minecraft/world/level/block/VaultBlock.java
2025-07-04 01:41:11 +03:00

114 lines
4.4 KiB
Java

package net.minecraft.world.level.block;
import com.mojang.serialization.MapCodec;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.ItemInteractionResult;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.entity.BlockEntityTicker;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.entity.vault.VaultBlockEntity;
import net.minecraft.world.level.block.entity.vault.VaultState;
import net.minecraft.world.level.block.state.BlockBehaviour;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.level.block.state.properties.BooleanProperty;
import net.minecraft.world.level.block.state.properties.DirectionProperty;
import net.minecraft.world.level.block.state.properties.Property;
import net.minecraft.world.phys.BlockHitResult;
import org.jetbrains.annotations.Nullable;
public class VaultBlock extends BaseEntityBlock {
public static final MapCodec<VaultBlock> CODEC = simpleCodec(VaultBlock::new);
public static final Property<VaultState> STATE = BlockStateProperties.VAULT_STATE;
public static final DirectionProperty FACING = HorizontalDirectionalBlock.FACING;
public static final BooleanProperty OMINOUS = BlockStateProperties.OMINOUS;
@Override
public MapCodec<VaultBlock> codec() {
return CODEC;
}
public VaultBlock(BlockBehaviour.Properties properties) {
super(properties);
this.registerDefaultState(this.stateDefinition.any().setValue(FACING, Direction.NORTH).setValue(STATE, VaultState.INACTIVE).setValue(OMINOUS, false));
}
@Override
public ItemInteractionResult useItemOn(
ItemStack stack, BlockState state, Level level, BlockPos pos, Player player, InteractionHand hand, BlockHitResult hitResult
) {
if (stack.isEmpty() || state.getValue(STATE) != VaultState.ACTIVE) {
return ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION;
} else if (level instanceof ServerLevel serverLevel) {
if (serverLevel.getBlockEntity(pos) instanceof VaultBlockEntity vaultBlockEntity) {
VaultBlockEntity.Server.tryInsertKey(
serverLevel, pos, state, vaultBlockEntity.getConfig(), vaultBlockEntity.getServerData(), vaultBlockEntity.getSharedData(), player, stack
);
return ItemInteractionResult.SUCCESS;
} else {
return ItemInteractionResult.PASS_TO_DEFAULT_BLOCK_INTERACTION;
}
} else {
return ItemInteractionResult.CONSUME;
}
}
@Nullable
@Override
public BlockEntity newBlockEntity(BlockPos pos, BlockState state) {
return new VaultBlockEntity(pos, state);
}
@Override
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
builder.add(FACING, STATE, OMINOUS);
}
@Nullable
@Override
public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level level, BlockState state, BlockEntityType<T> blockEntityType) {
return level instanceof ServerLevel serverLevel
? createTickerHelper(
blockEntityType,
BlockEntityType.VAULT,
(levelx, blockPos, blockState, vaultBlockEntity) -> VaultBlockEntity.Server.tick(
serverLevel, blockPos, blockState, vaultBlockEntity.getConfig(), vaultBlockEntity.getServerData(), vaultBlockEntity.getSharedData()
)
)
: createTickerHelper(
blockEntityType,
BlockEntityType.VAULT,
(levelx, blockPos, blockState, vaultBlockEntity) -> VaultBlockEntity.Client.tick(
levelx, blockPos, blockState, vaultBlockEntity.getClientData(), vaultBlockEntity.getSharedData()
)
);
}
@Override
public BlockState getStateForPlacement(BlockPlaceContext context) {
return this.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());
}
@Override
public BlockState rotate(BlockState state, Rotation rotation) {
return state.setValue(FACING, rotation.rotate(state.getValue(FACING)));
}
@Override
public BlockState mirror(BlockState state, Mirror mirror) {
return state.rotate(mirror.getRotation(state.getValue(FACING)));
}
@Override
public RenderShape getRenderShape(BlockState state) {
return RenderShape.MODEL;
}
}