minecraft-src/net/minecraft/client/model/BellModel.java
2025-07-04 02:00:41 +03:00

58 lines
2.1 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.core.Direction;
import net.minecraft.util.Mth;
import net.minecraft.world.level.block.entity.BellBlockEntity;
@Environment(EnvType.CLIENT)
public class BellModel extends Model {
private static final String BELL_BODY = "bell_body";
private final ModelPart bellBody;
public BellModel(ModelPart modelPart) {
super(modelPart, RenderType::entitySolid);
this.bellBody = modelPart.getChild("bell_body");
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild(
"bell_body", CubeListBuilder.create().texOffs(0, 0).addBox(-3.0F, -6.0F, -3.0F, 6.0F, 7.0F, 6.0F), PartPose.offset(8.0F, 12.0F, 8.0F)
);
partDefinition2.addOrReplaceChild(
"bell_base", CubeListBuilder.create().texOffs(0, 13).addBox(4.0F, 4.0F, 4.0F, 8.0F, 2.0F, 8.0F), PartPose.offset(-8.0F, -12.0F, -8.0F)
);
return LayerDefinition.create(meshDefinition, 32, 32);
}
public void setupAnim(BellBlockEntity bellBlockEntity, float f) {
float g = bellBlockEntity.ticks + f;
float h = 0.0F;
float i = 0.0F;
if (bellBlockEntity.shaking) {
float j = Mth.sin(g / (float) Math.PI) / (4.0F + g / 3.0F);
if (bellBlockEntity.clickDirection == Direction.NORTH) {
h = -j;
} else if (bellBlockEntity.clickDirection == Direction.SOUTH) {
h = j;
} else if (bellBlockEntity.clickDirection == Direction.EAST) {
i = -j;
} else if (bellBlockEntity.clickDirection == Direction.WEST) {
i = j;
}
}
this.bellBody.xRot = h;
this.bellBody.zRot = i;
}
}