41 lines
1.9 KiB
Java
41 lines
1.9 KiB
Java
package net.minecraft.client.renderer.entity.layers;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.EntityModel;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.RenderLayerParent;
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import net.minecraft.client.renderer.entity.state.LivingEntityRenderState;
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import net.minecraft.client.renderer.entity.state.SaddleableRenderState;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.resources.ResourceLocation;
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@Environment(EnvType.CLIENT)
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public class SaddleLayer<S extends LivingEntityRenderState & SaddleableRenderState, M extends EntityModel<? super S>> extends RenderLayer<S, M> {
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private final ResourceLocation textureLocation;
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private final M adultModel;
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private final M babyModel;
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public SaddleLayer(RenderLayerParent<S, M> renderLayerParent, M entityModel, M entityModel2, ResourceLocation resourceLocation) {
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super(renderLayerParent);
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this.adultModel = entityModel;
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this.babyModel = entityModel2;
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this.textureLocation = resourceLocation;
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}
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public SaddleLayer(RenderLayerParent<S, M> renderer, M model, ResourceLocation textureLocation) {
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this(renderer, model, model, textureLocation);
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}
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public void render(PoseStack poseStack, MultiBufferSource multiBufferSource, int i, S livingEntityRenderState, float f, float g) {
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if (livingEntityRenderState.isSaddled()) {
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M entityModel = livingEntityRenderState.isBaby ? this.babyModel : this.adultModel;
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entityModel.setupAnim(livingEntityRenderState);
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VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entityCutoutNoCull(this.textureLocation));
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entityModel.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY);
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}
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}
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}
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