39 lines
1.6 KiB
Java
39 lines
1.6 KiB
Java
package net.minecraft.client.renderer.entity;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.SkeletonModel;
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import net.minecraft.client.model.geom.ModelLayerLocation;
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import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
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import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
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import net.minecraft.world.entity.monster.AbstractSkeleton;
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@Environment(EnvType.CLIENT)
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public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState> extends HumanoidMobRenderer<T, S, SkeletonModel<S>> {
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public AbstractSkeletonRenderer(
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EntityRendererProvider.Context context, ModelLayerLocation modelLayer, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer
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) {
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this(context, skeletonLayer, innerModelLayer, new SkeletonModel<>(context.bakeLayer(modelLayer)));
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}
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public AbstractSkeletonRenderer(
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EntityRendererProvider.Context context, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer, SkeletonModel<S> model
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) {
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super(context, model, 0.5F);
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this.addLayer(
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new HumanoidArmorLayer<>(
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this, new SkeletonModel(context.bakeLayer(skeletonLayer)), new SkeletonModel(context.bakeLayer(innerModelLayer)), context.getEquipmentRenderer()
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)
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);
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}
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public void extractRenderState(T entity, S reusedState, float partialTick) {
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super.extractRenderState(entity, reusedState, partialTick);
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reusedState.isAggressive = entity.isAggressive();
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reusedState.isShaking = entity.isShaking();
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}
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protected boolean isShaking(S renderState) {
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return renderState.isShaking;
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}
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}
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