minecraft-src/net/minecraft/client/renderer/entity/AbstractSkeletonRenderer.java
2025-07-04 02:49:36 +03:00

39 lines
1.6 KiB
Java

package net.minecraft.client.renderer.entity;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.SkeletonModel;
import net.minecraft.client.model.geom.ModelLayerLocation;
import net.minecraft.client.renderer.entity.layers.HumanoidArmorLayer;
import net.minecraft.client.renderer.entity.state.SkeletonRenderState;
import net.minecraft.world.entity.monster.AbstractSkeleton;
@Environment(EnvType.CLIENT)
public abstract class AbstractSkeletonRenderer<T extends AbstractSkeleton, S extends SkeletonRenderState> extends HumanoidMobRenderer<T, S, SkeletonModel<S>> {
public AbstractSkeletonRenderer(
EntityRendererProvider.Context context, ModelLayerLocation modelLayer, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer
) {
this(context, skeletonLayer, innerModelLayer, new SkeletonModel<>(context.bakeLayer(modelLayer)));
}
public AbstractSkeletonRenderer(
EntityRendererProvider.Context context, ModelLayerLocation skeletonLayer, ModelLayerLocation innerModelLayer, SkeletonModel<S> model
) {
super(context, model, 0.5F);
this.addLayer(
new HumanoidArmorLayer<>(
this, new SkeletonModel(context.bakeLayer(skeletonLayer)), new SkeletonModel(context.bakeLayer(innerModelLayer)), context.getEquipmentRenderer()
)
);
}
public void extractRenderState(T entity, S reusedState, float partialTick) {
super.extractRenderState(entity, reusedState, partialTick);
reusedState.isAggressive = entity.isAggressive();
reusedState.isShaking = entity.isShaking();
}
protected boolean isShaking(S renderState) {
return renderState.isShaking;
}
}