171 lines
6.3 KiB
Java
171 lines
6.3 KiB
Java
package net.minecraft.world.entity.animal.camel;
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import com.google.common.collect.ImmutableList;
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import com.google.common.collect.ImmutableMap;
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import com.google.common.collect.ImmutableSet;
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import com.mojang.datafixers.util.Pair;
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import java.util.function.Predicate;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.tags.ItemTags;
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import net.minecraft.util.RandomSource;
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import net.minecraft.util.valueproviders.UniformInt;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.ai.Brain;
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import net.minecraft.world.entity.ai.behavior.AnimalMakeLove;
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import net.minecraft.world.entity.ai.behavior.AnimalPanic;
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import net.minecraft.world.entity.ai.behavior.BabyFollowAdult;
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import net.minecraft.world.entity.ai.behavior.Behavior;
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import net.minecraft.world.entity.ai.behavior.CountDownCooldownTicks;
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import net.minecraft.world.entity.ai.behavior.DoNothing;
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import net.minecraft.world.entity.ai.behavior.FollowTemptation;
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import net.minecraft.world.entity.ai.behavior.LookAtTargetSink;
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import net.minecraft.world.entity.ai.behavior.MoveToTargetSink;
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import net.minecraft.world.entity.ai.behavior.RandomLookAround;
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import net.minecraft.world.entity.ai.behavior.RandomStroll;
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import net.minecraft.world.entity.ai.behavior.RunOne;
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import net.minecraft.world.entity.ai.behavior.SetEntityLookTargetSometimes;
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import net.minecraft.world.entity.ai.behavior.SetWalkTargetFromLookTarget;
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import net.minecraft.world.entity.ai.behavior.Swim;
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import net.minecraft.world.entity.ai.behavior.declarative.BehaviorBuilder;
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import net.minecraft.world.entity.ai.memory.MemoryModuleType;
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import net.minecraft.world.entity.ai.memory.MemoryStatus;
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import net.minecraft.world.entity.ai.sensing.Sensor;
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import net.minecraft.world.entity.ai.sensing.SensorType;
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import net.minecraft.world.entity.schedule.Activity;
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import net.minecraft.world.item.ItemStack;
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public class CamelAi {
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private static final float SPEED_MULTIPLIER_WHEN_PANICKING = 4.0F;
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private static final float SPEED_MULTIPLIER_WHEN_IDLING = 2.0F;
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private static final float SPEED_MULTIPLIER_WHEN_TEMPTED = 2.5F;
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private static final float SPEED_MULTIPLIER_WHEN_FOLLOWING_ADULT = 2.5F;
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private static final float SPEED_MULTIPLIER_WHEN_MAKING_LOVE = 1.0F;
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private static final UniformInt ADULT_FOLLOW_RANGE = UniformInt.of(5, 16);
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private static final ImmutableList<SensorType<? extends Sensor<? super Camel>>> SENSOR_TYPES = ImmutableList.of(
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SensorType.NEAREST_LIVING_ENTITIES, SensorType.HURT_BY, SensorType.CAMEL_TEMPTATIONS, SensorType.NEAREST_ADULT
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);
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private static final ImmutableList<MemoryModuleType<?>> MEMORY_TYPES = ImmutableList.of(
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MemoryModuleType.IS_PANICKING,
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MemoryModuleType.HURT_BY,
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MemoryModuleType.HURT_BY_ENTITY,
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MemoryModuleType.WALK_TARGET,
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MemoryModuleType.LOOK_TARGET,
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MemoryModuleType.CANT_REACH_WALK_TARGET_SINCE,
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MemoryModuleType.PATH,
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MemoryModuleType.NEAREST_VISIBLE_LIVING_ENTITIES,
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MemoryModuleType.TEMPTING_PLAYER,
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MemoryModuleType.TEMPTATION_COOLDOWN_TICKS,
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MemoryModuleType.GAZE_COOLDOWN_TICKS,
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MemoryModuleType.IS_TEMPTED,
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MemoryModuleType.BREED_TARGET,
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MemoryModuleType.NEAREST_VISIBLE_ADULT
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);
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protected static void initMemories(Camel camel, RandomSource random) {
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}
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public static Brain.Provider<Camel> brainProvider() {
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return Brain.provider(MEMORY_TYPES, SENSOR_TYPES);
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}
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protected static Brain<?> makeBrain(Brain<Camel> brain) {
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initCoreActivity(brain);
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initIdleActivity(brain);
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brain.setCoreActivities(ImmutableSet.of(Activity.CORE));
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brain.setDefaultActivity(Activity.IDLE);
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brain.useDefaultActivity();
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return brain;
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}
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private static void initCoreActivity(Brain<Camel> brain) {
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brain.addActivity(
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Activity.CORE,
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0,
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ImmutableList.of(
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new Swim(0.8F),
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new CamelAi.CamelPanic(4.0F),
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new LookAtTargetSink(45, 90),
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new MoveToTargetSink(),
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new CountDownCooldownTicks(MemoryModuleType.TEMPTATION_COOLDOWN_TICKS),
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new CountDownCooldownTicks(MemoryModuleType.GAZE_COOLDOWN_TICKS)
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)
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);
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}
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private static void initIdleActivity(Brain<Camel> brain) {
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brain.addActivity(
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Activity.IDLE,
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ImmutableList.of(
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Pair.of(0, SetEntityLookTargetSometimes.create(EntityType.PLAYER, 6.0F, UniformInt.of(30, 60))),
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Pair.of(1, new AnimalMakeLove(EntityType.CAMEL)),
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Pair.of(
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2,
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new RunOne<>(
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ImmutableList.of(
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Pair.of(new FollowTemptation(livingEntity -> 2.5F, livingEntity -> livingEntity.isBaby() ? 2.5 : 3.5), 1),
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Pair.of(BehaviorBuilder.triggerIf(Predicate.not(Camel::refuseToMove), BabyFollowAdult.create(ADULT_FOLLOW_RANGE, 2.5F)), 1)
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)
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)
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),
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Pair.of(3, new RandomLookAround(UniformInt.of(150, 250), 30.0F, 0.0F, 0.0F)),
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Pair.of(
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4,
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new RunOne<>(
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ImmutableMap.of(MemoryModuleType.WALK_TARGET, MemoryStatus.VALUE_ABSENT),
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ImmutableList.of(
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Pair.of(BehaviorBuilder.triggerIf(Predicate.not(Camel::refuseToMove), RandomStroll.stroll(2.0F)), 1),
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Pair.of(BehaviorBuilder.triggerIf(Predicate.not(Camel::refuseToMove), SetWalkTargetFromLookTarget.create(2.0F, 3)), 1),
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Pair.of(new CamelAi.RandomSitting(20), 1),
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Pair.of(new DoNothing(30, 60), 1)
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)
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)
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)
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)
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);
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}
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public static void updateActivity(Camel camel) {
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camel.getBrain().setActiveActivityToFirstValid(ImmutableList.of(Activity.IDLE));
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}
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public static Predicate<ItemStack> getTemptations() {
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return itemStack -> itemStack.is(ItemTags.CAMEL_FOOD);
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}
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public static class CamelPanic extends AnimalPanic<Camel> {
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public CamelPanic(float f) {
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super(f);
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}
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protected void start(ServerLevel serverLevel, Camel camel, long l) {
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camel.standUpInstantly();
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super.start(serverLevel, camel, l);
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}
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}
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public static class RandomSitting extends Behavior<Camel> {
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private final int minimalPoseTicks;
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public RandomSitting(int minimalPoseSeconds) {
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super(ImmutableMap.of());
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this.minimalPoseTicks = minimalPoseSeconds * 20;
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}
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protected boolean checkExtraStartConditions(ServerLevel level, Camel owner) {
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return !owner.isInWater()
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&& owner.getPoseTime() >= this.minimalPoseTicks
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&& !owner.isLeashed()
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&& owner.onGround()
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&& !owner.hasControllingPassenger()
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&& owner.canCamelChangePose();
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}
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protected void start(ServerLevel level, Camel entity, long gameTime) {
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if (entity.isCamelSitting()) {
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entity.standUp();
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} else if (!entity.isPanicking()) {
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entity.sitDown();
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}
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}
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}
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}
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