minecraft-src/net/minecraft/network/protocol/game/ClientboundRespawnPacket.java
2025-07-04 01:41:11 +03:00

40 lines
1.3 KiB
Java

package net.minecraft.network.protocol.game;
import net.minecraft.network.RegistryFriendlyByteBuf;
import net.minecraft.network.codec.StreamCodec;
import net.minecraft.network.protocol.Packet;
import net.minecraft.network.protocol.PacketType;
public record ClientboundRespawnPacket(CommonPlayerSpawnInfo commonPlayerSpawnInfo, byte dataToKeep) implements Packet<ClientGamePacketListener> {
public static final StreamCodec<RegistryFriendlyByteBuf, ClientboundRespawnPacket> STREAM_CODEC = Packet.codec(
ClientboundRespawnPacket::write, ClientboundRespawnPacket::new
);
public static final byte KEEP_ATTRIBUTE_MODIFIERS = 1;
public static final byte KEEP_ENTITY_DATA = 2;
public static final byte KEEP_ALL_DATA = 3;
private ClientboundRespawnPacket(RegistryFriendlyByteBuf buffer) {
this(new CommonPlayerSpawnInfo(buffer), buffer.readByte());
}
private void write(RegistryFriendlyByteBuf buffer) {
this.commonPlayerSpawnInfo.write(buffer);
buffer.writeByte(this.dataToKeep);
}
@Override
public PacketType<ClientboundRespawnPacket> type() {
return GamePacketTypes.CLIENTBOUND_RESPAWN;
}
/**
* Passes this Packet on to the NetHandler for processing.
*/
public void handle(ClientGamePacketListener handler) {
handler.handleRespawn(this);
}
public boolean shouldKeep(byte data) {
return (this.dataToKeep & data) != 0;
}
}