147 lines
4.4 KiB
Java
147 lines
4.4 KiB
Java
package net.minecraft.world.entity.ai.navigation;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.SectionPos;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.Mob;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.pathfinder.Node;
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import net.minecraft.world.level.pathfinder.Path;
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import net.minecraft.world.level.pathfinder.PathFinder;
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import net.minecraft.world.level.pathfinder.PathType;
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import net.minecraft.world.level.pathfinder.WalkNodeEvaluator;
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import net.minecraft.world.phys.Vec3;
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public class GroundPathNavigation extends PathNavigation {
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private boolean avoidSun;
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public GroundPathNavigation(Mob mob, Level level) {
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super(mob, level);
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}
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@Override
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protected PathFinder createPathFinder(int maxVisitedNodes) {
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this.nodeEvaluator = new WalkNodeEvaluator();
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return new PathFinder(this.nodeEvaluator, maxVisitedNodes);
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}
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@Override
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protected boolean canUpdatePath() {
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return this.mob.onGround() || this.mob.isInLiquid() || this.mob.isPassenger();
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}
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@Override
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protected Vec3 getTempMobPos() {
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return new Vec3(this.mob.getX(), this.getSurfaceY(), this.mob.getZ());
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}
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@Override
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public Path createPath(BlockPos pos, int accuracy) {
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LevelChunk levelChunk = this.level.getChunkSource().getChunkNow(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()));
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if (levelChunk == null) {
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return null;
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} else {
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if (levelChunk.getBlockState(pos).isAir()) {
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BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.DOWN);
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while (mutableBlockPos.getY() > this.level.getMinY() && levelChunk.getBlockState(mutableBlockPos).isAir()) {
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mutableBlockPos.move(Direction.DOWN);
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}
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if (mutableBlockPos.getY() > this.level.getMinY()) {
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return super.createPath(mutableBlockPos.above(), accuracy);
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}
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mutableBlockPos.setY(pos.getY() + 1);
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while (mutableBlockPos.getY() <= this.level.getMaxY() && levelChunk.getBlockState(mutableBlockPos).isAir()) {
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mutableBlockPos.move(Direction.UP);
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}
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pos = mutableBlockPos;
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}
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if (!levelChunk.getBlockState(pos).isSolid()) {
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return super.createPath(pos, accuracy);
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} else {
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BlockPos.MutableBlockPos mutableBlockPos = pos.mutable().move(Direction.UP);
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while (mutableBlockPos.getY() <= this.level.getMaxY() && levelChunk.getBlockState(mutableBlockPos).isSolid()) {
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mutableBlockPos.move(Direction.UP);
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}
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return super.createPath(mutableBlockPos.immutable(), accuracy);
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}
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}
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}
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@Override
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public Path createPath(Entity entity, int accuracy) {
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return this.createPath(entity.blockPosition(), accuracy);
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}
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/**
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* Gets the safe pathing Y position for the entity depending on if it can path swim or not
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*/
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private int getSurfaceY() {
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if (this.mob.isInWater() && this.canFloat()) {
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int i = this.mob.getBlockY();
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BlockState blockState = this.level.getBlockState(BlockPos.containing(this.mob.getX(), i, this.mob.getZ()));
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int j = 0;
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while (blockState.is(Blocks.WATER)) {
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blockState = this.level.getBlockState(BlockPos.containing(this.mob.getX(), ++i, this.mob.getZ()));
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if (++j > 16) {
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return this.mob.getBlockY();
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}
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}
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return i;
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} else {
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return Mth.floor(this.mob.getY() + 0.5);
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}
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}
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@Override
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protected void trimPath() {
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super.trimPath();
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if (this.avoidSun) {
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if (this.level.canSeeSky(BlockPos.containing(this.mob.getX(), this.mob.getY() + 0.5, this.mob.getZ()))) {
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return;
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}
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for (int i = 0; i < this.path.getNodeCount(); i++) {
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Node node = this.path.getNode(i);
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if (this.level.canSeeSky(new BlockPos(node.x, node.y, node.z))) {
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this.path.truncateNodes(i);
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return;
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}
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}
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}
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}
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protected boolean hasValidPathType(PathType pathType) {
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if (pathType == PathType.WATER) {
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return false;
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} else {
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return pathType == PathType.LAVA ? false : pathType != PathType.OPEN;
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}
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}
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public void setCanOpenDoors(boolean canOpenDoors) {
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this.nodeEvaluator.setCanOpenDoors(canOpenDoors);
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}
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public void setAvoidSun(boolean avoidSun) {
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this.avoidSun = avoidSun;
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}
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public void setCanWalkOverFences(boolean canWalkOverFences) {
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this.nodeEvaluator.setCanWalkOverFences(canWalkOverFences);
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}
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}
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