minecraft-src/assets/minecraft/shaders/core/sky.vsh
2025-09-18 12:27:44 +00:00

17 lines
440 B
GLSL

#version 150
#moj_import <minecraft:fog.glsl>
#moj_import <minecraft:dynamictransforms.glsl>
#moj_import <minecraft:projection.glsl>
in vec3 Position;
out float sphericalVertexDistance;
out float cylindricalVertexDistance;
void main() {
gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
sphericalVertexDistance = fog_spherical_distance(Position);
cylindricalVertexDistance = fog_cylindrical_distance(Position);
}