303 lines
10 KiB
Java
303 lines
10 KiB
Java
package com.mojang.blaze3d.opengl;
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import com.mojang.blaze3d.DontObfuscate;
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import com.mojang.blaze3d.buffers.BufferType;
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import com.mojang.blaze3d.buffers.BufferUsage;
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import com.mojang.blaze3d.platform.DepthTestFunction;
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import com.mojang.blaze3d.platform.DestFactor;
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import com.mojang.blaze3d.platform.NativeImage;
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import com.mojang.blaze3d.platform.PolygonMode;
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import com.mojang.blaze3d.platform.SourceFactor;
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import com.mojang.blaze3d.shaders.ShaderType;
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import com.mojang.blaze3d.textures.AddressMode;
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import com.mojang.blaze3d.textures.TextureFormat;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.mojang.blaze3d.vertex.VertexFormatElement;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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@Environment(EnvType.CLIENT)
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@DontObfuscate
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public class GlConst {
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public static final int GL_READ_FRAMEBUFFER = 36008;
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public static final int GL_DRAW_FRAMEBUFFER = 36009;
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public static final int GL_TRUE = 1;
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public static final int GL_FALSE = 0;
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public static final int GL_NONE = 0;
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public static final int GL_LINES = 1;
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public static final int GL_LINE_STRIP = 3;
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public static final int GL_TRIANGLE_STRIP = 5;
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public static final int GL_TRIANGLE_FAN = 6;
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public static final int GL_TRIANGLES = 4;
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public static final int GL_WRITE_ONLY = 35001;
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public static final int GL_READ_ONLY = 35000;
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public static final int GL_MAP_READ_BIT = 1;
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public static final int GL_EQUAL = 514;
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public static final int GL_LEQUAL = 515;
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public static final int GL_LESS = 513;
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public static final int GL_GREATER = 516;
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public static final int GL_GEQUAL = 518;
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public static final int GL_ALWAYS = 519;
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public static final int GL_TEXTURE_MAG_FILTER = 10240;
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public static final int GL_TEXTURE_MIN_FILTER = 10241;
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public static final int GL_TEXTURE_WRAP_S = 10242;
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public static final int GL_TEXTURE_WRAP_T = 10243;
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public static final int GL_NEAREST = 9728;
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public static final int GL_LINEAR = 9729;
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public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
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public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
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public static final int GL_CLAMP_TO_EDGE = 33071;
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public static final int GL_REPEAT = 10497;
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public static final int GL_FRONT = 1028;
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public static final int GL_FRONT_AND_BACK = 1032;
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public static final int GL_LINE = 6913;
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public static final int GL_FILL = 6914;
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public static final int GL_BYTE = 5120;
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public static final int GL_UNSIGNED_BYTE = 5121;
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public static final int GL_SHORT = 5122;
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public static final int GL_UNSIGNED_SHORT = 5123;
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public static final int GL_INT = 5124;
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public static final int GL_UNSIGNED_INT = 5125;
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public static final int GL_FLOAT = 5126;
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public static final int GL_ZERO = 0;
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public static final int GL_ONE = 1;
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public static final int GL_SRC_COLOR = 768;
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public static final int GL_ONE_MINUS_SRC_COLOR = 769;
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public static final int GL_SRC_ALPHA = 770;
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public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
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public static final int GL_DST_ALPHA = 772;
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public static final int GL_ONE_MINUS_DST_ALPHA = 773;
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public static final int GL_DST_COLOR = 774;
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public static final int GL_ONE_MINUS_DST_COLOR = 775;
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public static final int GL_REPLACE = 7681;
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public static final int GL_DEPTH_BUFFER_BIT = 256;
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public static final int GL_COLOR_BUFFER_BIT = 16384;
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public static final int GL_RGBA8 = 32856;
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public static final int GL_PROXY_TEXTURE_2D = 32868;
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public static final int GL_RGBA = 6408;
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public static final int GL_TEXTURE_WIDTH = 4096;
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public static final int GL_BGR = 32992;
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public static final int GL_FUNC_ADD = 32774;
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public static final int GL_MIN = 32775;
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public static final int GL_MAX = 32776;
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public static final int GL_FUNC_SUBTRACT = 32778;
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public static final int GL_FUNC_REVERSE_SUBTRACT = 32779;
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public static final int GL_DEPTH_COMPONENT24 = 33190;
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public static final int GL_STATIC_DRAW = 35044;
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public static final int GL_DYNAMIC_DRAW = 35048;
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public static final int GL_STREAM_DRAW = 35040;
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public static final int GL_STATIC_READ = 35045;
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public static final int GL_DYNAMIC_READ = 35049;
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public static final int GL_STREAM_READ = 35041;
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public static final int GL_STATIC_COPY = 35046;
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public static final int GL_DYNAMIC_COPY = 35050;
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public static final int GL_STREAM_COPY = 35042;
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public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 37143;
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public static final int GL_TIMEOUT_EXPIRED = 37147;
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public static final int GL_WAIT_FAILED = 37149;
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public static final int GL_UNPACK_SWAP_BYTES = 3312;
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public static final int GL_UNPACK_LSB_FIRST = 3313;
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public static final int GL_UNPACK_ROW_LENGTH = 3314;
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public static final int GL_UNPACK_SKIP_ROWS = 3315;
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public static final int GL_UNPACK_SKIP_PIXELS = 3316;
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public static final int GL_UNPACK_ALIGNMENT = 3317;
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public static final int GL_PACK_ALIGNMENT = 3333;
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public static final int GL_PACK_ROW_LENGTH = 3330;
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public static final int GL_MAX_TEXTURE_SIZE = 3379;
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public static final int GL_TEXTURE_2D = 3553;
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public static final int GL_DEPTH_COMPONENT = 6402;
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public static final int GL_DEPTH_COMPONENT32 = 33191;
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public static final int GL_FRAMEBUFFER = 36160;
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public static final int GL_RENDERBUFFER = 36161;
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public static final int GL_COLOR_ATTACHMENT0 = 36064;
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public static final int GL_DEPTH_ATTACHMENT = 36096;
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public static final int GL_FRAMEBUFFER_COMPLETE = 36053;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059;
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public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060;
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public static final int GL_FRAMEBUFFER_UNSUPPORTED = 36061;
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public static final int GL_LINK_STATUS = 35714;
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public static final int GL_COMPILE_STATUS = 35713;
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public static final int GL_VERTEX_SHADER = 35633;
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public static final int GL_FRAGMENT_SHADER = 35632;
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public static final int GL_TEXTURE0 = 33984;
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public static final int GL_TEXTURE1 = 33985;
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public static final int GL_TEXTURE2 = 33986;
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public static final int GL_DEPTH_TEXTURE_MODE = 34891;
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public static final int GL_TEXTURE_COMPARE_MODE = 34892;
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public static final int GL_ARRAY_BUFFER = 34962;
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public static final int GL_ELEMENT_ARRAY_BUFFER = 34963;
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public static final int GL_PIXEL_PACK_BUFFER = 35051;
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public static final int GL_COPY_READ_BUFFER = 36662;
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public static final int GL_COPY_WRITE_BUFFER = 36663;
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public static final int GL_PIXEL_UNPACK_BUFFER = 35052;
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public static final int GL_UNIFORM_BUFFER = 35345;
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public static final int GL_ALPHA_BIAS = 3357;
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public static final int GL_RGB = 6407;
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public static final int GL_RG = 33319;
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public static final int GL_R8 = 33321;
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public static final int GL_RED = 6403;
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public static final int GL_OUT_OF_MEMORY = 1285;
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public static int toGl(DepthTestFunction depthTestFunction) {
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return switch (depthTestFunction) {
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case NO_DEPTH_TEST -> 519;
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case EQUAL_DEPTH_TEST -> 514;
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case LESS_DEPTH_TEST -> 513;
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case GREATER_DEPTH_TEST -> 516;
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default -> 515;
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};
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}
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public static int toGl(PolygonMode polygonMode) {
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return switch (polygonMode) {
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case WIREFRAME -> 6913;
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default -> 6914;
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};
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}
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public static int toGl(DestFactor destFactor) {
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return switch (destFactor) {
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case CONSTANT_ALPHA -> 32771;
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case CONSTANT_COLOR -> 32769;
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case DST_ALPHA -> 772;
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case DST_COLOR -> 774;
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case ONE -> 1;
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case ONE_MINUS_CONSTANT_ALPHA -> 32772;
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case ONE_MINUS_CONSTANT_COLOR -> 32770;
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case ONE_MINUS_DST_ALPHA -> 773;
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case ONE_MINUS_DST_COLOR -> 775;
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case ONE_MINUS_SRC_ALPHA -> 771;
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case ONE_MINUS_SRC_COLOR -> 769;
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case SRC_ALPHA -> 770;
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case SRC_COLOR -> 768;
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case ZERO -> 0;
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};
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}
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public static int toGl(SourceFactor sourceFactor) {
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return switch (sourceFactor) {
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case CONSTANT_ALPHA -> 32771;
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case CONSTANT_COLOR -> 32769;
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case DST_ALPHA -> 772;
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case DST_COLOR -> 774;
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case ONE -> 1;
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case ONE_MINUS_CONSTANT_ALPHA -> 32772;
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case ONE_MINUS_CONSTANT_COLOR -> 32770;
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case ONE_MINUS_DST_ALPHA -> 773;
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case ONE_MINUS_DST_COLOR -> 775;
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case ONE_MINUS_SRC_ALPHA -> 771;
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case ONE_MINUS_SRC_COLOR -> 769;
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case SRC_ALPHA -> 770;
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case SRC_ALPHA_SATURATE -> 776;
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case SRC_COLOR -> 768;
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case ZERO -> 0;
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};
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}
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public static int toGl(BufferType bufferType) {
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return switch (bufferType) {
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case VERTICES -> 34962;
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case INDICES -> 34963;
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case PIXEL_PACK -> 35051;
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case COPY_READ -> 36662;
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case COPY_WRITE -> 36663;
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case PIXEL_UNPACK -> 35052;
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case UNIFORM -> 35345;
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};
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}
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public static int toGl(VertexFormat.Mode mode) {
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return switch (mode) {
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case LINES -> 4;
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case LINE_STRIP -> 5;
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case DEBUG_LINES -> 1;
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case DEBUG_LINE_STRIP -> 3;
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case TRIANGLES -> 4;
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case TRIANGLE_STRIP -> 5;
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case TRIANGLE_FAN -> 6;
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case QUADS -> 4;
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};
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}
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public static int toGl(VertexFormat.IndexType indexType) {
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return switch (indexType) {
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case SHORT -> 5123;
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case INT -> 5125;
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};
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}
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public static int toGl(NativeImage.Format format) {
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return switch (format) {
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case RGBA -> 6408;
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case RGB -> 6407;
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case LUMINANCE_ALPHA -> 33319;
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case LUMINANCE -> 6403;
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};
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}
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public static int toGl(BufferUsage bufferUsage) {
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return switch (bufferUsage) {
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case DYNAMIC_WRITE -> 35048;
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case STATIC_WRITE -> 35044;
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case STREAM_WRITE -> 35040;
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case STATIC_READ -> 35045;
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case DYNAMIC_READ -> 35049;
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case STREAM_READ -> 35041;
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case DYNAMIC_COPY -> 35050;
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case STATIC_COPY -> 35046;
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case STREAM_COPY -> 35042;
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};
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}
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public static int toGl(AddressMode addressMode) {
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return switch (addressMode) {
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case REPEAT -> 10497;
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case CLAMP_TO_EDGE -> 33071;
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};
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}
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public static int toGl(VertexFormatElement.Type type) {
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return switch (type) {
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case FLOAT -> 5126;
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case UBYTE -> 5121;
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case BYTE -> 5120;
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case USHORT -> 5123;
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case SHORT -> 5122;
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case UINT -> 5125;
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case INT -> 5124;
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};
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}
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public static int toGlInternalId(TextureFormat textureFormat) {
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return switch (textureFormat) {
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case RGBA8 -> 32856;
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case RED8 -> 33321;
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case DEPTH32 -> 33191;
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};
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}
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public static int toGlExternalId(TextureFormat textureFormat) {
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return switch (textureFormat) {
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case RGBA8 -> 6408;
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case RED8 -> 6403;
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case DEPTH32 -> 6402;
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};
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}
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public static int toGlType(TextureFormat textureFormat) {
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return switch (textureFormat) {
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case RGBA8 -> 5121;
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case RED8 -> 5121;
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case DEPTH32 -> 5126;
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};
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}
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public static int toGl(ShaderType shaderType) {
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return switch (shaderType) {
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case VERTEX -> 35633;
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case FRAGMENT -> 35632;
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};
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}
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}
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