minecraft-src/com/mojang/blaze3d/opengl/GlConst.java
2025-07-04 03:45:38 +03:00

303 lines
10 KiB
Java

package com.mojang.blaze3d.opengl;
import com.mojang.blaze3d.DontObfuscate;
import com.mojang.blaze3d.buffers.BufferType;
import com.mojang.blaze3d.buffers.BufferUsage;
import com.mojang.blaze3d.platform.DepthTestFunction;
import com.mojang.blaze3d.platform.DestFactor;
import com.mojang.blaze3d.platform.NativeImage;
import com.mojang.blaze3d.platform.PolygonMode;
import com.mojang.blaze3d.platform.SourceFactor;
import com.mojang.blaze3d.shaders.ShaderType;
import com.mojang.blaze3d.textures.AddressMode;
import com.mojang.blaze3d.textures.TextureFormat;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.blaze3d.vertex.VertexFormatElement;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
@Environment(EnvType.CLIENT)
@DontObfuscate
public class GlConst {
public static final int GL_READ_FRAMEBUFFER = 36008;
public static final int GL_DRAW_FRAMEBUFFER = 36009;
public static final int GL_TRUE = 1;
public static final int GL_FALSE = 0;
public static final int GL_NONE = 0;
public static final int GL_LINES = 1;
public static final int GL_LINE_STRIP = 3;
public static final int GL_TRIANGLE_STRIP = 5;
public static final int GL_TRIANGLE_FAN = 6;
public static final int GL_TRIANGLES = 4;
public static final int GL_WRITE_ONLY = 35001;
public static final int GL_READ_ONLY = 35000;
public static final int GL_MAP_READ_BIT = 1;
public static final int GL_EQUAL = 514;
public static final int GL_LEQUAL = 515;
public static final int GL_LESS = 513;
public static final int GL_GREATER = 516;
public static final int GL_GEQUAL = 518;
public static final int GL_ALWAYS = 519;
public static final int GL_TEXTURE_MAG_FILTER = 10240;
public static final int GL_TEXTURE_MIN_FILTER = 10241;
public static final int GL_TEXTURE_WRAP_S = 10242;
public static final int GL_TEXTURE_WRAP_T = 10243;
public static final int GL_NEAREST = 9728;
public static final int GL_LINEAR = 9729;
public static final int GL_NEAREST_MIPMAP_LINEAR = 9986;
public static final int GL_LINEAR_MIPMAP_LINEAR = 9987;
public static final int GL_CLAMP_TO_EDGE = 33071;
public static final int GL_REPEAT = 10497;
public static final int GL_FRONT = 1028;
public static final int GL_FRONT_AND_BACK = 1032;
public static final int GL_LINE = 6913;
public static final int GL_FILL = 6914;
public static final int GL_BYTE = 5120;
public static final int GL_UNSIGNED_BYTE = 5121;
public static final int GL_SHORT = 5122;
public static final int GL_UNSIGNED_SHORT = 5123;
public static final int GL_INT = 5124;
public static final int GL_UNSIGNED_INT = 5125;
public static final int GL_FLOAT = 5126;
public static final int GL_ZERO = 0;
public static final int GL_ONE = 1;
public static final int GL_SRC_COLOR = 768;
public static final int GL_ONE_MINUS_SRC_COLOR = 769;
public static final int GL_SRC_ALPHA = 770;
public static final int GL_ONE_MINUS_SRC_ALPHA = 771;
public static final int GL_DST_ALPHA = 772;
public static final int GL_ONE_MINUS_DST_ALPHA = 773;
public static final int GL_DST_COLOR = 774;
public static final int GL_ONE_MINUS_DST_COLOR = 775;
public static final int GL_REPLACE = 7681;
public static final int GL_DEPTH_BUFFER_BIT = 256;
public static final int GL_COLOR_BUFFER_BIT = 16384;
public static final int GL_RGBA8 = 32856;
public static final int GL_PROXY_TEXTURE_2D = 32868;
public static final int GL_RGBA = 6408;
public static final int GL_TEXTURE_WIDTH = 4096;
public static final int GL_BGR = 32992;
public static final int GL_FUNC_ADD = 32774;
public static final int GL_MIN = 32775;
public static final int GL_MAX = 32776;
public static final int GL_FUNC_SUBTRACT = 32778;
public static final int GL_FUNC_REVERSE_SUBTRACT = 32779;
public static final int GL_DEPTH_COMPONENT24 = 33190;
public static final int GL_STATIC_DRAW = 35044;
public static final int GL_DYNAMIC_DRAW = 35048;
public static final int GL_STREAM_DRAW = 35040;
public static final int GL_STATIC_READ = 35045;
public static final int GL_DYNAMIC_READ = 35049;
public static final int GL_STREAM_READ = 35041;
public static final int GL_STATIC_COPY = 35046;
public static final int GL_DYNAMIC_COPY = 35050;
public static final int GL_STREAM_COPY = 35042;
public static final int GL_SYNC_GPU_COMMANDS_COMPLETE = 37143;
public static final int GL_TIMEOUT_EXPIRED = 37147;
public static final int GL_WAIT_FAILED = 37149;
public static final int GL_UNPACK_SWAP_BYTES = 3312;
public static final int GL_UNPACK_LSB_FIRST = 3313;
public static final int GL_UNPACK_ROW_LENGTH = 3314;
public static final int GL_UNPACK_SKIP_ROWS = 3315;
public static final int GL_UNPACK_SKIP_PIXELS = 3316;
public static final int GL_UNPACK_ALIGNMENT = 3317;
public static final int GL_PACK_ALIGNMENT = 3333;
public static final int GL_PACK_ROW_LENGTH = 3330;
public static final int GL_MAX_TEXTURE_SIZE = 3379;
public static final int GL_TEXTURE_2D = 3553;
public static final int GL_DEPTH_COMPONENT = 6402;
public static final int GL_DEPTH_COMPONENT32 = 33191;
public static final int GL_FRAMEBUFFER = 36160;
public static final int GL_RENDERBUFFER = 36161;
public static final int GL_COLOR_ATTACHMENT0 = 36064;
public static final int GL_DEPTH_ATTACHMENT = 36096;
public static final int GL_FRAMEBUFFER_COMPLETE = 36053;
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054;
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055;
public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059;
public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060;
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 36061;
public static final int GL_LINK_STATUS = 35714;
public static final int GL_COMPILE_STATUS = 35713;
public static final int GL_VERTEX_SHADER = 35633;
public static final int GL_FRAGMENT_SHADER = 35632;
public static final int GL_TEXTURE0 = 33984;
public static final int GL_TEXTURE1 = 33985;
public static final int GL_TEXTURE2 = 33986;
public static final int GL_DEPTH_TEXTURE_MODE = 34891;
public static final int GL_TEXTURE_COMPARE_MODE = 34892;
public static final int GL_ARRAY_BUFFER = 34962;
public static final int GL_ELEMENT_ARRAY_BUFFER = 34963;
public static final int GL_PIXEL_PACK_BUFFER = 35051;
public static final int GL_COPY_READ_BUFFER = 36662;
public static final int GL_COPY_WRITE_BUFFER = 36663;
public static final int GL_PIXEL_UNPACK_BUFFER = 35052;
public static final int GL_UNIFORM_BUFFER = 35345;
public static final int GL_ALPHA_BIAS = 3357;
public static final int GL_RGB = 6407;
public static final int GL_RG = 33319;
public static final int GL_R8 = 33321;
public static final int GL_RED = 6403;
public static final int GL_OUT_OF_MEMORY = 1285;
public static int toGl(DepthTestFunction depthTestFunction) {
return switch (depthTestFunction) {
case NO_DEPTH_TEST -> 519;
case EQUAL_DEPTH_TEST -> 514;
case LESS_DEPTH_TEST -> 513;
case GREATER_DEPTH_TEST -> 516;
default -> 515;
};
}
public static int toGl(PolygonMode polygonMode) {
return switch (polygonMode) {
case WIREFRAME -> 6913;
default -> 6914;
};
}
public static int toGl(DestFactor destFactor) {
return switch (destFactor) {
case CONSTANT_ALPHA -> 32771;
case CONSTANT_COLOR -> 32769;
case DST_ALPHA -> 772;
case DST_COLOR -> 774;
case ONE -> 1;
case ONE_MINUS_CONSTANT_ALPHA -> 32772;
case ONE_MINUS_CONSTANT_COLOR -> 32770;
case ONE_MINUS_DST_ALPHA -> 773;
case ONE_MINUS_DST_COLOR -> 775;
case ONE_MINUS_SRC_ALPHA -> 771;
case ONE_MINUS_SRC_COLOR -> 769;
case SRC_ALPHA -> 770;
case SRC_COLOR -> 768;
case ZERO -> 0;
};
}
public static int toGl(SourceFactor sourceFactor) {
return switch (sourceFactor) {
case CONSTANT_ALPHA -> 32771;
case CONSTANT_COLOR -> 32769;
case DST_ALPHA -> 772;
case DST_COLOR -> 774;
case ONE -> 1;
case ONE_MINUS_CONSTANT_ALPHA -> 32772;
case ONE_MINUS_CONSTANT_COLOR -> 32770;
case ONE_MINUS_DST_ALPHA -> 773;
case ONE_MINUS_DST_COLOR -> 775;
case ONE_MINUS_SRC_ALPHA -> 771;
case ONE_MINUS_SRC_COLOR -> 769;
case SRC_ALPHA -> 770;
case SRC_ALPHA_SATURATE -> 776;
case SRC_COLOR -> 768;
case ZERO -> 0;
};
}
public static int toGl(BufferType bufferType) {
return switch (bufferType) {
case VERTICES -> 34962;
case INDICES -> 34963;
case PIXEL_PACK -> 35051;
case COPY_READ -> 36662;
case COPY_WRITE -> 36663;
case PIXEL_UNPACK -> 35052;
case UNIFORM -> 35345;
};
}
public static int toGl(VertexFormat.Mode mode) {
return switch (mode) {
case LINES -> 4;
case LINE_STRIP -> 5;
case DEBUG_LINES -> 1;
case DEBUG_LINE_STRIP -> 3;
case TRIANGLES -> 4;
case TRIANGLE_STRIP -> 5;
case TRIANGLE_FAN -> 6;
case QUADS -> 4;
};
}
public static int toGl(VertexFormat.IndexType indexType) {
return switch (indexType) {
case SHORT -> 5123;
case INT -> 5125;
};
}
public static int toGl(NativeImage.Format format) {
return switch (format) {
case RGBA -> 6408;
case RGB -> 6407;
case LUMINANCE_ALPHA -> 33319;
case LUMINANCE -> 6403;
};
}
public static int toGl(BufferUsage bufferUsage) {
return switch (bufferUsage) {
case DYNAMIC_WRITE -> 35048;
case STATIC_WRITE -> 35044;
case STREAM_WRITE -> 35040;
case STATIC_READ -> 35045;
case DYNAMIC_READ -> 35049;
case STREAM_READ -> 35041;
case DYNAMIC_COPY -> 35050;
case STATIC_COPY -> 35046;
case STREAM_COPY -> 35042;
};
}
public static int toGl(AddressMode addressMode) {
return switch (addressMode) {
case REPEAT -> 10497;
case CLAMP_TO_EDGE -> 33071;
};
}
public static int toGl(VertexFormatElement.Type type) {
return switch (type) {
case FLOAT -> 5126;
case UBYTE -> 5121;
case BYTE -> 5120;
case USHORT -> 5123;
case SHORT -> 5122;
case UINT -> 5125;
case INT -> 5124;
};
}
public static int toGlInternalId(TextureFormat textureFormat) {
return switch (textureFormat) {
case RGBA8 -> 32856;
case RED8 -> 33321;
case DEPTH32 -> 33191;
};
}
public static int toGlExternalId(TextureFormat textureFormat) {
return switch (textureFormat) {
case RGBA8 -> 6408;
case RED8 -> 6403;
case DEPTH32 -> 6402;
};
}
public static int toGlType(TextureFormat textureFormat) {
return switch (textureFormat) {
case RGBA8 -> 5121;
case RED8 -> 5121;
case DEPTH32 -> 5126;
};
}
public static int toGl(ShaderType shaderType) {
return switch (shaderType) {
case VERTEX -> 35633;
case FRAGMENT -> 35632;
};
}
}