minecraft-src/com/mojang/blaze3d/vertex/SheetedDecalTextureGenerator.java
2025-07-04 03:45:38 +03:00

73 lines
2.2 KiB
Java

package com.mojang.blaze3d.vertex;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.core.Direction;
import org.joml.Matrix3f;
import org.joml.Matrix4f;
import org.joml.Vector3f;
@Environment(EnvType.CLIENT)
public class SheetedDecalTextureGenerator implements VertexConsumer {
private final VertexConsumer delegate;
private final Matrix4f cameraInversePose;
private final Matrix3f normalInversePose;
private final float textureScale;
private final Vector3f worldPos = new Vector3f();
private final Vector3f normal = new Vector3f();
private float x;
private float y;
private float z;
public SheetedDecalTextureGenerator(VertexConsumer delegate, PoseStack.Pose pose, float textureScale) {
this.delegate = delegate;
this.cameraInversePose = new Matrix4f(pose.pose()).invert();
this.normalInversePose = new Matrix3f(pose.normal()).invert();
this.textureScale = textureScale;
}
@Override
public VertexConsumer addVertex(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
this.delegate.addVertex(x, y, z);
return this;
}
@Override
public VertexConsumer setColor(int red, int green, int blue, int alpha) {
this.delegate.setColor(-1);
return this;
}
@Override
public VertexConsumer setUv(float u, float v) {
return this;
}
@Override
public VertexConsumer setUv1(int u, int v) {
this.delegate.setUv1(u, v);
return this;
}
@Override
public VertexConsumer setUv2(int u, int v) {
this.delegate.setUv2(u, v);
return this;
}
@Override
public VertexConsumer setNormal(float normalX, float normalY, float normalZ) {
this.delegate.setNormal(normalX, normalY, normalZ);
Vector3f vector3f = this.normalInversePose.transform(normalX, normalY, normalZ, this.normal);
Direction direction = Direction.getApproximateNearest(vector3f.x(), vector3f.y(), vector3f.z());
Vector3f vector3f2 = this.cameraInversePose.transformPosition(this.x, this.y, this.z, this.worldPos);
vector3f2.rotateY((float) Math.PI);
vector3f2.rotateX((float) (-Math.PI / 2));
vector3f2.rotate(direction.getRotation());
this.delegate.setUv(-vector3f2.x() * this.textureScale, -vector3f2.y() * this.textureScale);
return this;
}
}