minecraft-src/net/minecraft/client/gui/render/pip/GuiSkinRenderer.java
2025-09-18 12:27:44 +00:00

46 lines
1.9 KiB
Java

package net.minecraft.client.gui.render.pip;
import com.mojang.blaze3d.platform.Lighting;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.render.state.pip.GuiSkinRenderState;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import org.joml.Matrix4fStack;
@Environment(EnvType.CLIENT)
public class GuiSkinRenderer extends PictureInPictureRenderer<GuiSkinRenderState> {
public GuiSkinRenderer(MultiBufferSource.BufferSource bufferSource) {
super(bufferSource);
}
@Override
public Class<GuiSkinRenderState> getRenderStateClass() {
return GuiSkinRenderState.class;
}
protected void renderToTexture(GuiSkinRenderState guiSkinRenderState, PoseStack poseStack) {
Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.PLAYER_SKIN);
int i = Minecraft.getInstance().getWindow().getGuiScale();
Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
matrix4fStack.pushMatrix();
float f = guiSkinRenderState.scale() * i;
matrix4fStack.rotateAround(Axis.XP.rotationDegrees(guiSkinRenderState.rotationX()), 0.0F, f * -guiSkinRenderState.pivotY(), 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees(-guiSkinRenderState.rotationY()));
poseStack.translate(0.0F, -1.6010001F, 0.0F);
RenderType renderType = guiSkinRenderState.playerModel().renderType(guiSkinRenderState.texture());
guiSkinRenderState.playerModel().renderToBuffer(poseStack, this.bufferSource.getBuffer(renderType), 15728880, OverlayTexture.NO_OVERLAY);
this.bufferSource.endBatch();
matrix4fStack.popMatrix();
}
@Override
protected String getTextureLabel() {
return "player skin";
}
}