46 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			46 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| package net.minecraft.client.gui.render.pip;
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| 
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| import com.mojang.blaze3d.platform.Lighting;
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| import com.mojang.blaze3d.systems.RenderSystem;
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| import com.mojang.blaze3d.vertex.PoseStack;
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| import com.mojang.math.Axis;
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| import net.fabricmc.api.EnvType;
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| import net.fabricmc.api.Environment;
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| import net.minecraft.client.Minecraft;
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| import net.minecraft.client.gui.render.state.pip.GuiSkinRenderState;
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| import net.minecraft.client.renderer.MultiBufferSource;
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| import net.minecraft.client.renderer.RenderType;
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| import net.minecraft.client.renderer.texture.OverlayTexture;
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| import org.joml.Matrix4fStack;
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| 
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| @Environment(EnvType.CLIENT)
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| public class GuiSkinRenderer extends PictureInPictureRenderer<GuiSkinRenderState> {
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| 	public GuiSkinRenderer(MultiBufferSource.BufferSource bufferSource) {
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| 		super(bufferSource);
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| 	}
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| 
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| 	@Override
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| 	public Class<GuiSkinRenderState> getRenderStateClass() {
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| 		return GuiSkinRenderState.class;
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| 	}
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| 
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| 	protected void renderToTexture(GuiSkinRenderState guiSkinRenderState, PoseStack poseStack) {
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| 		Minecraft.getInstance().gameRenderer.getLighting().setupFor(Lighting.Entry.PLAYER_SKIN);
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| 		int i = Minecraft.getInstance().getWindow().getGuiScale();
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| 		Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
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| 		matrix4fStack.pushMatrix();
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| 		float f = guiSkinRenderState.scale() * i;
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| 		matrix4fStack.rotateAround(Axis.XP.rotationDegrees(guiSkinRenderState.rotationX()), 0.0F, f * -guiSkinRenderState.pivotY(), 0.0F);
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| 		poseStack.mulPose(Axis.YP.rotationDegrees(-guiSkinRenderState.rotationY()));
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| 		poseStack.translate(0.0F, -1.6010001F, 0.0F);
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| 		RenderType renderType = guiSkinRenderState.playerModel().renderType(guiSkinRenderState.texture());
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| 		guiSkinRenderState.playerModel().renderToBuffer(poseStack, this.bufferSource.getBuffer(renderType), 15728880, OverlayTexture.NO_OVERLAY);
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| 		this.bufferSource.endBatch();
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| 		matrix4fStack.popMatrix();
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| 	}
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| 
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| 	@Override
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| 	protected String getTextureLabel() {
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| 		return "player skin";
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| 	}
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| }
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