minecraft-src/net/minecraft/client/model/ElytraModel.java
2025-07-04 03:15:13 +03:00

55 lines
2.4 KiB
Java

package net.minecraft.client.model;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.HumanoidRenderState;
@Environment(EnvType.CLIENT)
public class ElytraModel extends EntityModel<HumanoidRenderState> {
public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F);
private final ModelPart rightWing;
private final ModelPart leftWing;
public ElytraModel(ModelPart root) {
super(root);
this.leftWing = root.getChild("left_wing");
this.rightWing = root.getChild("right_wing");
}
public static LayerDefinition createLayer() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
CubeDeformation cubeDeformation = new CubeDeformation(1.0F);
partDefinition.addOrReplaceChild(
"left_wing",
CubeListBuilder.create().texOffs(22, 0).addBox(-10.0F, 0.0F, 0.0F, 10.0F, 20.0F, 2.0F, cubeDeformation),
PartPose.offsetAndRotation(5.0F, 0.0F, 0.0F, (float) (Math.PI / 12), 0.0F, (float) (-Math.PI / 12))
);
partDefinition.addOrReplaceChild(
"right_wing",
CubeListBuilder.create().texOffs(22, 0).mirror().addBox(0.0F, 0.0F, 0.0F, 10.0F, 20.0F, 2.0F, cubeDeformation),
PartPose.offsetAndRotation(-5.0F, 0.0F, 0.0F, (float) (Math.PI / 12), 0.0F, (float) (Math.PI / 12))
);
return LayerDefinition.create(meshDefinition, 64, 32);
}
public void setupAnim(HumanoidRenderState humanoidRenderState) {
super.setupAnim(humanoidRenderState);
this.leftWing.y = humanoidRenderState.isCrouching ? 3.0F : 0.0F;
this.leftWing.xRot = humanoidRenderState.elytraRotX;
this.leftWing.zRot = humanoidRenderState.elytraRotZ;
this.leftWing.yRot = humanoidRenderState.elytraRotY;
this.rightWing.yRot = -this.leftWing.yRot;
this.rightWing.y = this.leftWing.y;
this.rightWing.xRot = this.leftWing.xRot;
this.rightWing.zRot = -this.leftWing.zRot;
}
}