53 lines
2.2 KiB
Java
53 lines
2.2 KiB
Java
package net.minecraft.client.model;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.entity.state.PlayerRenderState;
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import org.joml.Quaternionf;
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@Environment(EnvType.CLIENT)
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public class PlayerCapeModel<T extends PlayerRenderState> extends HumanoidModel<T> {
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private static final String CAPE = "cape";
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private final ModelPart cape = this.body.getChild("cape");
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public PlayerCapeModel(ModelPart modelPart) {
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super(modelPart);
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}
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public static LayerDefinition createCapeLayer() {
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MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
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PartDefinition partDefinition = meshDefinition.getRoot();
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PartDefinition partDefinition2 = partDefinition.clearChild("head");
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partDefinition2.clearChild("hat");
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PartDefinition partDefinition3 = partDefinition.clearChild("body");
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partDefinition.clearChild("left_arm");
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partDefinition.clearChild("right_arm");
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partDefinition.clearChild("left_leg");
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partDefinition.clearChild("right_leg");
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partDefinition3.addOrReplaceChild(
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"cape",
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CubeListBuilder.create().texOffs(0, 0).addBox(-5.0F, 0.0F, -1.0F, 10.0F, 16.0F, 1.0F, CubeDeformation.NONE, 1.0F, 0.5F),
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PartPose.offsetAndRotation(0.0F, 0.0F, 2.0F, 0.0F, (float) Math.PI, 0.0F)
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);
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return LayerDefinition.create(meshDefinition, 64, 64);
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}
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public void setupAnim(T playerRenderState) {
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super.setupAnim(playerRenderState);
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this.cape
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.rotateBy(
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new Quaternionf()
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.rotateY((float) -Math.PI)
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.rotateX((6.0F + playerRenderState.capeLean / 2.0F + playerRenderState.capeFlap) * (float) (Math.PI / 180.0))
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.rotateZ(playerRenderState.capeLean2 / 2.0F * (float) (Math.PI / 180.0))
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.rotateY((180.0F - playerRenderState.capeLean2 / 2.0F) * (float) (Math.PI / 180.0))
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);
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}
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}
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