133 lines
5.4 KiB
Java
133 lines
5.4 KiB
Java
package net.minecraft.client.model;
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import com.mojang.blaze3d.vertex.PoseStack;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.geom.ModelPart;
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import net.minecraft.client.model.geom.PartPose;
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import net.minecraft.client.model.geom.builders.CubeDeformation;
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import net.minecraft.client.model.geom.builders.CubeListBuilder;
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import net.minecraft.client.model.geom.builders.LayerDefinition;
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import net.minecraft.client.model.geom.builders.MeshDefinition;
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import net.minecraft.client.model.geom.builders.PartDefinition;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.state.VexRenderState;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.HumanoidArm;
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@Environment(EnvType.CLIENT)
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public class VexModel extends EntityModel<VexRenderState> implements ArmedModel {
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private final ModelPart body = this.root.getChild("body");
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private final ModelPart rightArm = this.body.getChild("right_arm");
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private final ModelPart leftArm = this.body.getChild("left_arm");
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private final ModelPart rightWing = this.body.getChild("right_wing");
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private final ModelPart leftWing = this.body.getChild("left_wing");
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private final ModelPart head = this.root.getChild("head");
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public VexModel(ModelPart root) {
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super(root.getChild("root"), RenderType::entityTranslucent);
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}
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public static LayerDefinition createBodyLayer() {
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MeshDefinition meshDefinition = new MeshDefinition();
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PartDefinition partDefinition = meshDefinition.getRoot();
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PartDefinition partDefinition2 = partDefinition.addOrReplaceChild("root", CubeListBuilder.create(), PartPose.offset(0.0F, -2.5F, 0.0F));
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partDefinition2.addOrReplaceChild(
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"head", CubeListBuilder.create().texOffs(0, 0).addBox(-2.5F, -5.0F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 20.0F, 0.0F)
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);
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PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild(
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"body",
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CubeListBuilder.create()
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.texOffs(0, 10)
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.addBox(-1.5F, 0.0F, -1.0F, 3.0F, 4.0F, 2.0F, new CubeDeformation(0.0F))
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.texOffs(0, 16)
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.addBox(-1.5F, 1.0F, -1.0F, 3.0F, 5.0F, 2.0F, new CubeDeformation(-0.2F)),
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PartPose.offset(0.0F, 20.0F, 0.0F)
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);
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partDefinition3.addOrReplaceChild(
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"right_arm",
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CubeListBuilder.create().texOffs(23, 0).addBox(-1.25F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)),
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PartPose.offset(-1.75F, 0.25F, 0.0F)
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);
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partDefinition3.addOrReplaceChild(
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"left_arm",
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CubeListBuilder.create().texOffs(23, 6).addBox(-0.75F, -0.5F, -1.0F, 2.0F, 4.0F, 2.0F, new CubeDeformation(-0.1F)),
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PartPose.offset(1.75F, 0.25F, 0.0F)
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);
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partDefinition3.addOrReplaceChild(
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"left_wing",
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CubeListBuilder.create().texOffs(16, 14).mirror().addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)).mirror(false),
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PartPose.offset(0.5F, 1.0F, 1.0F)
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);
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partDefinition3.addOrReplaceChild(
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"right_wing",
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CubeListBuilder.create().texOffs(16, 14).addBox(0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 8.0F, new CubeDeformation(0.0F)),
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PartPose.offset(-0.5F, 1.0F, 1.0F)
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);
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return LayerDefinition.create(meshDefinition, 32, 32);
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}
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public void setupAnim(VexRenderState vexRenderState) {
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super.setupAnim(vexRenderState);
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this.head.yRot = vexRenderState.yRot * (float) (Math.PI / 180.0);
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this.head.xRot = vexRenderState.xRot * (float) (Math.PI / 180.0);
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float f = Mth.cos(vexRenderState.ageInTicks * 5.5F * (float) (Math.PI / 180.0)) * 0.1F;
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this.rightArm.zRot = (float) (Math.PI / 5) + f;
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this.leftArm.zRot = -((float) (Math.PI / 5) + f);
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if (vexRenderState.isCharging) {
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this.body.xRot = 0.0F;
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this.setArmsCharging(!vexRenderState.rightHandItem.isEmpty(), !vexRenderState.leftHandItem.isEmpty(), f);
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} else {
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this.body.xRot = (float) (Math.PI / 20);
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}
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this.leftWing.yRot = 1.0995574F + Mth.cos(vexRenderState.ageInTicks * 45.836624F * (float) (Math.PI / 180.0)) * (float) (Math.PI / 180.0) * 16.2F;
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this.rightWing.yRot = -this.leftWing.yRot;
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this.leftWing.xRot = 0.47123888F;
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this.leftWing.zRot = -0.47123888F;
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this.rightWing.xRot = 0.47123888F;
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this.rightWing.zRot = 0.47123888F;
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}
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private void setArmsCharging(boolean rightArm, boolean leftArm, float chargeAmount) {
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if (!rightArm && !leftArm) {
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this.rightArm.xRot = -1.2217305F;
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this.rightArm.yRot = (float) (Math.PI / 12);
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this.rightArm.zRot = -0.47123888F - chargeAmount;
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this.leftArm.xRot = -1.2217305F;
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this.leftArm.yRot = (float) (-Math.PI / 12);
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this.leftArm.zRot = 0.47123888F + chargeAmount;
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} else {
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if (rightArm) {
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this.rightArm.xRot = (float) (Math.PI * 7.0 / 6.0);
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this.rightArm.yRot = (float) (Math.PI / 12);
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this.rightArm.zRot = -0.47123888F - chargeAmount;
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}
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if (leftArm) {
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this.leftArm.xRot = (float) (Math.PI * 7.0 / 6.0);
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this.leftArm.yRot = (float) (-Math.PI / 12);
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this.leftArm.zRot = 0.47123888F + chargeAmount;
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}
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}
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}
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@Override
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public void translateToHand(HumanoidArm side, PoseStack poseStack) {
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boolean bl = side == HumanoidArm.RIGHT;
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ModelPart modelPart = bl ? this.rightArm : this.leftArm;
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this.root.translateAndRotate(poseStack);
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this.body.translateAndRotate(poseStack);
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modelPart.translateAndRotate(poseStack);
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poseStack.scale(0.55F, 0.55F, 0.55F);
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this.offsetStackPosition(poseStack, bl);
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}
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private void offsetStackPosition(PoseStack poseStack, boolean rightSide) {
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if (rightSide) {
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poseStack.translate(0.046875, -0.15625, 0.078125);
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} else {
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poseStack.translate(-0.046875, -0.15625, 0.078125);
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}
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}
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}
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