minecraft-src/net/minecraft/client/model/VillagerModel.java
2025-07-04 03:15:13 +03:00

112 lines
4.6 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.MeshTransformer;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.VillagerRenderState;
import net.minecraft.util.Mth;
@Environment(EnvType.CLIENT)
public class VillagerModel extends EntityModel<VillagerRenderState> implements HeadedModel, VillagerLikeModel {
public static final MeshTransformer BABY_TRANSFORMER = MeshTransformer.scaling(0.5F);
private final ModelPart head;
private final ModelPart hat;
private final ModelPart hatRim;
private final ModelPart rightLeg;
private final ModelPart leftLeg;
private final ModelPart arms;
public VillagerModel(ModelPart root) {
super(root);
this.head = root.getChild("head");
this.hat = this.head.getChild("hat");
this.hatRim = this.hat.getChild("hat_rim");
this.rightLeg = root.getChild("right_leg");
this.leftLeg = root.getChild("left_leg");
this.arms = root.getChild("arms");
}
public static MeshDefinition createBodyModel() {
MeshDefinition meshDefinition = new MeshDefinition();
PartDefinition partDefinition = meshDefinition.getRoot();
float f = 0.5F;
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F), PartPose.ZERO
);
PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild(
"hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F, new CubeDeformation(0.51F)), PartPose.ZERO
);
partDefinition3.addOrReplaceChild(
"hat_rim", CubeListBuilder.create().texOffs(30, 47).addBox(-8.0F, -8.0F, -6.0F, 16.0F, 16.0F, 1.0F), PartPose.rotation((float) (-Math.PI / 2), 0.0F, 0.0F)
);
partDefinition2.addOrReplaceChild(
"nose", CubeListBuilder.create().texOffs(24, 0).addBox(-1.0F, -1.0F, -6.0F, 2.0F, 4.0F, 2.0F), PartPose.offset(0.0F, -2.0F, 0.0F)
);
PartDefinition partDefinition4 = partDefinition.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(16, 20).addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F), PartPose.ZERO
);
partDefinition4.addOrReplaceChild(
"jacket", CubeListBuilder.create().texOffs(0, 38).addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.5F)), PartPose.ZERO
);
partDefinition.addOrReplaceChild(
"arms",
CubeListBuilder.create()
.texOffs(44, 22)
.addBox(-8.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F)
.texOffs(44, 22)
.addBox(4.0F, -2.0F, -2.0F, 4.0F, 8.0F, 4.0F, true)
.texOffs(40, 38)
.addBox(-4.0F, 2.0F, -2.0F, 8.0F, 4.0F, 4.0F),
PartPose.offsetAndRotation(0.0F, 3.0F, -1.0F, -0.75F, 0.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(2.0F, 12.0F, 0.0F)
);
return meshDefinition;
}
public void setupAnim(VillagerRenderState villagerRenderState) {
super.setupAnim(villagerRenderState);
this.head.yRot = villagerRenderState.yRot * (float) (Math.PI / 180.0);
this.head.xRot = villagerRenderState.xRot * (float) (Math.PI / 180.0);
if (villagerRenderState.isUnhappy) {
this.head.zRot = 0.3F * Mth.sin(0.45F * villagerRenderState.ageInTicks);
this.head.xRot = 0.4F;
} else {
this.head.zRot = 0.0F;
}
this.rightLeg.xRot = Mth.cos(villagerRenderState.walkAnimationPos * 0.6662F) * 1.4F * villagerRenderState.walkAnimationSpeed * 0.5F;
this.leftLeg.xRot = Mth.cos(villagerRenderState.walkAnimationPos * 0.6662F + (float) Math.PI) * 1.4F * villagerRenderState.walkAnimationSpeed * 0.5F;
this.rightLeg.yRot = 0.0F;
this.leftLeg.yRot = 0.0F;
}
@Override
public ModelPart getHead() {
return this.head;
}
@Override
public void hatVisible(boolean hatVisible) {
this.head.visible = hatVisible;
this.hat.visible = hatVisible;
this.hatRim.visible = hatVisible;
}
@Override
public void translateToArms(PoseStack poseStack) {
this.root.translateAndRotate(poseStack);
this.arms.translateAndRotate(poseStack);
}
}