minecraft-src/net/minecraft/client/model/ZombieVillagerModel.java
2025-07-04 03:15:13 +03:00

102 lines
4.6 KiB
Java

package net.minecraft.client.model;
import com.mojang.blaze3d.vertex.PoseStack;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.geom.ModelPart;
import net.minecraft.client.model.geom.PartPose;
import net.minecraft.client.model.geom.builders.CubeDeformation;
import net.minecraft.client.model.geom.builders.CubeListBuilder;
import net.minecraft.client.model.geom.builders.LayerDefinition;
import net.minecraft.client.model.geom.builders.MeshDefinition;
import net.minecraft.client.model.geom.builders.PartDefinition;
import net.minecraft.client.renderer.entity.state.ZombieVillagerRenderState;
import net.minecraft.world.entity.HumanoidArm;
@Environment(EnvType.CLIENT)
public class ZombieVillagerModel<S extends ZombieVillagerRenderState> extends HumanoidModel<S> implements VillagerLikeModel {
private final ModelPart hatRim = this.hat.getChild("hat_rim");
public ZombieVillagerModel(ModelPart modelPart) {
super(modelPart);
}
public static LayerDefinition createBodyLayer() {
MeshDefinition meshDefinition = HumanoidModel.createMesh(CubeDeformation.NONE, 0.0F);
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild(
"head",
new CubeListBuilder().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F).texOffs(24, 0).addBox(-1.0F, -3.0F, -6.0F, 2.0F, 4.0F, 2.0F),
PartPose.ZERO
);
PartDefinition partDefinition3 = partDefinition2.addOrReplaceChild(
"hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 10.0F, 8.0F, new CubeDeformation(0.5F)), PartPose.ZERO
);
partDefinition3.addOrReplaceChild(
"hat_rim", CubeListBuilder.create().texOffs(30, 47).addBox(-8.0F, -8.0F, -6.0F, 16.0F, 16.0F, 1.0F), PartPose.rotation((float) (-Math.PI / 2), 0.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"body",
CubeListBuilder.create()
.texOffs(16, 20)
.addBox(-4.0F, 0.0F, -3.0F, 8.0F, 12.0F, 6.0F)
.texOffs(0, 38)
.addBox(-4.0F, 0.0F, -3.0F, 8.0F, 20.0F, 6.0F, new CubeDeformation(0.05F)),
PartPose.ZERO
);
partDefinition.addOrReplaceChild(
"right_arm", CubeListBuilder.create().texOffs(44, 22).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_arm", CubeListBuilder.create().texOffs(44, 22).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(5.0F, 2.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"right_leg", CubeListBuilder.create().texOffs(0, 22).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg", CubeListBuilder.create().texOffs(0, 22).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F), PartPose.offset(2.0F, 12.0F, 0.0F)
);
return LayerDefinition.create(meshDefinition, 64, 64);
}
public static LayerDefinition createArmorLayer(CubeDeformation cubeDeformation) {
MeshDefinition meshDefinition = HumanoidModel.createMesh(cubeDeformation, 0.0F);
PartDefinition partDefinition = meshDefinition.getRoot();
PartDefinition partDefinition2 = partDefinition.addOrReplaceChild(
"head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -10.0F, -4.0F, 8.0F, 8.0F, 8.0F, cubeDeformation), PartPose.ZERO
);
partDefinition.addOrReplaceChild(
"body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, cubeDeformation.extend(0.1F)), PartPose.ZERO
);
partDefinition.addOrReplaceChild(
"right_leg",
CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(0.1F)),
PartPose.offset(-2.0F, 12.0F, 0.0F)
);
partDefinition.addOrReplaceChild(
"left_leg",
CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, cubeDeformation.extend(0.1F)),
PartPose.offset(2.0F, 12.0F, 0.0F)
);
partDefinition2.getChild("hat").addOrReplaceChild("hat_rim", CubeListBuilder.create(), PartPose.ZERO);
return LayerDefinition.create(meshDefinition, 64, 32);
}
public void setupAnim(S zombieVillagerRenderState) {
super.setupAnim(zombieVillagerRenderState);
float f = zombieVillagerRenderState.attackTime;
AnimationUtils.animateZombieArms(this.leftArm, this.rightArm, zombieVillagerRenderState.isAggressive, f, zombieVillagerRenderState.ageInTicks);
}
@Override
public void hatVisible(boolean hatVisible) {
this.head.visible = hatVisible;
this.hat.visible = hatVisible;
this.hatRim.visible = hatVisible;
}
@Override
public void translateToArms(PoseStack poseStack) {
this.translateToHand(HumanoidArm.RIGHT, poseStack);
}
}