minecraft-src/net/minecraft/client/particle/SpellParticle.java
2025-07-04 03:15:13 +03:00

128 lines
4.3 KiB
Java

package net.minecraft.client.particle;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.core.particles.ColorParticleOption;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.util.Mth;
import net.minecraft.util.RandomSource;
@Environment(EnvType.CLIENT)
public class SpellParticle extends TextureSheetParticle {
private static final RandomSource RANDOM = RandomSource.create();
private final SpriteSet sprites;
private float originalAlpha = 1.0F;
SpellParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, SpriteSet sprites) {
super(level, x, y, z, 0.5 - RANDOM.nextDouble(), ySpeed, 0.5 - RANDOM.nextDouble());
this.friction = 0.96F;
this.gravity = -0.1F;
this.speedUpWhenYMotionIsBlocked = true;
this.sprites = sprites;
this.yd *= 0.2F;
if (xSpeed == 0.0 && zSpeed == 0.0) {
this.xd *= 0.1F;
this.zd *= 0.1F;
}
this.quadSize *= 0.75F;
this.lifetime = (int)(8.0 / (Math.random() * 0.8 + 0.2));
this.hasPhysics = false;
this.setSpriteFromAge(sprites);
if (this.isCloseToScopingPlayer()) {
this.setAlpha(0.0F);
}
}
@Override
public ParticleRenderType getRenderType() {
return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
}
@Override
public void tick() {
super.tick();
this.setSpriteFromAge(this.sprites);
if (this.isCloseToScopingPlayer()) {
this.alpha = 0.0F;
} else {
this.alpha = Mth.lerp(0.05F, this.alpha, this.originalAlpha);
}
}
@Override
protected void setAlpha(float alpha) {
super.setAlpha(alpha);
this.originalAlpha = alpha;
}
private boolean isCloseToScopingPlayer() {
Minecraft minecraft = Minecraft.getInstance();
LocalPlayer localPlayer = minecraft.player;
return localPlayer != null
&& localPlayer.getEyePosition().distanceToSqr(this.x, this.y, this.z) <= 9.0
&& minecraft.options.getCameraType().isFirstPerson()
&& localPlayer.isScoping();
}
@Environment(EnvType.CLIENT)
public static class InstantProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public InstantProvider(SpriteSet sprites) {
this.sprite = sprites;
}
public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new SpellParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, this.sprite);
}
}
@Environment(EnvType.CLIENT)
public static class MobEffectProvider implements ParticleProvider<ColorParticleOption> {
private final SpriteSet sprite;
public MobEffectProvider(SpriteSet sprite) {
this.sprite = sprite;
}
public Particle createParticle(ColorParticleOption colorParticleOption, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) {
Particle particle = new SpellParticle(clientLevel, d, e, f, g, h, i, this.sprite);
particle.setColor(colorParticleOption.getRed(), colorParticleOption.getGreen(), colorParticleOption.getBlue());
particle.setAlpha(colorParticleOption.getAlpha());
return particle;
}
}
@Environment(EnvType.CLIENT)
public static class Provider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public Provider(SpriteSet sprites) {
this.sprite = sprites;
}
public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new SpellParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, this.sprite);
}
}
@Environment(EnvType.CLIENT)
public static class WitchProvider implements ParticleProvider<SimpleParticleType> {
private final SpriteSet sprite;
public WitchProvider(SpriteSet sprites) {
this.sprite = sprites;
}
public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
SpellParticle spellParticle = new SpellParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, this.sprite);
float f = level.random.nextFloat() * 0.5F + 0.35F;
spellParticle.setColor(1.0F * f, 0.0F * f, 1.0F * f);
return spellParticle;
}
}
}