128 lines
4.3 KiB
Java
128 lines
4.3 KiB
Java
package net.minecraft.client.particle;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.client.player.LocalPlayer;
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import net.minecraft.core.particles.ColorParticleOption;
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import net.minecraft.core.particles.SimpleParticleType;
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import net.minecraft.util.Mth;
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import net.minecraft.util.RandomSource;
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@Environment(EnvType.CLIENT)
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public class SpellParticle extends TextureSheetParticle {
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private static final RandomSource RANDOM = RandomSource.create();
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private final SpriteSet sprites;
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private float originalAlpha = 1.0F;
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SpellParticle(ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, SpriteSet sprites) {
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super(level, x, y, z, 0.5 - RANDOM.nextDouble(), ySpeed, 0.5 - RANDOM.nextDouble());
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this.friction = 0.96F;
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this.gravity = -0.1F;
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this.speedUpWhenYMotionIsBlocked = true;
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this.sprites = sprites;
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this.yd *= 0.2F;
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if (xSpeed == 0.0 && zSpeed == 0.0) {
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this.xd *= 0.1F;
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this.zd *= 0.1F;
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}
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this.quadSize *= 0.75F;
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this.lifetime = (int)(8.0 / (Math.random() * 0.8 + 0.2));
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this.hasPhysics = false;
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this.setSpriteFromAge(sprites);
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if (this.isCloseToScopingPlayer()) {
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this.setAlpha(0.0F);
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}
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}
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@Override
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public ParticleRenderType getRenderType() {
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return ParticleRenderType.PARTICLE_SHEET_TRANSLUCENT;
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}
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@Override
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public void tick() {
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super.tick();
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this.setSpriteFromAge(this.sprites);
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if (this.isCloseToScopingPlayer()) {
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this.alpha = 0.0F;
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} else {
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this.alpha = Mth.lerp(0.05F, this.alpha, this.originalAlpha);
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}
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}
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@Override
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protected void setAlpha(float alpha) {
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super.setAlpha(alpha);
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this.originalAlpha = alpha;
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}
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private boolean isCloseToScopingPlayer() {
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Minecraft minecraft = Minecraft.getInstance();
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LocalPlayer localPlayer = minecraft.player;
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return localPlayer != null
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&& localPlayer.getEyePosition().distanceToSqr(this.x, this.y, this.z) <= 9.0
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&& minecraft.options.getCameraType().isFirstPerson()
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&& localPlayer.isScoping();
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}
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@Environment(EnvType.CLIENT)
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public static class InstantProvider implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public InstantProvider(SpriteSet sprites) {
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this.sprite = sprites;
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}
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public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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return new SpellParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, this.sprite);
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}
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}
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@Environment(EnvType.CLIENT)
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public static class MobEffectProvider implements ParticleProvider<ColorParticleOption> {
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private final SpriteSet sprite;
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public MobEffectProvider(SpriteSet sprite) {
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this.sprite = sprite;
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}
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public Particle createParticle(ColorParticleOption colorParticleOption, ClientLevel clientLevel, double d, double e, double f, double g, double h, double i) {
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Particle particle = new SpellParticle(clientLevel, d, e, f, g, h, i, this.sprite);
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particle.setColor(colorParticleOption.getRed(), colorParticleOption.getGreen(), colorParticleOption.getBlue());
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particle.setAlpha(colorParticleOption.getAlpha());
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return particle;
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}
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}
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@Environment(EnvType.CLIENT)
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public static class Provider implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public Provider(SpriteSet sprites) {
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this.sprite = sprites;
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}
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public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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return new SpellParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, this.sprite);
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}
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}
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@Environment(EnvType.CLIENT)
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public static class WitchProvider implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public WitchProvider(SpriteSet sprites) {
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this.sprite = sprites;
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}
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public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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SpellParticle spellParticle = new SpellParticle(level, x, y, z, xSpeed, ySpeed, zSpeed, this.sprite);
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float f = level.random.nextFloat() * 0.5F + 0.35F;
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spellParticle.setColor(1.0F * f, 0.0F * f, 1.0F * f);
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return spellParticle;
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}
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}
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}
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