74 lines
2.1 KiB
Java
74 lines
2.1 KiB
Java
package net.minecraft.client.particle;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.multiplayer.ClientLevel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.core.particles.SimpleParticleType;
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@Environment(EnvType.CLIENT)
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public class WaterDropParticle extends TextureSheetParticle {
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protected WaterDropParticle(ClientLevel clientLevel, double d, double e, double f) {
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super(clientLevel, d, e, f, 0.0, 0.0, 0.0);
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this.xd *= 0.3F;
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this.yd = Math.random() * 0.2F + 0.1F;
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this.zd *= 0.3F;
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this.setSize(0.01F, 0.01F);
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this.gravity = 0.06F;
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this.lifetime = (int)(8.0 / (Math.random() * 0.8 + 0.2));
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}
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@Override
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public ParticleRenderType getRenderType() {
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return ParticleRenderType.PARTICLE_SHEET_OPAQUE;
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}
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@Override
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public void tick() {
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this.xo = this.x;
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this.yo = this.y;
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this.zo = this.z;
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if (this.lifetime-- <= 0) {
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this.remove();
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} else {
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this.yd = this.yd - this.gravity;
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this.move(this.xd, this.yd, this.zd);
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this.xd *= 0.98F;
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this.yd *= 0.98F;
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this.zd *= 0.98F;
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if (this.onGround) {
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if (Math.random() < 0.5) {
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this.remove();
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}
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this.xd *= 0.7F;
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this.zd *= 0.7F;
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}
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BlockPos blockPos = BlockPos.containing(this.x, this.y, this.z);
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double d = Math.max(
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this.level.getBlockState(blockPos).getCollisionShape(this.level, blockPos).max(Axis.Y, this.x - blockPos.getX(), this.z - blockPos.getZ()),
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this.level.getFluidState(blockPos).getHeight(this.level, blockPos)
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);
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if (d > 0.0 && this.y < blockPos.getY() + d) {
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this.remove();
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}
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}
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}
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@Environment(EnvType.CLIENT)
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public static class Provider implements ParticleProvider<SimpleParticleType> {
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private final SpriteSet sprite;
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public Provider(SpriteSet sprites) {
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this.sprite = sprites;
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}
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public Particle createParticle(SimpleParticleType type, ClientLevel level, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
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WaterDropParticle waterDropParticle = new WaterDropParticle(level, x, y, z);
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waterDropParticle.pickSprite(this.sprite);
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return waterDropParticle;
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}
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}
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}
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