minecraft-src/net/minecraft/client/renderer/ItemInHandRenderer.java
2025-07-04 03:45:38 +03:00

612 lines
28 KiB
Java

package net.minecraft.client.renderer;
import com.google.common.annotations.VisibleForTesting;
import com.google.common.base.MoreObjects;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Minecraft;
import net.minecraft.client.player.AbstractClientPlayer;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.client.renderer.MultiBufferSource.BufferSource;
import net.minecraft.client.renderer.entity.EntityRenderDispatcher;
import net.minecraft.client.renderer.entity.ItemRenderer;
import net.minecraft.client.renderer.entity.player.PlayerRenderer;
import net.minecraft.client.renderer.item.ItemModelResolver;
import net.minecraft.client.renderer.state.MapRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.core.component.DataComponents;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.util.Mth;
import net.minecraft.world.InteractionHand;
import net.minecraft.world.entity.HumanoidArm;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.entity.player.PlayerModelPart;
import net.minecraft.world.item.CrossbowItem;
import net.minecraft.world.item.ItemDisplayContext;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.MapItem;
import net.minecraft.world.item.ShieldItem;
import net.minecraft.world.level.saveddata.maps.MapId;
import net.minecraft.world.level.saveddata.maps.MapItemSavedData;
import org.joml.Matrix4f;
@Environment(EnvType.CLIENT)
public class ItemInHandRenderer {
private static final RenderType MAP_BACKGROUND = RenderType.text(ResourceLocation.withDefaultNamespace("textures/map/map_background.png"));
private static final RenderType MAP_BACKGROUND_CHECKERBOARD = RenderType.text(
ResourceLocation.withDefaultNamespace("textures/map/map_background_checkerboard.png")
);
private static final float ITEM_SWING_X_POS_SCALE = -0.4F;
private static final float ITEM_SWING_Y_POS_SCALE = 0.2F;
private static final float ITEM_SWING_Z_POS_SCALE = -0.2F;
private static final float ITEM_HEIGHT_SCALE = -0.6F;
private static final float ITEM_POS_X = 0.56F;
private static final float ITEM_POS_Y = -0.52F;
private static final float ITEM_POS_Z = -0.72F;
private static final float ITEM_PRESWING_ROT_Y = 45.0F;
private static final float ITEM_SWING_X_ROT_AMOUNT = -80.0F;
private static final float ITEM_SWING_Y_ROT_AMOUNT = -20.0F;
private static final float ITEM_SWING_Z_ROT_AMOUNT = -20.0F;
private static final float EAT_JIGGLE_X_ROT_AMOUNT = 10.0F;
private static final float EAT_JIGGLE_Y_ROT_AMOUNT = 90.0F;
private static final float EAT_JIGGLE_Z_ROT_AMOUNT = 30.0F;
private static final float EAT_JIGGLE_X_POS_SCALE = 0.6F;
private static final float EAT_JIGGLE_Y_POS_SCALE = -0.5F;
private static final float EAT_JIGGLE_Z_POS_SCALE = 0.0F;
private static final double EAT_JIGGLE_EXPONENT = 27.0;
private static final float EAT_EXTRA_JIGGLE_CUTOFF = 0.8F;
private static final float EAT_EXTRA_JIGGLE_SCALE = 0.1F;
private static final float ARM_SWING_X_POS_SCALE = -0.3F;
private static final float ARM_SWING_Y_POS_SCALE = 0.4F;
private static final float ARM_SWING_Z_POS_SCALE = -0.4F;
private static final float ARM_SWING_Y_ROT_AMOUNT = 70.0F;
private static final float ARM_SWING_Z_ROT_AMOUNT = -20.0F;
private static final float ARM_HEIGHT_SCALE = -0.6F;
private static final float ARM_POS_SCALE = 0.8F;
private static final float ARM_POS_X = 0.8F;
private static final float ARM_POS_Y = -0.75F;
private static final float ARM_POS_Z = -0.9F;
private static final float ARM_PRESWING_ROT_Y = 45.0F;
private static final float ARM_PREROTATION_X_OFFSET = -1.0F;
private static final float ARM_PREROTATION_Y_OFFSET = 3.6F;
private static final float ARM_PREROTATION_Z_OFFSET = 3.5F;
private static final float ARM_POSTROTATION_X_OFFSET = 5.6F;
private static final int ARM_ROT_X = 200;
private static final int ARM_ROT_Y = -135;
private static final int ARM_ROT_Z = 120;
private static final float MAP_SWING_X_POS_SCALE = -0.4F;
private static final float MAP_SWING_Z_POS_SCALE = -0.2F;
private static final float MAP_HANDS_POS_X = 0.0F;
private static final float MAP_HANDS_POS_Y = 0.04F;
private static final float MAP_HANDS_POS_Z = -0.72F;
private static final float MAP_HANDS_HEIGHT_SCALE = -1.2F;
private static final float MAP_HANDS_TILT_SCALE = -0.5F;
private static final float MAP_PLAYER_PITCH_SCALE = 45.0F;
private static final float MAP_HANDS_Z_ROT_AMOUNT = -85.0F;
private static final float MAPHAND_X_ROT_AMOUNT = 45.0F;
private static final float MAPHAND_Y_ROT_AMOUNT = 92.0F;
private static final float MAPHAND_Z_ROT_AMOUNT = -41.0F;
private static final float MAP_HAND_X_POS = 0.3F;
private static final float MAP_HAND_Y_POS = -1.1F;
private static final float MAP_HAND_Z_POS = 0.45F;
private static final float MAP_SWING_X_ROT_AMOUNT = 20.0F;
private static final float MAP_PRE_ROT_SCALE = 0.38F;
private static final float MAP_GLOBAL_X_POS = -0.5F;
private static final float MAP_GLOBAL_Y_POS = -0.5F;
private static final float MAP_GLOBAL_Z_POS = 0.0F;
private static final float MAP_FINAL_SCALE = 0.0078125F;
private static final int MAP_BORDER = 7;
private static final int MAP_HEIGHT = 128;
private static final int MAP_WIDTH = 128;
private static final float BOW_CHARGE_X_POS_SCALE = 0.0F;
private static final float BOW_CHARGE_Y_POS_SCALE = 0.0F;
private static final float BOW_CHARGE_Z_POS_SCALE = 0.04F;
private static final float BOW_CHARGE_SHAKE_X_SCALE = 0.0F;
private static final float BOW_CHARGE_SHAKE_Y_SCALE = 0.004F;
private static final float BOW_CHARGE_SHAKE_Z_SCALE = 0.0F;
private static final float BOW_CHARGE_Z_SCALE = 0.2F;
private static final float BOW_MIN_SHAKE_CHARGE = 0.1F;
private final Minecraft minecraft;
private final MapRenderState mapRenderState = new MapRenderState();
private ItemStack mainHandItem = ItemStack.EMPTY;
private ItemStack offHandItem = ItemStack.EMPTY;
private float mainHandHeight;
private float oMainHandHeight;
private float offHandHeight;
private float oOffHandHeight;
private final EntityRenderDispatcher entityRenderDispatcher;
private final ItemRenderer itemRenderer;
private final ItemModelResolver itemModelResolver;
public ItemInHandRenderer(Minecraft minecraft, EntityRenderDispatcher entityRenderDispatcher, ItemRenderer itemRenderer, ItemModelResolver itemModelResolver) {
this.minecraft = minecraft;
this.entityRenderDispatcher = entityRenderDispatcher;
this.itemRenderer = itemRenderer;
this.itemModelResolver = itemModelResolver;
}
public void renderItem(
LivingEntity entity, ItemStack stack, ItemDisplayContext displayContext, PoseStack poseStack, MultiBufferSource bufferSource, int packedLight
) {
if (!stack.isEmpty()) {
this.itemRenderer
.renderStatic(
entity, stack, displayContext, poseStack, bufferSource, entity.level(), packedLight, OverlayTexture.NO_OVERLAY, entity.getId() + displayContext.ordinal()
);
}
}
/**
* Return the angle to render the Map
*/
private float calculateMapTilt(float pitch) {
float f = 1.0F - pitch / 45.0F + 0.1F;
f = Mth.clamp(f, 0.0F, 1.0F);
return -Mth.cos(f * (float) Math.PI) * 0.5F + 0.5F;
}
private void renderMapHand(PoseStack poseStack, MultiBufferSource bufferSource, int packedLight, HumanoidArm side) {
PlayerRenderer playerRenderer = (PlayerRenderer)this.entityRenderDispatcher.<AbstractClientPlayer>getRenderer(this.minecraft.player);
poseStack.pushPose();
float f = side == HumanoidArm.RIGHT ? 1.0F : -1.0F;
poseStack.mulPose(Axis.YP.rotationDegrees(92.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(45.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(f * -41.0F));
poseStack.translate(f * 0.3F, -1.1F, 0.45F);
ResourceLocation resourceLocation = this.minecraft.player.getSkin().texture();
if (side == HumanoidArm.RIGHT) {
playerRenderer.renderRightHand(poseStack, bufferSource, packedLight, resourceLocation, this.minecraft.player.isModelPartShown(PlayerModelPart.RIGHT_SLEEVE));
} else {
playerRenderer.renderLeftHand(poseStack, bufferSource, packedLight, resourceLocation, this.minecraft.player.isModelPartShown(PlayerModelPart.LEFT_SLEEVE));
}
poseStack.popPose();
}
private void renderOneHandedMap(
PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, HumanoidArm hand, float swingProgress, ItemStack stack
) {
float f = hand == HumanoidArm.RIGHT ? 1.0F : -1.0F;
poseStack.translate(f * 0.125F, -0.125F, 0.0F);
if (!this.minecraft.player.isInvisible()) {
poseStack.pushPose();
poseStack.mulPose(Axis.ZP.rotationDegrees(f * 10.0F));
this.renderPlayerArm(poseStack, buffer, packedLight, equippedProgress, swingProgress, hand);
poseStack.popPose();
}
poseStack.pushPose();
poseStack.translate(f * 0.51F, -0.08F + equippedProgress * -1.2F, -0.75F);
float g = Mth.sqrt(swingProgress);
float h = Mth.sin(g * (float) Math.PI);
float i = -0.5F * h;
float j = 0.4F * Mth.sin(g * (float) (Math.PI * 2));
float k = -0.3F * Mth.sin(swingProgress * (float) Math.PI);
poseStack.translate(f * i, j - 0.3F * h, k);
poseStack.mulPose(Axis.XP.rotationDegrees(h * -45.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(f * h * -30.0F));
this.renderMap(poseStack, buffer, packedLight, stack);
poseStack.popPose();
}
private void renderTwoHandedMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float pitch, float equippedProgress, float swingProgress) {
float f = Mth.sqrt(swingProgress);
float g = -0.2F * Mth.sin(swingProgress * (float) Math.PI);
float h = -0.4F * Mth.sin(f * (float) Math.PI);
poseStack.translate(0.0F, -g / 2.0F, h);
float i = this.calculateMapTilt(pitch);
poseStack.translate(0.0F, 0.04F + equippedProgress * -1.2F + i * -0.5F, -0.72F);
poseStack.mulPose(Axis.XP.rotationDegrees(i * -85.0F));
if (!this.minecraft.player.isInvisible()) {
poseStack.pushPose();
poseStack.mulPose(Axis.YP.rotationDegrees(90.0F));
this.renderMapHand(poseStack, buffer, packedLight, HumanoidArm.RIGHT);
this.renderMapHand(poseStack, buffer, packedLight, HumanoidArm.LEFT);
poseStack.popPose();
}
float j = Mth.sin(f * (float) Math.PI);
poseStack.mulPose(Axis.XP.rotationDegrees(j * 20.0F));
poseStack.scale(2.0F, 2.0F, 2.0F);
this.renderMap(poseStack, buffer, packedLight, this.mainHandItem);
}
private void renderMap(PoseStack poseStack, MultiBufferSource buffer, int packedLight, ItemStack stack) {
poseStack.mulPose(Axis.YP.rotationDegrees(180.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(180.0F));
poseStack.scale(0.38F, 0.38F, 0.38F);
poseStack.translate(-0.5F, -0.5F, 0.0F);
poseStack.scale(0.0078125F, 0.0078125F, 0.0078125F);
MapId mapId = stack.get(DataComponents.MAP_ID);
MapItemSavedData mapItemSavedData = MapItem.getSavedData(mapId, this.minecraft.level);
VertexConsumer vertexConsumer = buffer.getBuffer(mapItemSavedData == null ? MAP_BACKGROUND : MAP_BACKGROUND_CHECKERBOARD);
Matrix4f matrix4f = poseStack.last().pose();
vertexConsumer.addVertex(matrix4f, -7.0F, 135.0F, 0.0F).setColor(-1).setUv(0.0F, 1.0F).setLight(packedLight);
vertexConsumer.addVertex(matrix4f, 135.0F, 135.0F, 0.0F).setColor(-1).setUv(1.0F, 1.0F).setLight(packedLight);
vertexConsumer.addVertex(matrix4f, 135.0F, -7.0F, 0.0F).setColor(-1).setUv(1.0F, 0.0F).setLight(packedLight);
vertexConsumer.addVertex(matrix4f, -7.0F, -7.0F, 0.0F).setColor(-1).setUv(0.0F, 0.0F).setLight(packedLight);
if (mapItemSavedData != null) {
MapRenderer mapRenderer = this.minecraft.getMapRenderer();
mapRenderer.extractRenderState(mapId, mapItemSavedData, this.mapRenderState);
mapRenderer.render(this.mapRenderState, poseStack, buffer, false, packedLight);
}
}
private void renderPlayerArm(PoseStack poseStack, MultiBufferSource buffer, int packedLight, float equippedProgress, float swingProgress, HumanoidArm side) {
boolean bl = side != HumanoidArm.LEFT;
float f = bl ? 1.0F : -1.0F;
float g = Mth.sqrt(swingProgress);
float h = -0.3F * Mth.sin(g * (float) Math.PI);
float i = 0.4F * Mth.sin(g * (float) (Math.PI * 2));
float j = -0.4F * Mth.sin(swingProgress * (float) Math.PI);
poseStack.translate(f * (h + 0.64000005F), i + -0.6F + equippedProgress * -0.6F, j + -0.71999997F);
poseStack.mulPose(Axis.YP.rotationDegrees(f * 45.0F));
float k = Mth.sin(swingProgress * swingProgress * (float) Math.PI);
float l = Mth.sin(g * (float) Math.PI);
poseStack.mulPose(Axis.YP.rotationDegrees(f * l * 70.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(f * k * -20.0F));
AbstractClientPlayer abstractClientPlayer = this.minecraft.player;
poseStack.translate(f * -1.0F, 3.6F, 3.5F);
poseStack.mulPose(Axis.ZP.rotationDegrees(f * 120.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(200.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(f * -135.0F));
poseStack.translate(f * 5.6F, 0.0F, 0.0F);
PlayerRenderer playerRenderer = (PlayerRenderer)this.entityRenderDispatcher.<AbstractClientPlayer>getRenderer(abstractClientPlayer);
ResourceLocation resourceLocation = abstractClientPlayer.getSkin().texture();
if (bl) {
playerRenderer.renderRightHand(poseStack, buffer, packedLight, resourceLocation, abstractClientPlayer.isModelPartShown(PlayerModelPart.RIGHT_SLEEVE));
} else {
playerRenderer.renderLeftHand(poseStack, buffer, packedLight, resourceLocation, abstractClientPlayer.isModelPartShown(PlayerModelPart.LEFT_SLEEVE));
}
}
private void applyEatTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player) {
float f = player.getUseItemRemainingTicks() - partialTick + 1.0F;
float g = f / stack.getUseDuration(player);
if (g < 0.8F) {
float h = Mth.abs(Mth.cos(f / 4.0F * (float) Math.PI) * 0.1F);
poseStack.translate(0.0F, h, 0.0F);
}
float h = 1.0F - (float)Math.pow(g, 27.0);
int i = arm == HumanoidArm.RIGHT ? 1 : -1;
poseStack.translate(h * 0.6F * i, h * -0.5F, h * 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees(i * h * 90.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(h * 10.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(i * h * 30.0F));
}
private void applyBrushTransform(PoseStack poseStack, float partialTick, HumanoidArm arm, ItemStack stack, Player player, float equippedProgress) {
this.applyItemArmTransform(poseStack, arm, equippedProgress);
float f = player.getUseItemRemainingTicks() % 10;
float g = f - partialTick + 1.0F;
float h = 1.0F - g / 10.0F;
float i = -90.0F;
float j = 60.0F;
float k = 150.0F;
float l = -15.0F;
int m = 2;
float n = -15.0F + 75.0F * Mth.cos(h * 2.0F * (float) Math.PI);
if (arm != HumanoidArm.RIGHT) {
poseStack.translate(0.1, 0.83, 0.35);
poseStack.mulPose(Axis.XP.rotationDegrees(-80.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(-90.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(n));
poseStack.translate(-0.3, 0.22, 0.35);
} else {
poseStack.translate(-0.25, 0.22, 0.35);
poseStack.mulPose(Axis.XP.rotationDegrees(-80.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(90.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(0.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(n));
}
}
private void applyItemArmAttackTransform(PoseStack poseStack, HumanoidArm hand, float swingProgress) {
int i = hand == HumanoidArm.RIGHT ? 1 : -1;
float f = Mth.sin(swingProgress * swingProgress * (float) Math.PI);
poseStack.mulPose(Axis.YP.rotationDegrees(i * (45.0F + f * -20.0F)));
float g = Mth.sin(Mth.sqrt(swingProgress) * (float) Math.PI);
poseStack.mulPose(Axis.ZP.rotationDegrees(i * g * -20.0F));
poseStack.mulPose(Axis.XP.rotationDegrees(g * -80.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(i * -45.0F));
}
private void applyItemArmTransform(PoseStack poseStack, HumanoidArm hand, float equippedProg) {
int i = hand == HumanoidArm.RIGHT ? 1 : -1;
poseStack.translate(i * 0.56F, -0.52F + equippedProg * -0.6F, -0.72F);
}
public void renderHandsWithItems(float partialTicks, PoseStack poseStack, BufferSource buffer, LocalPlayer playerEntity, int combinedLight) {
float f = playerEntity.getAttackAnim(partialTicks);
InteractionHand interactionHand = MoreObjects.firstNonNull(playerEntity.swingingArm, InteractionHand.MAIN_HAND);
float g = playerEntity.getXRot(partialTicks);
ItemInHandRenderer.HandRenderSelection handRenderSelection = evaluateWhichHandsToRender(playerEntity);
float h = Mth.lerp(partialTicks, playerEntity.xBobO, playerEntity.xBob);
float i = Mth.lerp(partialTicks, playerEntity.yBobO, playerEntity.yBob);
poseStack.mulPose(Axis.XP.rotationDegrees((playerEntity.getViewXRot(partialTicks) - h) * 0.1F));
poseStack.mulPose(Axis.YP.rotationDegrees((playerEntity.getViewYRot(partialTicks) - i) * 0.1F));
if (handRenderSelection.renderMainHand) {
float j = interactionHand == InteractionHand.MAIN_HAND ? f : 0.0F;
float k = 1.0F - Mth.lerp(partialTicks, this.oMainHandHeight, this.mainHandHeight);
this.renderArmWithItem(playerEntity, partialTicks, g, InteractionHand.MAIN_HAND, j, this.mainHandItem, k, poseStack, buffer, combinedLight);
}
if (handRenderSelection.renderOffHand) {
float j = interactionHand == InteractionHand.OFF_HAND ? f : 0.0F;
float k = 1.0F - Mth.lerp(partialTicks, this.oOffHandHeight, this.offHandHeight);
this.renderArmWithItem(playerEntity, partialTicks, g, InteractionHand.OFF_HAND, j, this.offHandItem, k, poseStack, buffer, combinedLight);
}
buffer.endBatch();
}
@VisibleForTesting
static ItemInHandRenderer.HandRenderSelection evaluateWhichHandsToRender(LocalPlayer player) {
ItemStack itemStack = player.getMainHandItem();
ItemStack itemStack2 = player.getOffhandItem();
boolean bl = itemStack.is(Items.BOW) || itemStack2.is(Items.BOW);
boolean bl2 = itemStack.is(Items.CROSSBOW) || itemStack2.is(Items.CROSSBOW);
if (!bl && !bl2) {
return ItemInHandRenderer.HandRenderSelection.RENDER_BOTH_HANDS;
} else if (player.isUsingItem()) {
return selectionUsingItemWhileHoldingBowLike(player);
} else {
return isChargedCrossbow(itemStack)
? ItemInHandRenderer.HandRenderSelection.RENDER_MAIN_HAND_ONLY
: ItemInHandRenderer.HandRenderSelection.RENDER_BOTH_HANDS;
}
}
private static ItemInHandRenderer.HandRenderSelection selectionUsingItemWhileHoldingBowLike(LocalPlayer player) {
ItemStack itemStack = player.getUseItem();
InteractionHand interactionHand = player.getUsedItemHand();
if (!itemStack.is(Items.BOW) && !itemStack.is(Items.CROSSBOW)) {
return interactionHand == InteractionHand.MAIN_HAND && isChargedCrossbow(player.getOffhandItem())
? ItemInHandRenderer.HandRenderSelection.RENDER_MAIN_HAND_ONLY
: ItemInHandRenderer.HandRenderSelection.RENDER_BOTH_HANDS;
} else {
return ItemInHandRenderer.HandRenderSelection.onlyForHand(interactionHand);
}
}
private static boolean isChargedCrossbow(ItemStack stack) {
return stack.is(Items.CROSSBOW) && CrossbowItem.isCharged(stack);
}
private void renderArmWithItem(
AbstractClientPlayer player,
float partialTicks,
float pitch,
InteractionHand hand,
float swingProgress,
ItemStack stack,
float equippedProgress,
PoseStack poseStack,
MultiBufferSource buffer,
int combinedLight
) {
if (!player.isScoping()) {
boolean bl = hand == InteractionHand.MAIN_HAND;
HumanoidArm humanoidArm = bl ? player.getMainArm() : player.getMainArm().getOpposite();
poseStack.pushPose();
if (stack.isEmpty()) {
if (bl && !player.isInvisible()) {
this.renderPlayerArm(poseStack, buffer, combinedLight, equippedProgress, swingProgress, humanoidArm);
}
} else if (stack.has(DataComponents.MAP_ID)) {
if (bl && this.offHandItem.isEmpty()) {
this.renderTwoHandedMap(poseStack, buffer, combinedLight, pitch, equippedProgress, swingProgress);
} else {
this.renderOneHandedMap(poseStack, buffer, combinedLight, equippedProgress, humanoidArm, swingProgress, stack);
}
} else if (stack.is(Items.CROSSBOW)) {
boolean bl2 = CrossbowItem.isCharged(stack);
boolean bl3 = humanoidArm == HumanoidArm.RIGHT;
int i = bl3 ? 1 : -1;
if (player.isUsingItem() && player.getUseItemRemainingTicks() > 0 && player.getUsedItemHand() == hand && !bl2) {
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
poseStack.translate(i * -0.4785682F, -0.094387F, 0.05731531F);
poseStack.mulPose(Axis.XP.rotationDegrees(-11.935F));
poseStack.mulPose(Axis.YP.rotationDegrees(i * 65.3F));
poseStack.mulPose(Axis.ZP.rotationDegrees(i * -9.785F));
float f = stack.getUseDuration(player) - (player.getUseItemRemainingTicks() - partialTicks + 1.0F);
float g = f / CrossbowItem.getChargeDuration(stack, player);
if (g > 1.0F) {
g = 1.0F;
}
if (g > 0.1F) {
float h = Mth.sin((f - 0.1F) * 1.3F);
float j = g - 0.1F;
float k = h * j;
poseStack.translate(k * 0.0F, k * 0.004F, k * 0.0F);
}
poseStack.translate(g * 0.0F, g * 0.0F, g * 0.04F);
poseStack.scale(1.0F, 1.0F, 1.0F + g * 0.2F);
poseStack.mulPose(Axis.YN.rotationDegrees(i * 45.0F));
} else {
this.swingArm(swingProgress, equippedProgress, poseStack, i, humanoidArm);
if (bl2 && swingProgress < 0.001F && bl) {
poseStack.translate(i * -0.641864F, 0.0F, 0.0F);
poseStack.mulPose(Axis.YP.rotationDegrees(i * 10.0F));
}
}
this.renderItem(
player, stack, bl3 ? ItemDisplayContext.FIRST_PERSON_RIGHT_HAND : ItemDisplayContext.FIRST_PERSON_LEFT_HAND, poseStack, buffer, combinedLight
);
} else {
boolean bl2 = humanoidArm == HumanoidArm.RIGHT;
int l = bl2 ? 1 : -1;
if (player.isUsingItem() && player.getUseItemRemainingTicks() > 0 && player.getUsedItemHand() == hand) {
switch (stack.getUseAnimation()) {
case NONE:
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
break;
case EAT:
case DRINK:
this.applyEatTransform(poseStack, partialTicks, humanoidArm, stack, player);
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
break;
case BLOCK:
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
if (!(stack.getItem() instanceof ShieldItem)) {
poseStack.translate(l * -0.14142136F, 0.08F, 0.14142136F);
poseStack.mulPose(Axis.XP.rotationDegrees(-102.25F));
poseStack.mulPose(Axis.YP.rotationDegrees(l * 13.365F));
poseStack.mulPose(Axis.ZP.rotationDegrees(l * 78.05F));
}
break;
case BOW:
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
poseStack.translate(l * -0.2785682F, 0.18344387F, 0.15731531F);
poseStack.mulPose(Axis.XP.rotationDegrees(-13.935F));
poseStack.mulPose(Axis.YP.rotationDegrees(l * 35.3F));
poseStack.mulPose(Axis.ZP.rotationDegrees(l * -9.785F));
float mx = stack.getUseDuration(player) - (player.getUseItemRemainingTicks() - partialTicks + 1.0F);
float fxx = mx / 20.0F;
fxx = (fxx * fxx + fxx * 2.0F) / 3.0F;
if (fxx > 1.0F) {
fxx = 1.0F;
}
if (fxx > 0.1F) {
float gx = Mth.sin((mx - 0.1F) * 1.3F);
float h = fxx - 0.1F;
float j = gx * h;
poseStack.translate(j * 0.0F, j * 0.004F, j * 0.0F);
}
poseStack.translate(fxx * 0.0F, fxx * 0.0F, fxx * 0.04F);
poseStack.scale(1.0F, 1.0F, 1.0F + fxx * 0.2F);
poseStack.mulPose(Axis.YN.rotationDegrees(l * 45.0F));
break;
case SPEAR:
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
poseStack.translate(l * -0.5F, 0.7F, 0.1F);
poseStack.mulPose(Axis.XP.rotationDegrees(-55.0F));
poseStack.mulPose(Axis.YP.rotationDegrees(l * 35.3F));
poseStack.mulPose(Axis.ZP.rotationDegrees(l * -9.785F));
float m = stack.getUseDuration(player) - (player.getUseItemRemainingTicks() - partialTicks + 1.0F);
float fx = m / 10.0F;
if (fx > 1.0F) {
fx = 1.0F;
}
if (fx > 0.1F) {
float gx = Mth.sin((m - 0.1F) * 1.3F);
float h = fx - 0.1F;
float j = gx * h;
poseStack.translate(j * 0.0F, j * 0.004F, j * 0.0F);
}
poseStack.translate(0.0F, 0.0F, fx * 0.2F);
poseStack.scale(1.0F, 1.0F, 1.0F + fx * 0.2F);
poseStack.mulPose(Axis.YN.rotationDegrees(l * 45.0F));
break;
case BRUSH:
this.applyBrushTransform(poseStack, partialTicks, humanoidArm, stack, player, equippedProgress);
break;
case BUNDLE:
this.swingArm(swingProgress, equippedProgress, poseStack, l, humanoidArm);
}
} else if (player.isAutoSpinAttack()) {
this.applyItemArmTransform(poseStack, humanoidArm, equippedProgress);
poseStack.translate(l * -0.4F, 0.8F, 0.3F);
poseStack.mulPose(Axis.YP.rotationDegrees(l * 65.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(l * -85.0F));
} else {
this.swingArm(swingProgress, equippedProgress, poseStack, l, humanoidArm);
}
this.renderItem(
player, stack, bl2 ? ItemDisplayContext.FIRST_PERSON_RIGHT_HAND : ItemDisplayContext.FIRST_PERSON_LEFT_HAND, poseStack, buffer, combinedLight
);
}
poseStack.popPose();
}
}
private void swingArm(float swingProgress, float equippedProgress, PoseStack poseStack, int direction, HumanoidArm arm) {
float f = -0.4F * Mth.sin(Mth.sqrt(swingProgress) * (float) Math.PI);
float g = 0.2F * Mth.sin(Mth.sqrt(swingProgress) * (float) (Math.PI * 2));
float h = -0.2F * Mth.sin(swingProgress * (float) Math.PI);
poseStack.translate(direction * f, g, h);
this.applyItemArmTransform(poseStack, arm, equippedProgress);
this.applyItemArmAttackTransform(poseStack, arm, swingProgress);
}
private boolean shouldInstantlyReplaceVisibleItem(ItemStack oldItem, ItemStack newItem) {
return ItemStack.matches(oldItem, newItem) ? true : !this.itemModelResolver.shouldPlaySwapAnimation(newItem);
}
public void tick() {
this.oMainHandHeight = this.mainHandHeight;
this.oOffHandHeight = this.offHandHeight;
LocalPlayer localPlayer = this.minecraft.player;
ItemStack itemStack = localPlayer.getMainHandItem();
ItemStack itemStack2 = localPlayer.getOffhandItem();
if (this.shouldInstantlyReplaceVisibleItem(this.mainHandItem, itemStack)) {
this.mainHandItem = itemStack;
}
if (this.shouldInstantlyReplaceVisibleItem(this.offHandItem, itemStack2)) {
this.offHandItem = itemStack2;
}
if (localPlayer.isHandsBusy()) {
this.mainHandHeight = Mth.clamp(this.mainHandHeight - 0.4F, 0.0F, 1.0F);
this.offHandHeight = Mth.clamp(this.offHandHeight - 0.4F, 0.0F, 1.0F);
} else {
float f = localPlayer.getAttackStrengthScale(1.0F);
float g = this.mainHandItem != itemStack ? 0.0F : f * f * f;
float h = this.offHandItem != itemStack2 ? 0.0F : 1.0F;
this.mainHandHeight = this.mainHandHeight + Mth.clamp(g - this.mainHandHeight, -0.4F, 0.4F);
this.offHandHeight = this.offHandHeight + Mth.clamp(h - this.offHandHeight, -0.4F, 0.4F);
}
if (this.mainHandHeight < 0.1F) {
this.mainHandItem = itemStack;
}
if (this.offHandHeight < 0.1F) {
this.offHandItem = itemStack2;
}
}
public void itemUsed(InteractionHand hand) {
if (hand == InteractionHand.MAIN_HAND) {
this.mainHandHeight = 0.0F;
} else {
this.offHandHeight = 0.0F;
}
}
@Environment(EnvType.CLIENT)
@VisibleForTesting
static enum HandRenderSelection {
RENDER_BOTH_HANDS(true, true),
RENDER_MAIN_HAND_ONLY(true, false),
RENDER_OFF_HAND_ONLY(false, true);
final boolean renderMainHand;
final boolean renderOffHand;
private HandRenderSelection(final boolean renderMainHand, final boolean renderOffHand) {
this.renderMainHand = renderMainHand;
this.renderOffHand = renderOffHand;
}
public static ItemInHandRenderer.HandRenderSelection onlyForHand(InteractionHand hand) {
return hand == InteractionHand.MAIN_HAND ? RENDER_MAIN_HAND_ONLY : RENDER_OFF_HAND_ONLY;
}
}
}