minecraft-src/net/minecraft/client/renderer/LevelEventHandler.java
2025-07-04 03:15:13 +03:00

661 lines
28 KiB
Java

package net.minecraft.client.renderer;
import java.util.HashMap;
import java.util.Map;
import java.util.function.Supplier;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.Camera;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.resources.sounds.SimpleSoundInstance;
import net.minecraft.client.resources.sounds.SoundInstance;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.core.Holder;
import net.minecraft.core.Direction.Axis;
import net.minecraft.core.particles.ItemParticleOption;
import net.minecraft.core.particles.ParticleOptions;
import net.minecraft.core.particles.ParticleTypes;
import net.minecraft.core.particles.SculkChargeParticleOptions;
import net.minecraft.core.particles.ShriekParticleOption;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.core.registries.Registries;
import net.minecraft.sounds.SoundEvent;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.sounds.SoundSource;
import net.minecraft.util.Mth;
import net.minecraft.util.ParticleUtils;
import net.minecraft.util.RandomSource;
import net.minecraft.util.valueproviders.IntProvider;
import net.minecraft.util.valueproviders.UniformInt;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.item.BoneMealItem;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.JukeboxSong;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.BrushableBlock;
import net.minecraft.world.level.block.ComposterBlock;
import net.minecraft.world.level.block.MultifaceBlock;
import net.minecraft.world.level.block.PointedDripstoneBlock;
import net.minecraft.world.level.block.SculkShriekerBlock;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.entity.trialspawner.TrialSpawner;
import net.minecraft.world.level.block.entity.vault.VaultBlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.BlockStateProperties;
import net.minecraft.world.phys.AABB;
import net.minecraft.world.phys.Vec3;
@Environment(EnvType.CLIENT)
public class LevelEventHandler {
private final Minecraft minecraft;
private final Level level;
private final LevelRenderer levelRenderer;
private final Map<BlockPos, SoundInstance> playingJukeboxSongs = new HashMap();
public LevelEventHandler(Minecraft minecraft, Level level, LevelRenderer levelRenderer) {
this.minecraft = minecraft;
this.level = level;
this.levelRenderer = levelRenderer;
}
/**
* Handles a global level event. This includes playing sounds that should be heard by any player, regardless of position and dimension, such as the Wither spawning.
*/
public void globalLevelEvent(int type, BlockPos pos, int data) {
switch (type) {
case 1023:
case 1028:
case 1038:
Camera camera = this.minecraft.gameRenderer.getMainCamera();
if (camera.isInitialized()) {
Vec3 vec3 = Vec3.atCenterOf(pos).subtract(camera.getPosition()).normalize();
Vec3 vec32 = camera.getPosition().add(vec3.scale(2.0));
if (type == 1023) {
this.level.playLocalSound(vec32.x, vec32.y, vec32.z, SoundEvents.WITHER_SPAWN, SoundSource.HOSTILE, 1.0F, 1.0F, false);
} else if (type == 1038) {
this.level.playLocalSound(vec32.x, vec32.y, vec32.z, SoundEvents.END_PORTAL_SPAWN, SoundSource.HOSTILE, 1.0F, 1.0F, false);
} else {
this.level.playLocalSound(vec32.x, vec32.y, vec32.z, SoundEvents.ENDER_DRAGON_DEATH, SoundSource.HOSTILE, 5.0F, 1.0F, false);
}
}
}
}
public void levelEvent(int type, BlockPos pos, int data) {
RandomSource randomSource = this.level.random;
switch (type) {
case 1000:
this.level.playLocalSound(pos, SoundEvents.DISPENSER_DISPENSE, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 1001:
this.level.playLocalSound(pos, SoundEvents.DISPENSER_FAIL, SoundSource.BLOCKS, 1.0F, 1.2F, false);
break;
case 1002:
this.level.playLocalSound(pos, SoundEvents.DISPENSER_LAUNCH, SoundSource.BLOCKS, 1.0F, 1.2F, false);
break;
case 1004:
this.level.playLocalSound(pos, SoundEvents.FIREWORK_ROCKET_SHOOT, SoundSource.NEUTRAL, 1.0F, 1.2F, false);
break;
case 1009:
if (data == 0) {
this.level
.playLocalSound(pos, SoundEvents.FIRE_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.8F, false);
} else if (data == 1) {
this.level
.playLocalSound(
pos, SoundEvents.GENERIC_EXTINGUISH_FIRE, SoundSource.BLOCKS, 0.7F, 1.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.4F, false
);
}
break;
case 1010:
this.level.registryAccess().lookupOrThrow(Registries.JUKEBOX_SONG).get(data).ifPresent(reference -> this.playJukeboxSong(reference, pos));
break;
case 1011:
this.stopJukeboxSongAndNotifyNearby(pos);
break;
case 1015:
this.level
.playLocalSound(pos, SoundEvents.GHAST_WARN, SoundSource.HOSTILE, 10.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1016:
this.level
.playLocalSound(pos, SoundEvents.GHAST_SHOOT, SoundSource.HOSTILE, 10.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1017:
this.level
.playLocalSound(
pos, SoundEvents.ENDER_DRAGON_SHOOT, SoundSource.HOSTILE, 10.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1018:
this.level
.playLocalSound(pos, SoundEvents.BLAZE_SHOOT, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1019:
this.level
.playLocalSound(
pos, SoundEvents.ZOMBIE_ATTACK_WOODEN_DOOR, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1020:
this.level
.playLocalSound(
pos, SoundEvents.ZOMBIE_ATTACK_IRON_DOOR, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1021:
this.level
.playLocalSound(
pos, SoundEvents.ZOMBIE_BREAK_WOODEN_DOOR, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1022:
this.level
.playLocalSound(pos, SoundEvents.WITHER_BREAK_BLOCK, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1024:
this.level
.playLocalSound(pos, SoundEvents.WITHER_SHOOT, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1025:
this.level
.playLocalSound(pos, SoundEvents.BAT_TAKEOFF, SoundSource.NEUTRAL, 0.05F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1026:
this.level
.playLocalSound(pos, SoundEvents.ZOMBIE_INFECT, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false);
break;
case 1027:
this.level
.playLocalSound(
pos, SoundEvents.ZOMBIE_VILLAGER_CONVERTED, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1029:
this.level.playLocalSound(pos, SoundEvents.ANVIL_DESTROY, SoundSource.BLOCKS, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false);
break;
case 1030:
this.level.playLocalSound(pos, SoundEvents.ANVIL_USE, SoundSource.BLOCKS, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false);
break;
case 1031:
this.level.playLocalSound(pos, SoundEvents.ANVIL_LAND, SoundSource.BLOCKS, 0.3F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1032:
this.minecraft.getSoundManager().play(SimpleSoundInstance.forLocalAmbience(SoundEvents.PORTAL_TRAVEL, randomSource.nextFloat() * 0.4F + 0.8F, 0.25F));
break;
case 1033:
this.level.playLocalSound(pos, SoundEvents.CHORUS_FLOWER_GROW, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 1034:
this.level.playLocalSound(pos, SoundEvents.CHORUS_FLOWER_DEATH, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 1035:
this.level.playLocalSound(pos, SoundEvents.BREWING_STAND_BREW, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 1039:
this.level.playLocalSound(pos, SoundEvents.PHANTOM_BITE, SoundSource.HOSTILE, 0.3F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1040:
this.level
.playLocalSound(
pos, SoundEvents.ZOMBIE_CONVERTED_TO_DROWNED, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1041:
this.level
.playLocalSound(
pos, SoundEvents.HUSK_CONVERTED_TO_ZOMBIE, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1042:
this.level.playLocalSound(pos, SoundEvents.GRINDSTONE_USE, SoundSource.BLOCKS, 1.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1043:
this.level.playLocalSound(pos, SoundEvents.BOOK_PAGE_TURN, SoundSource.BLOCKS, 1.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1044:
this.level.playLocalSound(pos, SoundEvents.SMITHING_TABLE_USE, SoundSource.BLOCKS, 1.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1045:
this.level.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_LAND, SoundSource.BLOCKS, 2.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1046:
this.level
.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON, SoundSource.BLOCKS, 2.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1047:
this.level
.playLocalSound(pos, SoundEvents.POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON, SoundSource.BLOCKS, 2.0F, this.level.random.nextFloat() * 0.1F + 0.9F, false);
break;
case 1048:
this.level
.playLocalSound(
pos, SoundEvents.SKELETON_CONVERTED_TO_STRAY, SoundSource.HOSTILE, 2.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, false
);
break;
case 1049:
this.level.playLocalSound(pos, SoundEvents.CRAFTER_CRAFT, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 1050:
this.level.playLocalSound(pos, SoundEvents.CRAFTER_FAIL, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 1051:
this.level.playLocalSound(pos, SoundEvents.WIND_CHARGE_THROW, SoundSource.BLOCKS, 0.5F, 0.4F / (this.level.getRandom().nextFloat() * 0.4F + 0.8F), false);
break;
case 1500:
ComposterBlock.handleFill(this.level, pos, data > 0);
break;
case 1501:
this.level
.playLocalSound(pos, SoundEvents.LAVA_EXTINGUISH, SoundSource.BLOCKS, 0.5F, 2.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.8F, false);
for (int mx = 0; mx < 8; mx++) {
this.level
.addParticle(ParticleTypes.LARGE_SMOKE, pos.getX() + randomSource.nextDouble(), pos.getY() + 1.2, pos.getZ() + randomSource.nextDouble(), 0.0, 0.0, 0.0);
}
break;
case 1502:
this.level
.playLocalSound(
pos, SoundEvents.REDSTONE_TORCH_BURNOUT, SoundSource.BLOCKS, 0.5F, 2.6F + (randomSource.nextFloat() - randomSource.nextFloat()) * 0.8F, false
);
for (int mx = 0; mx < 5; mx++) {
double g = pos.getX() + randomSource.nextDouble() * 0.6 + 0.2;
double n = pos.getY() + randomSource.nextDouble() * 0.6 + 0.2;
double o = pos.getZ() + randomSource.nextDouble() * 0.6 + 0.2;
this.level.addParticle(ParticleTypes.SMOKE, g, n, o, 0.0, 0.0, 0.0);
}
break;
case 1503:
this.level.playLocalSound(pos, SoundEvents.END_PORTAL_FRAME_FILL, SoundSource.BLOCKS, 1.0F, 1.0F, false);
for (int mx = 0; mx < 16; mx++) {
double g = pos.getX() + (5.0 + randomSource.nextDouble() * 6.0) / 16.0;
double n = pos.getY() + 0.8125;
double o = pos.getZ() + (5.0 + randomSource.nextDouble() * 6.0) / 16.0;
this.level.addParticle(ParticleTypes.SMOKE, g, n, o, 0.0, 0.0, 0.0);
}
break;
case 1504:
PointedDripstoneBlock.spawnDripParticle(this.level, pos, this.level.getBlockState(pos));
break;
case 1505:
BoneMealItem.addGrowthParticles(this.level, pos, data);
this.level.playLocalSound(pos, SoundEvents.BONE_MEAL_USE, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 2000:
this.shootParticles(data, pos, randomSource, ParticleTypes.SMOKE);
break;
case 2001:
BlockState blockState = Block.stateById(data);
if (!blockState.isAir()) {
SoundType soundType = blockState.getSoundType();
this.level.playLocalSound(pos, soundType.getBreakSound(), SoundSource.BLOCKS, (soundType.getVolume() + 1.0F) / 2.0F, soundType.getPitch() * 0.8F, false);
}
this.level.addDestroyBlockEffect(pos, blockState);
break;
case 2002:
case 2007:
Vec3 vec3 = Vec3.atBottomCenterOf(pos);
for (int j = 0; j < 8; j++) {
this.levelRenderer
.addParticle(
new ItemParticleOption(ParticleTypes.ITEM, new ItemStack(Items.SPLASH_POTION)),
vec3.x,
vec3.y,
vec3.z,
randomSource.nextGaussian() * 0.15,
randomSource.nextDouble() * 0.2,
randomSource.nextGaussian() * 0.15
);
}
float h = (data >> 16 & 0xFF) / 255.0F;
float k = (data >> 8 & 0xFF) / 255.0F;
float l = (data >> 0 & 0xFF) / 255.0F;
ParticleOptions particleOptions = type == 2007 ? ParticleTypes.INSTANT_EFFECT : ParticleTypes.EFFECT;
for (int mx = 0; mx < 100; mx++) {
double g = randomSource.nextDouble() * 4.0;
double n = randomSource.nextDouble() * Math.PI * 2.0;
double o = Math.cos(n) * g;
double p = 0.01 + randomSource.nextDouble() * 0.5;
double q = Math.sin(n) * g;
Particle particle = this.levelRenderer
.addParticleInternal(particleOptions, particleOptions.getType().getOverrideLimiter(), vec3.x + o * 0.1, vec3.y + 0.3, vec3.z + q * 0.1, o, p, q);
if (particle != null) {
float r = 0.75F + randomSource.nextFloat() * 0.25F;
particle.setColor(h * r, k * r, l * r);
particle.setPower((float)g);
}
}
this.level.playLocalSound(pos, SoundEvents.SPLASH_POTION_BREAK, SoundSource.NEUTRAL, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false);
break;
case 2003:
double d = pos.getX() + 0.5;
double e = pos.getY();
double f = pos.getZ() + 0.5;
for (int i = 0; i < 8; i++) {
this.levelRenderer
.addParticle(
new ItemParticleOption(ParticleTypes.ITEM, new ItemStack(Items.ENDER_EYE)),
d,
e,
f,
randomSource.nextGaussian() * 0.15,
randomSource.nextDouble() * 0.2,
randomSource.nextGaussian() * 0.15
);
}
for (double g = 0.0; g < Math.PI * 2; g += Math.PI / 20) {
this.levelRenderer.addParticle(ParticleTypes.PORTAL, d + Math.cos(g) * 5.0, e - 0.4, f + Math.sin(g) * 5.0, Math.cos(g) * -5.0, 0.0, Math.sin(g) * -5.0);
this.levelRenderer.addParticle(ParticleTypes.PORTAL, d + Math.cos(g) * 5.0, e - 0.4, f + Math.sin(g) * 5.0, Math.cos(g) * -7.0, 0.0, Math.sin(g) * -7.0);
}
break;
case 2004:
for (int sx = 0; sx < 20; sx++) {
double t = pos.getX() + 0.5 + (randomSource.nextDouble() - 0.5) * 2.0;
double u = pos.getY() + 0.5 + (randomSource.nextDouble() - 0.5) * 2.0;
double v = pos.getZ() + 0.5 + (randomSource.nextDouble() - 0.5) * 2.0;
this.level.addParticle(ParticleTypes.SMOKE, t, u, v, 0.0, 0.0, 0.0);
this.level.addParticle(ParticleTypes.FLAME, t, u, v, 0.0, 0.0, 0.0);
}
break;
case 2006:
for (int m = 0; m < 200; m++) {
float ab = randomSource.nextFloat() * 4.0F;
float ag = randomSource.nextFloat() * (float) (Math.PI * 2);
double n = Mth.cos(ag) * ab;
double o = 0.01 + randomSource.nextDouble() * 0.5;
double p = Mth.sin(ag) * ab;
Particle particle2 = this.levelRenderer
.addParticleInternal(ParticleTypes.DRAGON_BREATH, false, pos.getX() + n * 0.1, pos.getY() + 0.3, pos.getZ() + p * 0.1, n, o, p);
if (particle2 != null) {
particle2.setPower(ab);
}
}
if (data == 1) {
this.level.playLocalSound(pos, SoundEvents.DRAGON_FIREBALL_EXPLODE, SoundSource.HOSTILE, 1.0F, randomSource.nextFloat() * 0.1F + 0.9F, false);
}
break;
case 2008:
this.level.addParticle(ParticleTypes.EXPLOSION, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0.0, 0.0, 0.0);
break;
case 2009:
for (int mx = 0; mx < 8; mx++) {
this.level
.addParticle(ParticleTypes.CLOUD, pos.getX() + randomSource.nextDouble(), pos.getY() + 1.2, pos.getZ() + randomSource.nextDouble(), 0.0, 0.0, 0.0);
}
break;
case 2010:
this.shootParticles(data, pos, randomSource, ParticleTypes.WHITE_SMOKE);
break;
case 2011:
ParticleUtils.spawnParticleInBlock(this.level, pos, data, ParticleTypes.HAPPY_VILLAGER);
break;
case 2012:
ParticleUtils.spawnParticleInBlock(this.level, pos, data, ParticleTypes.HAPPY_VILLAGER);
break;
case 2013:
ParticleUtils.spawnSmashAttackParticles(this.level, pos, data);
break;
case 3000:
this.level.addParticle(ParticleTypes.EXPLOSION_EMITTER, true, true, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 0.0, 0.0, 0.0);
this.level
.playLocalSound(
pos,
SoundEvents.END_GATEWAY_SPAWN,
SoundSource.BLOCKS,
10.0F,
(1.0F + (this.level.random.nextFloat() - this.level.random.nextFloat()) * 0.2F) * 0.7F,
false
);
break;
case 3001:
this.level.playLocalSound(pos, SoundEvents.ENDER_DRAGON_GROWL, SoundSource.HOSTILE, 64.0F, 0.8F + this.level.random.nextFloat() * 0.3F, false);
break;
case 3002:
if (data >= 0 && data < Axis.VALUES.length) {
ParticleUtils.spawnParticlesAlongAxis(Axis.VALUES[data], this.level, pos, 0.125, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(10, 19));
} else {
ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.ELECTRIC_SPARK, UniformInt.of(3, 5));
}
break;
case 3003:
ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.WAX_ON, UniformInt.of(3, 5));
this.level.playLocalSound(pos, SoundEvents.HONEYCOMB_WAX_ON, SoundSource.BLOCKS, 1.0F, 1.0F, false);
break;
case 3004:
ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.WAX_OFF, UniformInt.of(3, 5));
break;
case 3005:
ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.SCRAPE, UniformInt.of(3, 5));
break;
case 3006:
int s = data >> 6;
if (s > 0) {
if (randomSource.nextFloat() < 0.3F + s * 0.1F) {
float l = 0.15F + 0.02F * s * s * randomSource.nextFloat();
float w = 0.4F + 0.3F * s * randomSource.nextFloat();
this.level.playLocalSound(pos, SoundEvents.SCULK_BLOCK_CHARGE, SoundSource.BLOCKS, l, w, false);
}
byte b = (byte)(data & 63);
IntProvider intProvider = UniformInt.of(0, s);
float x = 0.005F;
Supplier<Vec3> supplier = () -> new Vec3(
Mth.nextDouble(randomSource, -0.005F, 0.005F), Mth.nextDouble(randomSource, -0.005F, 0.005F), Mth.nextDouble(randomSource, -0.005F, 0.005F)
);
if (b == 0) {
for (Direction direction : Direction.values()) {
float y = direction == Direction.DOWN ? (float) Math.PI : 0.0F;
double p = direction.getAxis() == Axis.Y ? 0.65 : 0.57;
ParticleUtils.spawnParticlesOnBlockFace(this.level, pos, new SculkChargeParticleOptions(y), intProvider, direction, supplier, p);
}
} else {
for (Direction direction2 : MultifaceBlock.unpack(b)) {
float z = direction2 == Direction.UP ? (float) Math.PI : 0.0F;
double o = 0.35;
ParticleUtils.spawnParticlesOnBlockFace(this.level, pos, new SculkChargeParticleOptions(z), intProvider, direction2, supplier, 0.35);
}
}
} else {
this.level.playLocalSound(pos, SoundEvents.SCULK_BLOCK_CHARGE, SoundSource.BLOCKS, 1.0F, 1.0F, false);
boolean bl = this.level.getBlockState(pos).isCollisionShapeFullBlock(this.level, pos);
int aa = bl ? 40 : 20;
float x = bl ? 0.45F : 0.25F;
float ab = 0.07F;
for (int ac = 0; ac < aa; ac++) {
float ad = 2.0F * randomSource.nextFloat() - 1.0F;
float z = 2.0F * randomSource.nextFloat() - 1.0F;
float ae = 2.0F * randomSource.nextFloat() - 1.0F;
this.level
.addParticle(
ParticleTypes.SCULK_CHARGE_POP, pos.getX() + 0.5 + ad * x, pos.getY() + 0.5 + z * x, pos.getZ() + 0.5 + ae * x, ad * 0.07F, z * 0.07F, ae * 0.07F
);
}
}
break;
case 3007:
for (int af = 0; af < 10; af++) {
this.level.addParticle(new ShriekParticleOption(af * 5), pos.getX() + 0.5, pos.getY() + SculkShriekerBlock.TOP_Y, pos.getZ() + 0.5, 0.0, 0.0, 0.0);
}
BlockState blockState3 = this.level.getBlockState(pos);
boolean bl2 = blockState3.hasProperty(BlockStateProperties.WATERLOGGED) && (Boolean)blockState3.getValue(BlockStateProperties.WATERLOGGED);
if (!bl2) {
this.level
.playLocalSound(
pos.getX() + 0.5,
pos.getY() + SculkShriekerBlock.TOP_Y,
pos.getZ() + 0.5,
SoundEvents.SCULK_SHRIEKER_SHRIEK,
SoundSource.BLOCKS,
2.0F,
0.6F + this.level.random.nextFloat() * 0.4F,
false
);
}
break;
case 3008:
BlockState blockState2 = Block.stateById(data);
if (blockState2.getBlock() instanceof BrushableBlock brushableBlock) {
this.level.playLocalSound(pos, brushableBlock.getBrushCompletedSound(), SoundSource.PLAYERS, 1.0F, 1.0F, false);
}
this.level.addDestroyBlockEffect(pos, blockState2);
break;
case 3009:
ParticleUtils.spawnParticlesOnBlockFaces(this.level, pos, ParticleTypes.EGG_CRACK, UniformInt.of(3, 6));
break;
case 3011:
TrialSpawner.addSpawnParticles(this.level, pos, randomSource, TrialSpawner.FlameParticle.decode(data).particleType);
break;
case 3012:
this.level
.playLocalSound(
pos, SoundEvents.TRIAL_SPAWNER_SPAWN_MOB, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true
);
TrialSpawner.addSpawnParticles(this.level, pos, randomSource, TrialSpawner.FlameParticle.decode(data).particleType);
break;
case 3013:
this.level
.playLocalSound(
pos, SoundEvents.TRIAL_SPAWNER_DETECT_PLAYER, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true
);
TrialSpawner.addDetectPlayerParticles(this.level, pos, randomSource, data, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER);
break;
case 3014:
this.level
.playLocalSound(
pos, SoundEvents.TRIAL_SPAWNER_EJECT_ITEM, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true
);
TrialSpawner.addEjectItemParticles(this.level, pos, randomSource);
break;
case 3015:
if (this.level.getBlockEntity(pos) instanceof VaultBlockEntity vaultBlockEntity) {
VaultBlockEntity.Client.emitActivationParticles(
this.level,
vaultBlockEntity.getBlockPos(),
vaultBlockEntity.getBlockState(),
vaultBlockEntity.getSharedData(),
data == 0 ? ParticleTypes.SMALL_FLAME : ParticleTypes.SOUL_FIRE_FLAME
);
this.level
.playLocalSound(pos, SoundEvents.VAULT_ACTIVATE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true);
}
break;
case 3016:
VaultBlockEntity.Client.emitDeactivationParticles(this.level, pos, data == 0 ? ParticleTypes.SMALL_FLAME : ParticleTypes.SOUL_FIRE_FLAME);
this.level
.playLocalSound(pos, SoundEvents.VAULT_DEACTIVATE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true);
break;
case 3017:
TrialSpawner.addEjectItemParticles(this.level, pos, randomSource);
break;
case 3018:
for (int sx = 0; sx < 10; sx++) {
double t = randomSource.nextGaussian() * 0.02;
double u = randomSource.nextGaussian() * 0.02;
double v = randomSource.nextGaussian() * 0.02;
this.level
.addParticle(
ParticleTypes.POOF, pos.getX() + randomSource.nextDouble(), pos.getY() + randomSource.nextDouble(), pos.getZ() + randomSource.nextDouble(), t, u, v
);
}
this.level
.playLocalSound(pos, SoundEvents.COBWEB_PLACE, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true);
break;
case 3019:
this.level
.playLocalSound(
pos, SoundEvents.TRIAL_SPAWNER_DETECT_PLAYER, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true
);
TrialSpawner.addDetectPlayerParticles(this.level, pos, randomSource, data, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER_OMINOUS);
break;
case 3020:
this.level
.playLocalSound(
pos,
SoundEvents.TRIAL_SPAWNER_OMINOUS_ACTIVATE,
SoundSource.BLOCKS,
data == 0 ? 0.3F : 1.0F,
(randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F,
true
);
TrialSpawner.addDetectPlayerParticles(this.level, pos, randomSource, 0, ParticleTypes.TRIAL_SPAWNER_DETECTED_PLAYER_OMINOUS);
TrialSpawner.addBecomeOminousParticles(this.level, pos, randomSource);
break;
case 3021:
this.level
.playLocalSound(
pos, SoundEvents.TRIAL_SPAWNER_SPAWN_ITEM, SoundSource.BLOCKS, 1.0F, (randomSource.nextFloat() - randomSource.nextFloat()) * 0.2F + 1.0F, true
);
TrialSpawner.addSpawnParticles(this.level, pos, randomSource, TrialSpawner.FlameParticle.decode(data).particleType);
}
}
private void shootParticles(int direction, BlockPos pos, RandomSource random, SimpleParticleType particleType) {
Direction direction2 = Direction.from3DDataValue(direction);
int i = direction2.getStepX();
int j = direction2.getStepY();
int k = direction2.getStepZ();
for (int l = 0; l < 10; l++) {
double d = random.nextDouble() * 0.2 + 0.01;
double e = pos.getX() + i * 0.6 + 0.5 + i * 0.01 + (random.nextDouble() - 0.5) * k * 0.5;
double f = pos.getY() + j * 0.6 + 0.5 + j * 0.01 + (random.nextDouble() - 0.5) * j * 0.5;
double g = pos.getZ() + k * 0.6 + 0.5 + k * 0.01 + (random.nextDouble() - 0.5) * i * 0.5;
double h = i * d + random.nextGaussian() * 0.01;
double m = j * d + random.nextGaussian() * 0.01;
double n = k * d + random.nextGaussian() * 0.01;
this.levelRenderer.addParticle(particleType, e, f, g, h, m, n);
}
}
private void playJukeboxSong(Holder<JukeboxSong> song, BlockPos pos) {
this.stopJukeboxSong(pos);
JukeboxSong jukeboxSong = song.value();
SoundEvent soundEvent = jukeboxSong.soundEvent().value();
SoundInstance soundInstance = SimpleSoundInstance.forJukeboxSong(soundEvent, Vec3.atCenterOf(pos));
this.playingJukeboxSongs.put(pos, soundInstance);
this.minecraft.getSoundManager().play(soundInstance);
this.minecraft.gui.setNowPlaying(jukeboxSong.description());
this.notifyNearbyEntities(this.level, pos, true);
}
private void stopJukeboxSong(BlockPos pos) {
SoundInstance soundInstance = (SoundInstance)this.playingJukeboxSongs.remove(pos);
if (soundInstance != null) {
this.minecraft.getSoundManager().stop(soundInstance);
}
}
private void stopJukeboxSongAndNotifyNearby(BlockPos pos) {
this.stopJukeboxSong(pos);
this.notifyNearbyEntities(this.level, pos, false);
}
/**
* Notifies living entities in a 3 block range of the specified {@code pos} that a record is or isn't playing nearby, dependent on the specified {@code playing} parameter.
* This is used to make parrots start or stop partying.
*/
private void notifyNearbyEntities(Level level, BlockPos pos, boolean playing) {
for (LivingEntity livingEntity : level.getEntitiesOfClass(LivingEntity.class, new AABB(pos).inflate(3.0))) {
livingEntity.setRecordPlayingNearby(pos, playing);
}
}
}