305 lines
12 KiB
Java
305 lines
12 KiB
Java
package net.minecraft.client.renderer;
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import com.mojang.blaze3d.pipeline.RenderTarget;
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import com.mojang.blaze3d.systems.RenderSystem;
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import java.util.List;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.OptionalDouble;
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import java.util.function.Supplier;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.Util;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard.Builder;
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import net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard.Entry;
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import net.minecraft.client.renderer.texture.AbstractTexture;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.TriState;
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import org.joml.Matrix4f;
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import org.joml.Matrix4fStack;
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@Environment(EnvType.CLIENT)
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public abstract class RenderStateShard {
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public static final double MAX_ENCHANTMENT_GLINT_SPEED_MILLIS = 8.0;
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protected final String name;
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private final Runnable setupState;
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private final Runnable clearState;
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protected static final RenderStateShard.TextureStateShard BLOCK_SHEET_MIPPED = new RenderStateShard.TextureStateShard(
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TextureAtlas.LOCATION_BLOCKS, TriState.FALSE, true
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);
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protected static final RenderStateShard.TextureStateShard BLOCK_SHEET = new RenderStateShard.TextureStateShard(
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TextureAtlas.LOCATION_BLOCKS, TriState.FALSE, false
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);
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protected static final RenderStateShard.EmptyTextureStateShard NO_TEXTURE = new RenderStateShard.EmptyTextureStateShard();
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protected static final RenderStateShard.TexturingStateShard DEFAULT_TEXTURING = new RenderStateShard.TexturingStateShard(
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"default_texturing", () -> {}, () -> {}
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);
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protected static final RenderStateShard.TexturingStateShard GLINT_TEXTURING = new RenderStateShard.TexturingStateShard(
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"glint_texturing", () -> setupGlintTexturing(8.0F), RenderSystem::resetTextureMatrix
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);
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protected static final RenderStateShard.TexturingStateShard ENTITY_GLINT_TEXTURING = new RenderStateShard.TexturingStateShard(
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"entity_glint_texturing", () -> setupGlintTexturing(0.5F), RenderSystem::resetTextureMatrix
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);
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protected static final RenderStateShard.TexturingStateShard ARMOR_ENTITY_GLINT_TEXTURING = new RenderStateShard.TexturingStateShard(
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"armor_entity_glint_texturing", () -> setupGlintTexturing(0.16F), RenderSystem::resetTextureMatrix
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);
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protected static final RenderStateShard.LightmapStateShard LIGHTMAP = new RenderStateShard.LightmapStateShard(true);
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protected static final RenderStateShard.LightmapStateShard NO_LIGHTMAP = new RenderStateShard.LightmapStateShard(false);
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protected static final RenderStateShard.OverlayStateShard OVERLAY = new RenderStateShard.OverlayStateShard(true);
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protected static final RenderStateShard.OverlayStateShard NO_OVERLAY = new RenderStateShard.OverlayStateShard(false);
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protected static final RenderStateShard.LayeringStateShard NO_LAYERING = new RenderStateShard.LayeringStateShard("no_layering", () -> {}, () -> {});
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protected static final RenderStateShard.LayeringStateShard VIEW_OFFSET_Z_LAYERING = new RenderStateShard.LayeringStateShard("view_offset_z_layering", () -> {
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Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
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matrix4fStack.pushMatrix();
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RenderSystem.getProjectionType().applyLayeringTransform(matrix4fStack, 1.0F);
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}, () -> {
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Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
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matrix4fStack.popMatrix();
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});
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protected static final RenderStateShard.LayeringStateShard VIEW_OFFSET_Z_LAYERING_FORWARD = new RenderStateShard.LayeringStateShard(
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"view_offset_z_layering_forward", () -> {
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Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
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matrix4fStack.pushMatrix();
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RenderSystem.getProjectionType().applyLayeringTransform(matrix4fStack, -1.0F);
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}, () -> {
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Matrix4fStack matrix4fStack = RenderSystem.getModelViewStack();
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matrix4fStack.popMatrix();
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}
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);
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protected static final RenderStateShard.OutputStateShard MAIN_TARGET = new RenderStateShard.OutputStateShard(
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"main_target", () -> Minecraft.getInstance().getMainRenderTarget()
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);
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protected static final RenderStateShard.OutputStateShard OUTLINE_TARGET = new RenderStateShard.OutputStateShard("outline_target", () -> {
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RenderTarget renderTarget = Minecraft.getInstance().levelRenderer.entityOutlineTarget();
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return renderTarget != null ? renderTarget : Minecraft.getInstance().getMainRenderTarget();
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});
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protected static final RenderStateShard.OutputStateShard TRANSLUCENT_TARGET = new RenderStateShard.OutputStateShard("translucent_target", () -> {
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RenderTarget renderTarget = Minecraft.getInstance().levelRenderer.getTranslucentTarget();
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return renderTarget != null ? renderTarget : Minecraft.getInstance().getMainRenderTarget();
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});
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protected static final RenderStateShard.OutputStateShard PARTICLES_TARGET = new RenderStateShard.OutputStateShard("particles_target", () -> {
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RenderTarget renderTarget = Minecraft.getInstance().levelRenderer.getParticlesTarget();
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return renderTarget != null ? renderTarget : Minecraft.getInstance().getMainRenderTarget();
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});
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protected static final RenderStateShard.OutputStateShard WEATHER_TARGET = new RenderStateShard.OutputStateShard("weather_target", () -> {
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RenderTarget renderTarget = Minecraft.getInstance().levelRenderer.getWeatherTarget();
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return renderTarget != null ? renderTarget : Minecraft.getInstance().getMainRenderTarget();
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});
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protected static final RenderStateShard.OutputStateShard ITEM_ENTITY_TARGET = new RenderStateShard.OutputStateShard("item_entity_target", () -> {
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RenderTarget renderTarget = Minecraft.getInstance().levelRenderer.getItemEntityTarget();
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return renderTarget != null ? renderTarget : Minecraft.getInstance().getMainRenderTarget();
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});
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protected static final RenderStateShard.LineStateShard DEFAULT_LINE = new RenderStateShard.LineStateShard(OptionalDouble.of(1.0));
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public RenderStateShard(String name, Runnable setupState, Runnable clearState) {
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this.name = name;
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this.setupState = setupState;
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this.clearState = clearState;
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}
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public void setupRenderState() {
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this.setupState.run();
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}
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public void clearRenderState() {
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this.clearState.run();
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}
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public String toString() {
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return this.name;
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}
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public String getName() {
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return this.name;
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}
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private static void setupGlintTexturing(float scale) {
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long l = (long)(Util.getMillis() * Minecraft.getInstance().options.glintSpeed().get() * 8.0);
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float f = (float)(l % 110000L) / 110000.0F;
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float g = (float)(l % 30000L) / 30000.0F;
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Matrix4f matrix4f = new Matrix4f().translation(-f, g, 0.0F);
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matrix4f.rotateZ((float) (Math.PI / 18)).scale(scale);
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RenderSystem.setTextureMatrix(matrix4f);
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}
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@Environment(EnvType.CLIENT)
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static class BooleanStateShard extends RenderStateShard {
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private final boolean enabled;
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public BooleanStateShard(String name, Runnable setupState, Runnable clearState, boolean enabled) {
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super(name, setupState, clearState);
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this.enabled = enabled;
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}
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@Override
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public String toString() {
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return this.name + "[" + this.enabled + "]";
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class EmptyTextureStateShard extends RenderStateShard {
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public EmptyTextureStateShard(Runnable setupState, Runnable clearState) {
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super("texture", setupState, clearState);
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}
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EmptyTextureStateShard() {
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super("texture", () -> {}, () -> {});
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}
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protected Optional<ResourceLocation> cutoutTexture() {
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return Optional.empty();
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class LayeringStateShard extends RenderStateShard {
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public LayeringStateShard(String string, Runnable runnable, Runnable runnable2) {
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super(string, runnable, runnable2);
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class LightmapStateShard extends RenderStateShard.BooleanStateShard {
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public LightmapStateShard(boolean useLightmap) {
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super("lightmap", () -> {
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if (useLightmap) {
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Minecraft.getInstance().gameRenderer.lightTexture().turnOnLightLayer();
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}
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}, () -> {
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if (useLightmap) {
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Minecraft.getInstance().gameRenderer.lightTexture().turnOffLightLayer();
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}
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}, useLightmap);
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class LineStateShard extends RenderStateShard {
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private final OptionalDouble width;
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public LineStateShard(OptionalDouble width) {
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super("line_width", () -> {
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if (!Objects.equals(width, OptionalDouble.of(1.0))) {
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if (width.isPresent()) {
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RenderSystem.lineWidth((float)width.getAsDouble());
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} else {
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RenderSystem.lineWidth(Math.max(2.5F, Minecraft.getInstance().getWindow().getWidth() / 1920.0F * 2.5F));
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}
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}
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}, () -> {
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if (!Objects.equals(width, OptionalDouble.of(1.0))) {
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RenderSystem.lineWidth(1.0F);
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}
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});
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this.width = width;
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}
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@Override
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public String toString() {
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return this.name + "[" + (this.width.isPresent() ? this.width.getAsDouble() : "window_scale") + "]";
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class MultiTextureStateShard extends RenderStateShard.EmptyTextureStateShard {
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private final Optional<ResourceLocation> cutoutTexture;
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MultiTextureStateShard(List<Entry> entries) {
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super(() -> {
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for (int i = 0; i < entries.size(); i++) {
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Entry entry = (Entry)entries.get(i);
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TextureManager textureManager = Minecraft.getInstance().getTextureManager();
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AbstractTexture abstractTexture = textureManager.getTexture(entry.id);
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abstractTexture.setFilter(entry.blur, entry.mipmap);
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RenderSystem.setShaderTexture(i, abstractTexture.getTexture());
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}
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}, () -> {});
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this.cutoutTexture = entries.isEmpty() ? Optional.empty() : Optional.of(((Entry)entries.getFirst()).id);
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}
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@Override
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protected Optional<ResourceLocation> cutoutTexture() {
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return this.cutoutTexture;
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}
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public static Builder builder() {
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return new Builder();
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}
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}
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@Environment(EnvType.CLIENT)
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protected static final class OffsetTexturingStateShard extends RenderStateShard.TexturingStateShard {
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public OffsetTexturingStateShard(float u, float v) {
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super("offset_texturing", () -> RenderSystem.setTextureMatrix(new Matrix4f().translation(u, v, 0.0F)), () -> RenderSystem.resetTextureMatrix());
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class OutputStateShard extends RenderStateShard {
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private final Supplier<RenderTarget> renderTargetSupplier;
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public OutputStateShard(String name, Supplier<RenderTarget> renderTargetSupplier) {
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super(name, () -> {}, () -> {});
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this.renderTargetSupplier = renderTargetSupplier;
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}
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public RenderTarget getRenderTarget() {
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return (RenderTarget)this.renderTargetSupplier.get();
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class OverlayStateShard extends RenderStateShard.BooleanStateShard {
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public OverlayStateShard(boolean useOverlay) {
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super("overlay", () -> {
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if (useOverlay) {
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Minecraft.getInstance().gameRenderer.overlayTexture().setupOverlayColor();
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}
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}, () -> {
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if (useOverlay) {
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Minecraft.getInstance().gameRenderer.overlayTexture().teardownOverlayColor();
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}
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}, useOverlay);
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class TextureStateShard extends RenderStateShard.EmptyTextureStateShard {
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private final Optional<ResourceLocation> texture;
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private final TriState blur;
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private final boolean mipmap;
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public TextureStateShard(ResourceLocation texture, TriState blur, boolean mipmap) {
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super(() -> {
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TextureManager textureManager = Minecraft.getInstance().getTextureManager();
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AbstractTexture abstractTexture = textureManager.getTexture(texture);
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abstractTexture.setFilter(blur, mipmap);
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RenderSystem.setShaderTexture(0, abstractTexture.getTexture());
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}, () -> {});
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this.texture = Optional.of(texture);
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this.blur = blur;
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this.mipmap = mipmap;
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}
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@Override
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public String toString() {
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return this.name + "[" + this.texture + "(blur=" + this.blur + ", mipmap=" + this.mipmap + ")]";
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}
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@Override
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protected Optional<ResourceLocation> cutoutTexture() {
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return this.texture;
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}
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}
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@Environment(EnvType.CLIENT)
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protected static class TexturingStateShard extends RenderStateShard {
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public TexturingStateShard(String string, Runnable runnable, Runnable runnable2) {
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super(string, runnable, runnable2);
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}
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}
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}
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