46 lines
2 KiB
Java
46 lines
2 KiB
Java
package net.minecraft.client.renderer.entity;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.math.Axis;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.model.ArrowModel;
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import net.minecraft.client.model.geom.ModelLayers;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
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import net.minecraft.client.renderer.entity.state.ArrowRenderState;
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import net.minecraft.client.renderer.texture.OverlayTexture;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.entity.projectile.AbstractArrow;
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@Environment(EnvType.CLIENT)
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public abstract class ArrowRenderer<T extends AbstractArrow, S extends ArrowRenderState> extends EntityRenderer<T, S> {
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private final ArrowModel model;
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public ArrowRenderer(Context context) {
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super(context);
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this.model = new ArrowModel(context.bakeLayer(ModelLayers.ARROW));
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}
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public void render(S arrowRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) {
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poseStack.pushPose();
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poseStack.mulPose(Axis.YP.rotationDegrees(arrowRenderState.yRot - 90.0F));
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poseStack.mulPose(Axis.ZP.rotationDegrees(arrowRenderState.xRot));
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VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entityCutout(this.getTextureLocation(arrowRenderState)));
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this.model.setupAnim(arrowRenderState);
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this.model.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY);
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poseStack.popPose();
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super.render(arrowRenderState, poseStack, multiBufferSource, i);
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}
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protected abstract ResourceLocation getTextureLocation(S renderState);
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public void extractRenderState(T abstractArrow, S arrowRenderState, float f) {
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super.extractRenderState(abstractArrow, arrowRenderState, f);
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arrowRenderState.xRot = abstractArrow.getXRot(f);
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arrowRenderState.yRot = abstractArrow.getYRot(f);
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arrowRenderState.shake = abstractArrow.shakeTime - f;
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}
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}
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