minecraft-src/net/minecraft/client/renderer/entity/ArrowRenderer.java
2025-07-04 03:45:38 +03:00

46 lines
2 KiB
Java

package net.minecraft.client.renderer.entity;
import com.mojang.blaze3d.vertex.PoseStack;
import com.mojang.blaze3d.vertex.VertexConsumer;
import com.mojang.math.Axis;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.model.ArrowModel;
import net.minecraft.client.model.geom.ModelLayers;
import net.minecraft.client.renderer.MultiBufferSource;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.entity.EntityRendererProvider.Context;
import net.minecraft.client.renderer.entity.state.ArrowRenderState;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.projectile.AbstractArrow;
@Environment(EnvType.CLIENT)
public abstract class ArrowRenderer<T extends AbstractArrow, S extends ArrowRenderState> extends EntityRenderer<T, S> {
private final ArrowModel model;
public ArrowRenderer(Context context) {
super(context);
this.model = new ArrowModel(context.bakeLayer(ModelLayers.ARROW));
}
public void render(S arrowRenderState, PoseStack poseStack, MultiBufferSource multiBufferSource, int i) {
poseStack.pushPose();
poseStack.mulPose(Axis.YP.rotationDegrees(arrowRenderState.yRot - 90.0F));
poseStack.mulPose(Axis.ZP.rotationDegrees(arrowRenderState.xRot));
VertexConsumer vertexConsumer = multiBufferSource.getBuffer(RenderType.entityCutout(this.getTextureLocation(arrowRenderState)));
this.model.setupAnim(arrowRenderState);
this.model.renderToBuffer(poseStack, vertexConsumer, i, OverlayTexture.NO_OVERLAY);
poseStack.popPose();
super.render(arrowRenderState, poseStack, multiBufferSource, i);
}
protected abstract ResourceLocation getTextureLocation(S renderState);
public void extractRenderState(T abstractArrow, S arrowRenderState, float f) {
super.extractRenderState(abstractArrow, arrowRenderState, f);
arrowRenderState.xRot = abstractArrow.getXRot(f);
arrowRenderState.yRot = abstractArrow.getYRot(f);
arrowRenderState.shake = abstractArrow.shakeTime - f;
}
}